Merge pull request 'martin' (#12) from martin into main
Reviewed-on: luckyrobots/LuckyRobotsUnreal#12
This commit is contained in:
commit
0327fdbdbb
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5
Source/Luckyrobots/Private/CaptureSettingsUserWidget.cpp
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5
Source/Luckyrobots/Private/CaptureSettingsUserWidget.cpp
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@ -0,0 +1,5 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CaptureSettingsUserWidget.h"
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@ -80,7 +80,7 @@ void ULuckyRobotsFunctionLibrary::UpdateQualitySettings(const UObject* WorldCont
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}
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}
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FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings()
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FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings(const UObject* WorldContextObject)
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{
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FCaptureSettingsData DefaultCaptureSetting;
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DefaultCaptureSetting.FolderName = FText::FromString("robotdata");
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@ -94,6 +94,11 @@ FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings()
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SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
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if (SaveGame)
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{
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ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject);
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if (LuckyRobotsGameInstance)
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{
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LuckyRobotsGameInstance->CurrentCaptureSettingsData = SaveGame->CaptureSetting;
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}
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return SaveGame->CaptureSetting;
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}
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else
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@ -109,8 +114,14 @@ FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings()
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return DefaultCaptureSetting;
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}
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void ULuckyRobotsFunctionLibrary::SaveCaptureSettings(FCaptureSettingsData CaptureSetting)
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void ULuckyRobotsFunctionLibrary::SaveCaptureSettings(const UObject* WorldContextObject, FCaptureSettingsData CaptureSetting)
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{
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ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject);
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if (LuckyRobotsGameInstance)
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{
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LuckyRobotsGameInstance->CurrentCaptureSettingsData = CaptureSetting;
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}
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USG_CaptureSetting* SaveGame = nullptr;
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SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
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if (!SaveGame)
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@ -14,14 +14,14 @@ void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue)
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LuckyRobotsGameState->DoSendMessage(SendValue);
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}
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DoLogItemAdd("Receive", SendValue, 0);
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DoLogItemAdd("Receive", SendValue, ELogItemType::Debug);
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}
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void ULuckyRobotsGameInstance::DoLogItemAdd(FString Topic, FString MsgText, int Type)
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void ULuckyRobotsGameInstance::DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType)
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{
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if (GameUserWidget)
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{
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GameUserWidget->DoLogItemAdd(Topic, MsgText, Type);
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GameUserWidget->DoLogItemAdd(Topic, MsgText, LogItemType);
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}
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}
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@ -133,3 +133,134 @@ void ULuckyRobotsGameInstance::DoSetTempTaskValueChange(bool IsClear)
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GameUserWidget->DoRefreshListView();
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}
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}
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void ULuckyRobotsGameInstance::SetCurrentFolderName(FString FolderName)
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{
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CurrentCaptureSettingsData.FolderName = FText::FromString(FolderName);
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}
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void ULuckyRobotsGameInstance::SetCurrentFileName(FString FileName)
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{
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CurrentCaptureSettingsData.FileName = FText::FromString(FileName);
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}
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void ULuckyRobotsGameInstance::SetCurrentWritesPerSec(int WritesPerSec)
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{
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CurrentCaptureSettingsData.WritesPerSec = FText::FromString(FString::FromInt(WritesPerSec));
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}
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void ULuckyRobotsGameInstance::SetCurrentIsScenario(bool IsScenario)
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{
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CurrentCaptureSettingsData.IsScenario = IsScenario;
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}
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void ULuckyRobotsGameInstance::SetCurrentIsRandomLight(bool bLight)
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{
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CurrentCaptureSettingsData.bLight = bLight;
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}
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void ULuckyRobotsGameInstance::SetCurrentIsRandomMaterials(bool bMaterials)
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{
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CurrentCaptureSettingsData.bMaterials = bMaterials;
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}
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void ULuckyRobotsGameInstance::SetCurrentIsRandomRobotPosition(bool bRobotPosition)
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{
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CurrentCaptureSettingsData.bRobotPosition = bRobotPosition;
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}
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void ULuckyRobotsGameInstance::SetCurrentIsRandomPets(bool bPets)
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{
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CurrentCaptureSettingsData.bPets = bPets;
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}
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void ULuckyRobotsGameInstance::SetCurrentPetsNumber(int PetsNumber)
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{
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CurrentCaptureSettingsData.NumberOfPets = FText::FromString(FString::FromInt(PetsNumber));
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}
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void ULuckyRobotsGameInstance::SetCurrentIsRandomPeople(bool bPeople)
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{
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CurrentCaptureSettingsData.bPeople = bPeople;
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}
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void ULuckyRobotsGameInstance::SetCurrentPeopleNumber(int PeopleNumber)
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{
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CurrentCaptureSettingsData.NumberOfPeople = FText::FromString(FString::FromInt(PeopleNumber));
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}
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void ULuckyRobotsGameInstance::SetCurrentIsRandomObjects(bool bObjects)
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{
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CurrentCaptureSettingsData.bObjects = bObjects;
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}
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void ULuckyRobotsGameInstance::SetCurrentObjectsNumber(int ObjectsNumber)
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{
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CurrentCaptureSettingsData.NumberOfObjects = FText::FromString(FString::FromInt(ObjectsNumber));
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}
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void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(TArray<TSoftObjectPtr<UStaticMeshComponent>> RandomMeshes)
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{
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CurrentCaptureSettingsData.RandomMeshes = RandomMeshes;
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}
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void ULuckyRobotsGameInstance::SetCurrentIsInfiniteCapture(bool bInfiniteCapture)
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{
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CurrentCaptureSettingsData.bInfiniteCapture = bInfiniteCapture;
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}
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void ULuckyRobotsGameInstance::SetCurrentCaptureNumber(int CaptureNumber)
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{
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CurrentCaptureSettingsData.NumberOfCaptures = FText::FromString(FString::FromInt(CaptureNumber));
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}
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FString ULuckyRobotsGameInstance::GetCurrentFolderName()
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{
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return CurrentCaptureSettingsData.FolderName.ToString();
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}
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FString ULuckyRobotsGameInstance::GetCurrentFileName()
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{
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return CurrentCaptureSettingsData.FileName.ToString();
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}
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int ULuckyRobotsGameInstance::GetCurrentWritesPerSec()
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{
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return FCString::Atoi(*(CurrentCaptureSettingsData.WritesPerSec.ToString()));
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsScenario()
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{
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return CurrentCaptureSettingsData.IsScenario;
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsRandomLight()
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{
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return CurrentCaptureSettingsData.bLight;
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsRandomMaterials()
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{
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return CurrentCaptureSettingsData.bMaterials;
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsRandomRobotPosition()
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{
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return CurrentCaptureSettingsData.bRobotPosition;
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsRandomPets()
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{
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return CurrentCaptureSettingsData.bPets;
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}
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int ULuckyRobotsGameInstance::GetCurrentPetsNumber()
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{
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return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfPets.ToString()));
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsRandomPeople()
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{
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return CurrentCaptureSettingsData.bPeople;
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}
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int ULuckyRobotsGameInstance::GetCurrentPeopleNumber()
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{
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return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfPeople.ToString()));
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsRandomObjects()
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{
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return CurrentCaptureSettingsData.bObjects;
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}
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int ULuckyRobotsGameInstance::GetCurrentObjectsNumber()
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{
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return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfObjects.ToString()));
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}
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TArray<TSoftObjectPtr<UStaticMeshComponent>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes()
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{
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return CurrentCaptureSettingsData.RandomMeshes;
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}
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bool ULuckyRobotsGameInstance::GetCurrentIsInfiniteCapture()
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{
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return CurrentCaptureSettingsData.bInfiniteCapture;
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}
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int ULuckyRobotsGameInstance::GetCurrentCaptureNumber()
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{
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return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfCaptures.ToString()));
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}
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17
Source/Luckyrobots/Public/CaptureSettingsUserWidget.h
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17
Source/Luckyrobots/Public/CaptureSettingsUserWidget.h
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@ -0,0 +1,17 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "CaptureSettingsUserWidget.generated.h"
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/**
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API UCaptureSettingsUserWidget : public UUserWidget
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{
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GENERATED_BODY()
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};
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "SharedDef.h"
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#include "GameUserWidget.generated.h"
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/**
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@ -19,7 +20,7 @@ protected:
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public:
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UFUNCTION(BlueprintImplementableEvent)
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void DoLogItemAdd(const FString& Topic, const FString& MsgText,int Type);
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void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintImplementableEvent)
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void DoRefreshListView();
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@ -29,9 +29,9 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static void UpdateQualitySettings(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static FCaptureSettingsData LoadCaptureSettings();
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static FCaptureSettingsData LoadCaptureSettings(const UObject* WorldContextObject);
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UFUNCTION(BlueprintCallable)
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static void SaveCaptureSettings(FCaptureSettingsData CaptureSetting);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "WorldContextObject"))
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static void SaveCaptureSettings(const UObject* WorldContextObject, FCaptureSettingsData CaptureSetting);
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};
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@ -24,6 +24,41 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* LevelDataTable;
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public:
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bool bIsFirstOpenGame;
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bool bIsDebug;
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bool bIsWidgetTestMode;
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bool bIsShowPath;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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bool bIsCapture;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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bool bIsCaptureHand;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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bool bIsCaptureHead;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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bool bScenarioCapture;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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bool bIsMouseOpen;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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bool bIschange;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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int FolderCount;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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FTransform TargetPosition;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
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FCaptureSettingsData CurrentCaptureSettingsData;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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ERobotsName CurrentSelectRobot = ERobotsName::None;
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@ -51,7 +86,7 @@ public:
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void DoSendMessage(FString SendValue);
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UFUNCTION(BlueprintCallable)
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void DoLogItemAdd(FString Topic, FString MsgText, int Type);
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void DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType);
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UFUNCTION(BlueprintCallable)
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void SwitchGamePaused();
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@ -87,6 +122,104 @@ public:
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UFUNCTION(BlueprintCallable)
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void DoSetTempTaskValueChange(bool IsClear);
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public:
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UFUNCTION(BlueprintCallable)
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void SetCurrentFolderName(FString FolderName);
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UFUNCTION(BlueprintCallable)
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void SetCurrentFileName(FString FileName);
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UFUNCTION(BlueprintCallable)
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void SetCurrentWritesPerSec(int WritesPerSec);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsScenario(bool IsScenario);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsRandomLight(bool bLight);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsRandomMaterials(bool bMaterials);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsRandomRobotPosition(bool bRobotPosition);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsRandomPets(bool bPets);
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UFUNCTION(BlueprintCallable)
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void SetCurrentPetsNumber(int PetsNumber);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsRandomPeople(bool bPeople);
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UFUNCTION(BlueprintCallable)
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void SetCurrentPeopleNumber(int PeopleNumber);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsRandomObjects(bool bObjects);
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UFUNCTION(BlueprintCallable)
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void SetCurrentObjectsNumber(int ObjectsNumber);
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UFUNCTION(BlueprintCallable)
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void SetCurrentRandomMeshes(TArray<TSoftObjectPtr<UStaticMeshComponent>> RandomMeshes);
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UFUNCTION(BlueprintCallable)
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void SetCurrentIsInfiniteCapture(bool bInfiniteCapture);
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UFUNCTION(BlueprintCallable)
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void SetCurrentCaptureNumber(int CaptureNumber);
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public:
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UFUNCTION(BlueprintPure)
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FString GetCurrentFolderName();
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UFUNCTION(BlueprintPure)
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FString GetCurrentFileName();
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UFUNCTION(BlueprintPure)
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int GetCurrentWritesPerSec();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsScenario();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsRandomLight();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsRandomMaterials();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsRandomRobotPosition();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsRandomPets();
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UFUNCTION(BlueprintPure)
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int GetCurrentPetsNumber();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsRandomPeople();
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UFUNCTION(BlueprintPure)
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int GetCurrentPeopleNumber();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsRandomObjects();
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UFUNCTION(BlueprintPure)
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int GetCurrentObjectsNumber();
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UFUNCTION(BlueprintPure)
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TArray<TSoftObjectPtr<UStaticMeshComponent>> GetCurrentRandomMeshes();
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UFUNCTION(BlueprintPure)
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bool GetCurrentIsInfiniteCapture();
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UFUNCTION(BlueprintPure)
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int GetCurrentCaptureNumber();
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public:
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UFUNCTION(BlueprintImplementableEvent)
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void DoGetDispatch(const FString& EventName, USIOJsonValue* EventData);
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|
@ -108,7 +108,14 @@ enum class ESaveDataType : uint8
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none UMETA(DisplayName = "none")
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};
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UENUM(BlueprintType)
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enum class ELogItemType : uint8
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{
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Debug UMETA(DisplayName = "Debug"),
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War UMETA(DisplayName = "War"),
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Error UMETA(DisplayName = "Error"),
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Consol UMETA(DisplayName = "Consol")
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};
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USTRUCT(BlueprintType)
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struct FRobotData : public FTableRowBase
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{
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@ -262,7 +269,6 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FText WritesPerSec = FText::FromString("1");
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool IsScenario;
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|
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