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2025-04-16 22:06:18 +03:00
// Copyright 2024 Ziya Bahceci. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class VaRest : ModuleRules
{
public VaRest(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrecompileForTargets = PrecompileTargetsType.Any;
DefaultBuildSettings = BuildSettingsVersion.V5;
PrivateIncludePaths.AddRange(
new string[] {
"VaRest/Private",
// ... add other private include paths required here ...
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HTTP",
"Json",
"Projects" // Required by IPluginManager etc (used to get plugin information)
// ... add other public dependencies that you statically link with here ...
});
}
}
}