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// Fill out your copyright notice in the Description page of Project Settings.
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#include "UI/GameUserWidget.h"
#include "Core/LuckyRobotsGameInstance.h"
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void UGameUserWidget::NativeConstruct()
{
Super::NativeConstruct();
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ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
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{
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GameInstance->GameUserWidget = this;
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}
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}
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void UGameUserWidget::DoWaitSecond()
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
if (GameInstance->bIsFirstOpenGame)
{
DownCount = 3;
GetWorld()->GetTimerManager().ClearTimer(UpdateDownCountTimerHandle);
GetWorld()->GetTimerManager().SetTimer(UpdateDownCountTimerHandle, this, &UGameUserWidget::UpdateDownCount, 1.0f, true);
UpdateDownCount();
}
}
}
void UGameUserWidget::UpdateDownCount()
{
if (DownCount > 0)
{
DownCountStr = FString::FromInt(DownCount);
DownCount--;
}
else
{
DownCountStr = "";
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
GameInstance->DoQualitySettings(0, true);
}
GetWorld()->GetTimerManager().ClearTimer(UpdateDownCountTimerHandle);
}
}