Optimize WB_SelectGoalMenu
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@ -2,4 +2,37 @@
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#include "UI/Settings/SelectGoalUserWidget.h"
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#include "UI/Settings/SelectGoalUserWidget.h"
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#include "SharedDef.h"
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#include "Components/ComboBoxString.h"
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void USelectGoalUserWidget::NativeConstruct()
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{
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Super::NativeConstruct();
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bInitAddOption = false;
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if (GetComboBoxString())
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{
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if (AllGoalListDataTable)
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{
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FString ContextString;
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TArray<FName> RowNames = AllGoalListDataTable->GetRowNames();
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for (const FName& RowName : RowNames)
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{
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FAllGoalListData* AllGoalListData = AllGoalListDataTable->FindRow<FAllGoalListData>(RowName, ContextString);
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if (AllGoalListData)
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{
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if (AllGoalListData->bIsActive)
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{
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FString GoalTypeString = UEnum::GetValueAsString<EGoalType>(AllGoalListData->GoalType);
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GetComboBoxString()->AddOption(GoalTypeString);
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bInitAddOption = true;
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break;
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}
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}
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}
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}
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GetComboBoxString()->SetSelectedIndex(bInitAddOption);
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}
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}
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@ -6,6 +6,8 @@
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#include "Blueprint/UserWidget.h"
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#include "Blueprint/UserWidget.h"
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#include "SelectGoalUserWidget.generated.h"
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#include "SelectGoalUserWidget.generated.h"
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class UComboBoxString;
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class UPathfindingSelectorUserWidget;
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/**
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/**
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*
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*
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*/
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*/
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@ -14,7 +16,24 @@ class LUCKYWORLDV2_API USelectGoalUserWidget : public UUserWidget
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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protected:
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virtual void NativeConstruct() override;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Config")
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UDataTable* AllGoalListDataTable;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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UPathfindingSelectorUserWidget* NavigateSimpleEnvironments;
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool bInitAddOption;
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public:
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public:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void DoAutoConfirm();
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void DoAutoConfirm();
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UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
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UComboBoxString* GetComboBoxString();
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};
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};
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