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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/GameUserWidget.h"
#include "Core/LuckyRobotsGameInstance.h"
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void UGameUserWidget::NativeConstruct()
{
Super::NativeConstruct();
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if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
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{
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GameInstance->GameUserWidget = this;
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}
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}