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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
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#include "SharedDef.h"
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#include "GameUserWidget.generated.h"
/**
*
*/
UCLASS()
class LUCKYROBOTS_API UGameUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
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virtual void NativeConstruct() override;
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public:
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FTimerHandle UpdateDownCountTimerHandle;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsCrash;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsGoalMenuVis;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsTracing;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 DownCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString DownCountStr;
public:
UFUNCTION(BlueprintCallable)
void DoWaitSecond();
void UpdateDownCount();
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DoRefreshListView();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoAutoConfirm();
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};