Merge pull request 'martin' (#20) from martin into main
Reviewed-on: #20
This commit is contained in:
commit
2d38b5c7cc
@ -320,6 +320,7 @@ RuntimeGeneration=Dynamic
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MaxAgentRadius=100.000000
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_VehicleAdv",NewGameName="/Script/Luckyrobots")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdv",NewGameName="/Script/Luckyrobots")
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+ActiveGameNameRedirects=(OldGameName="TP_VehicleAdv",NewGameName="/Script/LuckyWorldV2")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_VehicleAdv",NewGameName="/Script/LuckyWorldV2")
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+ActiveGameNameRedirects=(OldGameName="Luckyrobots",NewGameName="/Script/LuckyWorldV2")
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+ActiveGameNameRedirects=(OldGameName="/Script/Luckyrobots",NewGameName="/Script/LuckyWorldV2")
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@ -5,7 +5,7 @@
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"Description": "",
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"Modules": [
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{
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"Name": "Luckyrobots",
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"Name": "LuckyWorldV2",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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@ -3,14 +3,14 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LuckyrobotsTarget : TargetRules
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public class LuckyWorldV2Target : TargetRules
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{
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public LuckyrobotsTarget(TargetInfo Target) : base(Target)
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public LuckyWorldV2Target(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Game;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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ExtraModuleNames.Add("Luckyrobots");
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ExtraModuleNames.Add("LuckyWorldV2");
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if (Target.Configuration == UnrealTargetConfiguration.Test)
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{
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@ -2,9 +2,9 @@
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using UnrealBuildTool;
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public class Luckyrobots : ModuleRules
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public class LuckyWorldV2 : ModuleRules
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{
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public Luckyrobots(ReadOnlyTargetRules Target) : base(Target)
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public LuckyWorldV2(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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7
Source/LuckyWorldV2/LuckyWorldV2.cpp
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7
Source/LuckyWorldV2/LuckyWorldV2.cpp
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@ -0,0 +1,7 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LuckyWorldV2.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, LuckyWorldV2, "LuckyWorldV2" );
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@ -10,7 +10,7 @@
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ALuckyRobotsPlayerController : public APlayerController
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class LUCKYWORLDV2_API ALuckyRobotsPlayerController : public APlayerController
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{
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GENERATED_BODY()
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@ -16,7 +16,7 @@ class UGameUserWidget;
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ULuckyRobotsGameInstance : public UGameInstance
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class LUCKYWORLDV2_API ULuckyRobotsGameInstance : public UGameInstance
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{
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GENERATED_BODY()
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@ -13,7 +13,7 @@ class USG_CaptureSetting;
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ULuckyRobotsFunctionLibrary : public UBlueprintFunctionLibrary
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class LUCKYWORLDV2_API ULuckyRobotsFunctionLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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@ -10,7 +10,7 @@
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ALuckyRobotsGameMode : public AGameModeBase
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class LUCKYWORLDV2_API ALuckyRobotsGameMode : public AGameModeBase
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{
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GENERATED_BODY()
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@ -12,7 +12,7 @@ class USIOJsonValue;
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ALuckyRobotsGameState : public AGameStateBase
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class LUCKYWORLDV2_API ALuckyRobotsGameState : public AGameStateBase
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{
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GENERATED_BODY()
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protected:
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@ -7,7 +7,7 @@
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#include "TargetSelector.generated.h"
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UCLASS()
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class LUCKYROBOTS_API ATargetSelector : public AActor
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class LUCKYWORLDV2_API ATargetSelector : public AActor
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{
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GENERATED_BODY()
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@ -10,7 +10,7 @@
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ALobbyGameMode : public AGameModeBase
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class LUCKYWORLDV2_API ALobbyGameMode : public AGameModeBase
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{
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GENERATED_BODY()
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@ -10,7 +10,7 @@
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API ALobbyPlayerController : public APlayerController
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class LUCKYWORLDV2_API ALobbyPlayerController : public APlayerController
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{
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GENERATED_BODY()
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@ -6,7 +6,7 @@
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#include "MainScreenUserWidget.generated.h"
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UCLASS()
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class LUCKYROBOTS_API UMainScreenUserWidget : public UUserWidget
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class LUCKYWORLDV2_API UMainScreenUserWidget : public UUserWidget
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{
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GENERATED_BODY()
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protected:
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@ -11,7 +11,7 @@
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API USG_CaptureSetting : public USaveGame
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class LUCKYWORLDV2_API USG_CaptureSetting : public USaveGame
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{
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GENERATED_BODY()
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@ -11,7 +11,7 @@
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API UGameUserWidget : public UUserWidget
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class LUCKYWORLDV2_API UGameUserWidget : public UUserWidget
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{
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GENERATED_BODY()
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@ -13,7 +13,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOpenMenuStateChanged, bool, Open)
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API UCaptureSettingsUserWidget : public UUserWidget
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class LUCKYWORLDV2_API UCaptureSettingsUserWidget : public UUserWidget
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{
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GENERATED_BODY()
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protected:
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@ -10,7 +10,7 @@
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* Offroad car wheeled vehicle implementation
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*/
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UCLASS(abstract)
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class LUCKYROBOTS_API ATP_VehicleAdvOffroadCar : public ATP_VehicleAdvPawn
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class LUCKYWORLDV2_API ATP_VehicleAdvOffroadCar : public ATP_VehicleAdvPawn
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{
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GENERATED_BODY()
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@ -10,7 +10,7 @@
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* Front wheel definition for Offroad Car.
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*/
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UCLASS()
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class LUCKYROBOTS_API UTP_VehicleAdvOffroadWheelFront : public UTP_VehicleAdvWheelFront
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class LUCKYWORLDV2_API UTP_VehicleAdvOffroadWheelFront : public UTP_VehicleAdvWheelFront
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{
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GENERATED_BODY()
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@ -10,7 +10,7 @@
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* Rear wheel definition for Offroad Car.
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*/
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UCLASS()
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class LUCKYROBOTS_API UTP_VehicleAdvOffroadWheelRear : public UTP_VehicleAdvWheelRear
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class LUCKYWORLDV2_API UTP_VehicleAdvOffroadWheelRear : public UTP_VehicleAdvWheelRear
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{
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GENERATED_BODY()
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@ -15,7 +15,7 @@ class UTP_VehicleAdvUI;
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* Handles input mapping and user interface
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*/
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UCLASS(abstract)
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class LUCKYROBOTS_API ATP_VehicleAdvPlayerController : public APlayerController
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class LUCKYWORLDV2_API ATP_VehicleAdvPlayerController : public APlayerController
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{
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GENERATED_BODY()
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@ -10,7 +10,7 @@
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* Sports car wheeled vehicle implementation
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*/
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UCLASS(abstract)
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class LUCKYROBOTS_API ATP_VehicleAdvSportsCar : public ATP_VehicleAdvPawn
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class LUCKYWORLDV2_API ATP_VehicleAdvSportsCar : public ATP_VehicleAdvPawn
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{
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GENERATED_BODY()
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@ -10,7 +10,7 @@
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* Front wheel definition for Sports Car.
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*/
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UCLASS()
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class LUCKYROBOTS_API UTP_VehicleAdvSportsWheelFront : public UTP_VehicleAdvWheelFront
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class LUCKYWORLDV2_API UTP_VehicleAdvSportsWheelFront : public UTP_VehicleAdvWheelFront
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{
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GENERATED_BODY()
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* Rear wheel definition for Sports Car.
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*/
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UCLASS()
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class LUCKYROBOTS_API UTP_VehicleAdvSportsWheelRear : public UTP_VehicleAdvWheelRear
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class LUCKYWORLDV2_API UTP_VehicleAdvSportsWheelRear : public UTP_VehicleAdvWheelRear
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{
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GENERATED_BODY()
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@ -12,7 +12,7 @@
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* Widget setup is handled in a Blueprint subclass.
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*/
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UCLASS(abstract)
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class LUCKYROBOTS_API UTP_VehicleAdvUI : public UUserWidget
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class LUCKYWORLDV2_API UTP_VehicleAdvUI : public UUserWidget
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{
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GENERATED_BODY()
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@ -3,13 +3,13 @@
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class LuckyrobotsEditorTarget : TargetRules
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public class LuckyWorldV2EditorTarget : TargetRules
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{
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public LuckyrobotsEditorTarget( TargetInfo Target) : base(Target)
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public LuckyWorldV2EditorTarget( TargetInfo Target) : base(Target)
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.V5;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
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ExtraModuleNames.Add("Luckyrobots");
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ExtraModuleNames.Add("LuckyWorldV2");
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}
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}
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@ -1,7 +0,0 @@
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Luckyrobots.h"
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#include "Modules/ModuleManager.h"
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IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Luckyrobots, "Luckyrobots" );
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