Optimize code to unreal style

This commit is contained in:
martinluckyrobots 2025-04-07 11:32:45 +08:00
parent 5d8e225db5
commit 4d4026d9ad
19 changed files with 306 additions and 315 deletions

View File

@ -5,19 +5,18 @@
#include "GameModes/LuckyRobotsGameState.h" #include "GameModes/LuckyRobotsGameState.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "UI/GameUserWidget.h" #include "UI/GameUserWidget.h"
#include "Kismet/KismetSystemLibrary.h"
void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue) void ULuckyRobotsGameInstance::DoSendMessage(const FString& SendValue)
{ {
ALuckyRobotsGameState* LuckyRobotsGameState = Cast<ALuckyRobotsGameState>(UGameplayStatics::GetGameState(this)); if (ALuckyRobotsGameState* GameState = Cast<ALuckyRobotsGameState>(UGameplayStatics::GetGameState(this)))
if (LuckyRobotsGameState)
{ {
LuckyRobotsGameState->DoSendMessage(SendValue); GameState->DoSendMessage(SendValue);
}
DoLogItemAdd(TEXT("Receive"), SendValue, ELogItemType::Debug);
} }
DoLogItemAdd("Receive", SendValue, ELogItemType::Debug); void ULuckyRobotsGameInstance::DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType)
}
void ULuckyRobotsGameInstance::DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType)
{ {
if (GameUserWidget) if (GameUserWidget)
{ {
@ -27,15 +26,16 @@ void ULuckyRobotsGameInstance::DoLogItemAdd(FString Topic, FString MsgText, ELog
void ULuckyRobotsGameInstance::SwitchGamePaused() void ULuckyRobotsGameInstance::SwitchGamePaused()
{ {
UGameplayStatics::SetGamePaused(this, !UGameplayStatics::IsGamePaused(this)); bool bPaused = UGameplayStatics::IsGamePaused(this);
UGameplayStatics::SetGamePaused(this, !bPaused);
if (UGameplayStatics::IsGamePaused(this)) if (!bPaused)
{ {
UKismetSystemLibrary::ExecuteConsoleCommand(this, "r.SceneRendering 0"); UKismetSystemLibrary::ExecuteConsoleCommand(this, TEXT("r.SceneRendering 0"));
} }
else else
{ {
UKismetSystemLibrary::ExecuteConsoleCommand(this, "r.SceneRendering 1"); UKismetSystemLibrary::ExecuteConsoleCommand(this, TEXT("r.SceneRendering 1"));
} }
} }
@ -44,18 +44,19 @@ void ULuckyRobotsGameInstance::ClearTaskList()
TaskList.Empty(); TaskList.Empty();
} }
void ULuckyRobotsGameInstance::AddTask(FGoalsTaskData TaskData) void ULuckyRobotsGameInstance::AddTask(const FGoalsTaskData& TaskData)
{ {
TaskList.Add(TaskData); TaskList.Add(TaskData);
} }
void ULuckyRobotsGameInstance::RemoveTask(FGoalsTaskData TaskData)
void ULuckyRobotsGameInstance::RemoveTask(const FGoalsTaskData& TaskData)
{ {
TaskList.Remove(TaskData); TaskList.Remove(TaskData);
} }
void ULuckyRobotsGameInstance::RemoveTaskByGoalType(EGoalType GoalType) void ULuckyRobotsGameInstance::RemoveTaskByGoalType(EGoalType GoalType)
{ {
for (auto Task : TaskList) for (const FGoalsTaskData& Task : TaskList)
{ {
if (Task.GoalType == GoalType) if (Task.GoalType == GoalType)
{ {
@ -65,12 +66,12 @@ void ULuckyRobotsGameInstance::RemoveTaskByGoalType(EGoalType GoalType)
} }
} }
int ULuckyRobotsGameInstance::GetTaskNum() int32 ULuckyRobotsGameInstance::GetTaskNum() const
{ {
return TaskList.Num(); return TaskList.Num();
} }
void ULuckyRobotsGameInstance::SetTask(int Index, FGoalsTaskData TaskData) void ULuckyRobotsGameInstance::SetTask(int32 Index, const FGoalsTaskData& TaskData)
{ {
if (TaskList.IsValidIndex(Index)) if (TaskList.IsValidIndex(Index))
{ {
@ -78,7 +79,7 @@ void ULuckyRobotsGameInstance::SetTask(int Index, FGoalsTaskData TaskData)
} }
else else
{ {
for (int i = TaskList.Num(); i < Index; i++) while (TaskList.Num() < Index)
{ {
FGoalsTaskData TempTaskData; FGoalsTaskData TempTaskData;
AddTask(TempTaskData); AddTask(TempTaskData);
@ -87,39 +88,37 @@ void ULuckyRobotsGameInstance::SetTask(int Index, FGoalsTaskData TaskData)
} }
} }
bool ULuckyRobotsGameInstance::GetTask(int Index, FGoalsTaskData& TaskData) bool ULuckyRobotsGameInstance::GetTask(int32 Index, FGoalsTaskData& OutTaskData) const
{ {
if (TaskList.IsValidIndex(Index)) if (TaskList.IsValidIndex(Index))
{ {
TaskData = TaskList[Index]; OutTaskData = TaskList[Index];
return true; return true;
} }
return false; return false;
} }
void ULuckyRobotsGameInstance::ReSetTaskList() void ULuckyRobotsGameInstance::ReSetTaskList()
{ {
TArray<FGoalsTaskData> TempTaskList; TArray<FGoalsTaskData> TempTaskList;
for (auto Task : TaskList) for (FGoalsTaskData& Task : TaskList)
{ {
Task.bIsStart = false; Task.bIsStart = false;
Task.bIsStart = false; Task.bIsComplete = false;
Task.bActive = false; Task.bActive = false;
TempTaskList.Add(Task); TempTaskList.Add(Task);
} }
TaskList = TempTaskList; TaskList = TempTaskList;
} }
TArray<FGoalsTaskData> ULuckyRobotsGameInstance::GetTaskList() TArray<FGoalsTaskData> ULuckyRobotsGameInstance::GetTaskList() const
{ {
return TaskList; return TaskList;
} }
void ULuckyRobotsGameInstance::DoSetTempTaskValueChange(bool IsClear) void ULuckyRobotsGameInstance::DoSetTempTaskValueChange(bool bIsClear)
{ {
if (IsClear) if (bIsClear)
{ {
ClearTaskList(); ClearTaskList();
} }
@ -134,133 +133,162 @@ void ULuckyRobotsGameInstance::DoSetTempTaskValueChange(bool IsClear)
} }
} }
void ULuckyRobotsGameInstance::SetCurrentFolderName(const FString& FolderName)
void ULuckyRobotsGameInstance::SetCurrentFolderName(FString FolderName)
{ {
CurrentCaptureSettingsData.FolderName = FText::FromString(FolderName); CurrentCaptureSettingsData.FolderName = FText::FromString(FolderName);
} }
void ULuckyRobotsGameInstance::SetCurrentFileName(FString FileName)
void ULuckyRobotsGameInstance::SetCurrentFileName(const FString& FileName)
{ {
CurrentCaptureSettingsData.FileName = FText::FromString(FileName); CurrentCaptureSettingsData.FileName = FText::FromString(FileName);
} }
void ULuckyRobotsGameInstance::SetCurrentWritesPerSec(int WritesPerSec)
void ULuckyRobotsGameInstance::SetCurrentWritesPerSec(int32 WritesPerSec)
{ {
CurrentCaptureSettingsData.WritesPerSec = FText::FromString(FString::FromInt(WritesPerSec)); CurrentCaptureSettingsData.WritesPerSec = FText::FromString(FString::FromInt(WritesPerSec));
} }
void ULuckyRobotsGameInstance::SetCurrentIsScenario(bool IsScenario) void ULuckyRobotsGameInstance::SetCurrentIsScenario(bool IsScenario)
{ {
CurrentCaptureSettingsData.IsScenario = IsScenario; CurrentCaptureSettingsData.IsScenario = IsScenario;
} }
void ULuckyRobotsGameInstance::SetCurrentIsRandomLight(bool bLight) void ULuckyRobotsGameInstance::SetCurrentIsRandomLight(bool bLight)
{ {
CurrentCaptureSettingsData.bLight = bLight; CurrentCaptureSettingsData.bLight = bLight;
} }
void ULuckyRobotsGameInstance::SetCurrentIsRandomMaterials(bool bMaterials) void ULuckyRobotsGameInstance::SetCurrentIsRandomMaterials(bool bMaterials)
{ {
CurrentCaptureSettingsData.bMaterials = bMaterials; CurrentCaptureSettingsData.bMaterials = bMaterials;
} }
void ULuckyRobotsGameInstance::SetCurrentIsRandomRobotPosition(bool bRobotPosition) void ULuckyRobotsGameInstance::SetCurrentIsRandomRobotPosition(bool bRobotPosition)
{ {
CurrentCaptureSettingsData.bRobotPosition = bRobotPosition; CurrentCaptureSettingsData.bRobotPosition = bRobotPosition;
} }
void ULuckyRobotsGameInstance::SetCurrentIsRandomPets(bool bPets) void ULuckyRobotsGameInstance::SetCurrentIsRandomPets(bool bPets)
{ {
CurrentCaptureSettingsData.bPets = bPets; CurrentCaptureSettingsData.bPets = bPets;
} }
void ULuckyRobotsGameInstance::SetCurrentPetsNumber(int PetsNumber)
void ULuckyRobotsGameInstance::SetCurrentPetsNumber(int32 PetsNumber)
{ {
CurrentCaptureSettingsData.NumberOfPets = FText::FromString(FString::FromInt(PetsNumber)); CurrentCaptureSettingsData.NumberOfPets = FText::FromString(FString::FromInt(PetsNumber));
} }
void ULuckyRobotsGameInstance::SetCurrentIsRandomPeople(bool bPeople) void ULuckyRobotsGameInstance::SetCurrentIsRandomPeople(bool bPeople)
{ {
CurrentCaptureSettingsData.bPeople = bPeople; CurrentCaptureSettingsData.bPeople = bPeople;
} }
void ULuckyRobotsGameInstance::SetCurrentPeopleNumber(int PeopleNumber)
void ULuckyRobotsGameInstance::SetCurrentPeopleNumber(int32 PeopleNumber)
{ {
CurrentCaptureSettingsData.NumberOfPeople = FText::FromString(FString::FromInt(PeopleNumber)); CurrentCaptureSettingsData.NumberOfPeople = FText::FromString(FString::FromInt(PeopleNumber));
} }
void ULuckyRobotsGameInstance::SetCurrentIsRandomObjects(bool bObjects) void ULuckyRobotsGameInstance::SetCurrentIsRandomObjects(bool bObjects)
{ {
CurrentCaptureSettingsData.bObjects = bObjects; CurrentCaptureSettingsData.bObjects = bObjects;
} }
void ULuckyRobotsGameInstance::SetCurrentObjectsNumber(int ObjectsNumber)
void ULuckyRobotsGameInstance::SetCurrentObjectsNumber(int32 ObjectsNumber)
{ {
CurrentCaptureSettingsData.NumberOfObjects = FText::FromString(FString::FromInt(ObjectsNumber)); CurrentCaptureSettingsData.NumberOfObjects = FText::FromString(FString::FromInt(ObjectsNumber));
} }
void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(TArray<TSoftObjectPtr<UStaticMeshComponent>> RandomMeshes)
void ULuckyRobotsGameInstance::SetCurrentRandomMeshes(const TArray<TSoftObjectPtr<UStaticMeshComponent>>& RandomMeshes)
{ {
CurrentCaptureSettingsData.RandomMeshes = RandomMeshes; CurrentCaptureSettingsData.RandomMeshes = RandomMeshes;
} }
void ULuckyRobotsGameInstance::SetCurrentIsInfiniteCapture(bool bInfiniteCapture) void ULuckyRobotsGameInstance::SetCurrentIsInfiniteCapture(bool bInfiniteCapture)
{ {
CurrentCaptureSettingsData.bInfiniteCapture = bInfiniteCapture; CurrentCaptureSettingsData.bInfiniteCapture = bInfiniteCapture;
} }
void ULuckyRobotsGameInstance::SetCurrentCaptureNumber(int CaptureNumber)
void ULuckyRobotsGameInstance::SetCurrentCaptureNumber(int32 CaptureNumber)
{ {
CurrentCaptureSettingsData.NumberOfCaptures = FText::FromString(FString::FromInt(CaptureNumber)); CurrentCaptureSettingsData.NumberOfCaptures = FText::FromString(FString::FromInt(CaptureNumber));
} }
FString ULuckyRobotsGameInstance::GetCurrentFolderName() FString ULuckyRobotsGameInstance::GetCurrentFolderName() const
{ {
return CurrentCaptureSettingsData.FolderName.ToString(); return CurrentCaptureSettingsData.FolderName.ToString();
} }
FString ULuckyRobotsGameInstance::GetCurrentFileName()
FString ULuckyRobotsGameInstance::GetCurrentFileName() const
{ {
return CurrentCaptureSettingsData.FileName.ToString(); return CurrentCaptureSettingsData.FileName.ToString();
} }
int ULuckyRobotsGameInstance::GetCurrentWritesPerSec()
int32 ULuckyRobotsGameInstance::GetCurrentWritesPerSec() const
{ {
return FCString::Atoi(*(CurrentCaptureSettingsData.WritesPerSec.ToString())); return FCString::Atoi(*CurrentCaptureSettingsData.WritesPerSec.ToString());
} }
bool ULuckyRobotsGameInstance::GetCurrentIsScenario()
bool ULuckyRobotsGameInstance::GetCurrentIsScenario() const
{ {
return CurrentCaptureSettingsData.IsScenario; return CurrentCaptureSettingsData.IsScenario;
} }
bool ULuckyRobotsGameInstance::GetCurrentIsRandomLight()
bool ULuckyRobotsGameInstance::GetCurrentIsRandomLight() const
{ {
return CurrentCaptureSettingsData.bLight; return CurrentCaptureSettingsData.bLight;
} }
bool ULuckyRobotsGameInstance::GetCurrentIsRandomMaterials()
bool ULuckyRobotsGameInstance::GetCurrentIsRandomMaterials() const
{ {
return CurrentCaptureSettingsData.bMaterials; return CurrentCaptureSettingsData.bMaterials;
} }
bool ULuckyRobotsGameInstance::GetCurrentIsRandomRobotPosition()
bool ULuckyRobotsGameInstance::GetCurrentIsRandomRobotPosition() const
{ {
return CurrentCaptureSettingsData.bRobotPosition; return CurrentCaptureSettingsData.bRobotPosition;
} }
bool ULuckyRobotsGameInstance::GetCurrentIsRandomPets()
bool ULuckyRobotsGameInstance::GetCurrentIsRandomPets() const
{ {
return CurrentCaptureSettingsData.bPets; return CurrentCaptureSettingsData.bPets;
} }
int ULuckyRobotsGameInstance::GetCurrentPetsNumber()
int32 ULuckyRobotsGameInstance::GetCurrentPetsNumber() const
{ {
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfPets.ToString())); return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfPets.ToString());
} }
bool ULuckyRobotsGameInstance::GetCurrentIsRandomPeople()
bool ULuckyRobotsGameInstance::GetCurrentIsRandomPeople() const
{ {
return CurrentCaptureSettingsData.bPeople; return CurrentCaptureSettingsData.bPeople;
} }
int ULuckyRobotsGameInstance::GetCurrentPeopleNumber()
int32 ULuckyRobotsGameInstance::GetCurrentPeopleNumber() const
{ {
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfPeople.ToString())); return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfPeople.ToString());
} }
bool ULuckyRobotsGameInstance::GetCurrentIsRandomObjects()
bool ULuckyRobotsGameInstance::GetCurrentIsRandomObjects() const
{ {
return CurrentCaptureSettingsData.bObjects; return CurrentCaptureSettingsData.bObjects;
} }
int ULuckyRobotsGameInstance::GetCurrentObjectsNumber()
int32 ULuckyRobotsGameInstance::GetCurrentObjectsNumber() const
{ {
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfObjects.ToString())); return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfObjects.ToString());
} }
TArray<TSoftObjectPtr<UStaticMeshComponent>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes()
TArray<TSoftObjectPtr<UStaticMeshComponent>> ULuckyRobotsGameInstance::GetCurrentRandomMeshes() const
{ {
return CurrentCaptureSettingsData.RandomMeshes; return CurrentCaptureSettingsData.RandomMeshes;
} }
bool ULuckyRobotsGameInstance::GetCurrentIsInfiniteCapture()
bool ULuckyRobotsGameInstance::GetCurrentIsInfiniteCapture() const
{ {
return CurrentCaptureSettingsData.bInfiniteCapture; return CurrentCaptureSettingsData.bInfiniteCapture;
} }
int ULuckyRobotsGameInstance::GetCurrentCaptureNumber()
int32 ULuckyRobotsGameInstance::GetCurrentCaptureNumber() const
{ {
return FCString::Atoi(*(CurrentCaptureSettingsData.NumberOfCaptures.ToString())); return FCString::Atoi(*CurrentCaptureSettingsData.NumberOfCaptures.ToString());
} }

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@ -8,72 +8,65 @@
#include "Settings/SG_CaptureSetting.h" #include "Settings/SG_CaptureSetting.h"
ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject) ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject)
{
if (WorldContextObject && WorldContextObject->GetWorld())
{ {
return Cast<ULuckyRobotsGameInstance>(WorldContextObject->GetWorld()->GetGameInstance()); return Cast<ULuckyRobotsGameInstance>(WorldContextObject->GetWorld()->GetGameInstance());
} }
return nullptr;
}
TArray<FRobotData> ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(const UObject* WorldContextObject) TArray<FRobotData> ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(const UObject* WorldContextObject)
{ {
TArray<FRobotData> RobotDataList; TArray<FRobotData> RobotDataList;
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject); if (ULuckyRobotsGameInstance* GameInstance = GetLuckyRobotsGameInstance(WorldContextObject))
if (LuckyRobotsGameInstance)
{ {
if (LuckyRobotsGameInstance->RobotDataDataTable) if (GameInstance->RobotDataDataTable)
{ {
FString ContextString; FString ContextString;
TArray<FName> RowNames = LuckyRobotsGameInstance->RobotDataDataTable->GetRowNames(); TArray<FName> RowNames = GameInstance->RobotDataDataTable->GetRowNames();
for (auto RowString : RowNames) for (const FName& RowName : RowNames)
{ {
FRobotData* pRow = LuckyRobotsGameInstance->RobotDataDataTable->FindRow<FRobotData>(FName(RowString), ContextString); FRobotData* pRow = GameInstance->RobotDataDataTable->FindRow<FRobotData>(RowName, ContextString);
if (pRow) if (pRow && pRow->bActive)
{
if (pRow->bActive)
{ {
RobotDataList.Add(*pRow); RobotDataList.Add(*pRow);
} }
} }
} }
} }
}
return RobotDataList; return RobotDataList;
} }
TArray<FLevelData> ULuckyRobotsFunctionLibrary::GetActiveLevelDataList(const UObject* WorldContextObject) TArray<FLevelData> ULuckyRobotsFunctionLibrary::GetActiveLevelDataList(const UObject* WorldContextObject)
{ {
TArray<FLevelData> LevelDataList; TArray<FLevelData> LevelDataList;
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject); if (ULuckyRobotsGameInstance* GameInstance = GetLuckyRobotsGameInstance(WorldContextObject))
if (LuckyRobotsGameInstance)
{ {
if (LuckyRobotsGameInstance->LevelDataTable) if (GameInstance->LevelDataTable)
{ {
FString ContextString; FString ContextString;
TArray<FName> RowNames = LuckyRobotsGameInstance->LevelDataTable->GetRowNames(); TArray<FName> RowNames = GameInstance->LevelDataTable->GetRowNames();
for (auto RowString : RowNames) for (const FName& RowName : RowNames)
{ {
FLevelData* pRow = LuckyRobotsGameInstance->LevelDataTable->FindRow<FLevelData>(FName(RowString), ContextString); FLevelData* pRow = GameInstance->LevelDataTable->FindRow<FLevelData>(RowName, ContextString);
if (pRow) if (pRow && pRow->bActive)
{
if (pRow->bActive)
{ {
LevelDataList.Add(*pRow); LevelDataList.Add(*pRow);
} }
} }
} }
} }
}
return LevelDataList; return LevelDataList;
} }
void ULuckyRobotsFunctionLibrary::UpdateQualitySettings(const UObject* WorldContextObject) void ULuckyRobotsFunctionLibrary::UpdateQualitySettings(const UObject* WorldContextObject)
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject); if (ULuckyRobotsGameInstance* GameInstance = GetLuckyRobotsGameInstance(WorldContextObject))
if (LuckyRobotsGameInstance)
{ {
// Load game user settings and apply if (UGameUserSettings* GameUserSettings = GEngine->GetGameUserSettings())
UGameUserSettings* GameUserSettings = GEngine->GetGameUserSettings();
if (GameUserSettings)
{ {
GameUserSettings->SetOverallScalabilityLevel(int(LuckyRobotsGameInstance->CurrentSelectQuality)); GameUserSettings->SetOverallScalabilityLevel(static_cast<int32>(GameInstance->CurrentSelectQuality));
GameUserSettings->SaveSettings(); GameUserSettings->SaveSettings();
GameUserSettings->ApplySettings(true); GameUserSettings->ApplySettings(true);
} }
@ -90,14 +83,12 @@ FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings(const UObj
DefaultCaptureSetting.NumberOfObjects = FText::FromString("1"); DefaultCaptureSetting.NumberOfObjects = FText::FromString("1");
DefaultCaptureSetting.NumberOfCaptures = FText::FromString("1"); DefaultCaptureSetting.NumberOfCaptures = FText::FromString("1");
USG_CaptureSetting* SaveGame = nullptr; USG_CaptureSetting* SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
if (SaveGame) if (SaveGame)
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject); if (ULuckyRobotsGameInstance* GameInstance = GetLuckyRobotsGameInstance(WorldContextObject))
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->CurrentCaptureSettingsData = SaveGame->CaptureSetting; GameInstance->CurrentCaptureSettingsData = SaveGame->CaptureSetting;
} }
return SaveGame->CaptureSetting; return SaveGame->CaptureSetting;
} }
@ -116,19 +107,16 @@ FCaptureSettingsData ULuckyRobotsFunctionLibrary::LoadCaptureSettings(const UObj
void ULuckyRobotsFunctionLibrary::SaveCaptureSettings(const UObject* WorldContextObject, FCaptureSettingsData CaptureSetting) void ULuckyRobotsFunctionLibrary::SaveCaptureSettings(const UObject* WorldContextObject, FCaptureSettingsData CaptureSetting)
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = GetLuckyRobotsGameInstance(WorldContextObject); if (ULuckyRobotsGameInstance* GameInstance = GetLuckyRobotsGameInstance(WorldContextObject))
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->CurrentCaptureSettingsData = CaptureSetting; GameInstance->CurrentCaptureSettingsData = CaptureSetting;
} }
USG_CaptureSetting* SaveGame = nullptr; USG_CaptureSetting* SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::LoadGameFromSlot("SGCaptureSettings", 0));
if (!SaveGame) if (!SaveGame)
{ {
SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::CreateSaveGameObject(USG_CaptureSetting::StaticClass())); SaveGame = Cast<USG_CaptureSetting>(UGameplayStatics::CreateSaveGameObject(USG_CaptureSetting::StaticClass()));
} }
if (SaveGame) if (SaveGame)
{ {
SaveGame->CaptureSetting = CaptureSetting; SaveGame->CaptureSetting = CaptureSetting;

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@ -8,7 +8,6 @@
void ALuckyRobotsGameMode::BeginPlay() void ALuckyRobotsGameMode::BeginPlay()
{ {
Super::BeginPlay(); Super::BeginPlay();
ULuckyRobotsFunctionLibrary::UpdateQualitySettings(this); ULuckyRobotsFunctionLibrary::UpdateQualitySettings(this);
} }
@ -17,24 +16,21 @@ UClass* ALuckyRobotsGameMode::GetDefaultPawnClassForController_Implementation(AC
UClass* RobotClass = Super::GetDefaultPawnClassForController_Implementation(InController); UClass* RobotClass = Super::GetDefaultPawnClassForController_Implementation(InController);
ERobotsName CurrentRobot = ERobotsName::None; ERobotsName CurrentRobot = ERobotsName::None;
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()); if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
if (LuckyRobotsGameInstance)
{ {
CurrentRobot = LuckyRobotsGameInstance->CurrentSelectRobot; CurrentRobot = GameInstance->CurrentSelectRobot;
} }
if (CurrentRobot != ERobotsName::None) if (CurrentRobot != ERobotsName::None)
{ {
TArray<FRobotData> ActiveRobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this); TArray<FRobotData> ActiveRobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this);
for (auto ActiveRobotData : ActiveRobotDataList) for (const FRobotData& RobotData : ActiveRobotDataList)
{ {
if (ActiveRobotData.Name == CurrentRobot) if (RobotData.Name == CurrentRobot)
{ {
RobotClass = ActiveRobotData.RobotClass; RobotClass = RobotData.RobotClass;
break; break;
} }
} }
} }
return RobotClass; return RobotClass;
} }

View File

@ -14,7 +14,6 @@ ALuckyRobotsGameState::ALuckyRobotsGameState()
void ALuckyRobotsGameState::BeginPlay() void ALuckyRobotsGameState::BeginPlay()
{ {
Super::BeginPlay(); Super::BeginPlay();
if (SocketIOClientComponent) if (SocketIOClientComponent)
{ {
SocketIOClientComponent->Connect(L"http://localhost:3000/"); SocketIOClientComponent->Connect(L"http://localhost:3000/");
@ -23,33 +22,25 @@ void ALuckyRobotsGameState::BeginPlay()
void ALuckyRobotsGameState::DoSendMessage(FString SendValue) void ALuckyRobotsGameState::DoSendMessage(FString SendValue)
{ {
if (SocketIOClientComponent) if (SocketIOClientComponent && SocketIOClientComponent->bIsConnected)
{
if (SocketIOClientComponent->bIsConnected)
{ {
USIOJsonValue* SIOJsonValue = USIOJsonValue::ConstructJsonValueString(this, SendValue); USIOJsonValue* SIOJsonValue = USIOJsonValue::ConstructJsonValueString(this, SendValue);
SocketIOClientComponent->Emit("message", SIOJsonValue); SocketIOClientComponent->Emit(TEXT("message"), SIOJsonValue);
} }
} }
}
void ALuckyRobotsGameState::DoSocketOnConnect(FString SocketId, FString SessionId, bool IsReconnection) void ALuckyRobotsGameState::DoSocketOnConnect(FString SocketId, FString SessionId, bool IsReconnection)
{ {
if (SocketIOClientComponent) if (SocketIOClientComponent && SocketIOClientComponent->bIsConnected)
{ {
if (SocketIOClientComponent->bIsConnected) SocketIOClientComponent->BindEventToGenericEvent(TEXT("response"));
{
SocketIOClientComponent->BindEventToGenericEvent("response");
}
} }
} }
void ALuckyRobotsGameState::DoSocketOnGenericEvent(FString EventName, USIOJsonValue* EventData) void ALuckyRobotsGameState::DoSocketOnGenericEvent(FString EventName, USIOJsonValue* EventData)
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(this); if (ULuckyRobotsGameInstance* GameInstance = ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(this))
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->DoGetDispatch(EventName, EventData); GameInstance->DoGetDispatch(EventName, EventData);
} }
} }

View File

@ -9,7 +9,6 @@
void UMainScreenUserWidget::NativeConstruct() void UMainScreenUserWidget::NativeConstruct()
{ {
Super::NativeConstruct(); Super::NativeConstruct();
InitData(); InitData();
} }
@ -18,132 +17,121 @@ void UMainScreenUserWidget::InitData()
InitRobotData(); InitRobotData();
InitLevelData(); InitLevelData();
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()); if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
if (LuckyRobotsGameInstance)
{ {
iCurrentSelectQuality = int(LuckyRobotsGameInstance->CurrentSelectQuality); CurrentQualityIndex = static_cast<int32>(GameInstance->CurrentSelectQuality);
} }
} }
void UMainScreenUserWidget::InitRobotData() void UMainScreenUserWidget::InitRobotData()
{ {
RobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this); RobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this);
CurrentRobotIndex = 0;
iCurrentSelectRobot = 0;
UpdateSelectRobot(); UpdateSelectRobot();
} }
void UMainScreenUserWidget::InitLevelData() void UMainScreenUserWidget::InitLevelData()
{ {
LevelDataList = ULuckyRobotsFunctionLibrary::GetActiveLevelDataList(this); LevelDataList = ULuckyRobotsFunctionLibrary::GetActiveLevelDataList(this);
FRobotData CurrentRobotData = GetCurrentRobotData(); FRobotData CurrentRobotData = GetCurrentRobotData();
if (CurrentRobotData.Name != ERobotsName::None) if (CurrentRobotData.Name != ERobotsName::None)
{ {
TArray<FLevelData> ActiveLevelDataList = LevelDataList; TArray<FLevelData> FilteredLevels;
for (const FLevelData& LevelData : LevelDataList)
LevelDataList.Empty();
for (auto ActiveLevelData : ActiveLevelDataList)
{ {
if (ActiveLevelData.RobotTypeList.Find(CurrentRobotData.RobotType) >= 0) if (LevelData.RobotTypeList.Contains(CurrentRobotData.RobotType))
{ {
LevelDataList.Add(ActiveLevelData); FilteredLevels.Add(LevelData);
} }
} }
LevelDataList = FilteredLevels;
} }
CurrentLevelIndex = 0;
iCurrentSelectLevel = 0;
UpdateSelectLevel(); UpdateSelectLevel();
} }
FRobotData UMainScreenUserWidget::GetCurrentRobotData() FRobotData UMainScreenUserWidget::GetCurrentRobotData() const
{ {
FRobotData CurrentRobotData; if (RobotDataList.IsValidIndex(CurrentRobotIndex))
if (RobotDataList.IsValidIndex(iCurrentSelectRobot))
{ {
CurrentRobotData = RobotDataList[iCurrentSelectRobot]; return RobotDataList[CurrentRobotIndex];
} }
return CurrentRobotData; return FRobotData();
} }
FLevelData UMainScreenUserWidget::GetCurrentLevelData() FLevelData UMainScreenUserWidget::GetCurrentLevelData() const
{ {
FLevelData CurrentLevelData; if (LevelDataList.IsValidIndex(CurrentLevelIndex))
if (LevelDataList.IsValidIndex(iCurrentSelectLevel))
{ {
CurrentLevelData = LevelDataList[iCurrentSelectLevel]; return LevelDataList[CurrentLevelIndex];
} }
return CurrentLevelData; return FLevelData();
} }
void UMainScreenUserWidget::SelectNextRobot() void UMainScreenUserWidget::SelectNextRobot()
{ {
iCurrentSelectRobot = FMath::Clamp(iCurrentSelectRobot + 1, 0, RobotDataList.Num() - 1); CurrentRobotIndex = FMath::Clamp(CurrentRobotIndex + 1, 0, RobotDataList.Num() - 1);
UpdateSelectRobot(); UpdateSelectRobot();
} }
void UMainScreenUserWidget::SelectPreviousRobot() void UMainScreenUserWidget::SelectPreviousRobot()
{ {
iCurrentSelectRobot = FMath::Clamp(iCurrentSelectRobot - 1, 0, RobotDataList.Num() - 1); CurrentRobotIndex = FMath::Clamp(CurrentRobotIndex - 1, 0, RobotDataList.Num() - 1);
UpdateSelectRobot(); UpdateSelectRobot();
} }
void UMainScreenUserWidget::SelectNextLevel() void UMainScreenUserWidget::SelectNextLevel()
{ {
iCurrentSelectLevel = FMath::Clamp(iCurrentSelectLevel + 1, 0, LevelDataList.Num() - 1); CurrentLevelIndex = FMath::Clamp(CurrentLevelIndex + 1, 0, LevelDataList.Num() - 1);
UpdateSelectLevel(); UpdateSelectLevel();
} }
void UMainScreenUserWidget::SelectPreviousLevel() void UMainScreenUserWidget::SelectPreviousLevel()
{ {
iCurrentSelectLevel = FMath::Clamp(iCurrentSelectLevel - 1, 0, LevelDataList.Num() - 1); CurrentLevelIndex = FMath::Clamp(CurrentLevelIndex - 1, 0, LevelDataList.Num() - 1);
UpdateSelectLevel(); UpdateSelectLevel();
} }
void UMainScreenUserWidget::SelectNextQuality() void UMainScreenUserWidget::SelectNextQuality()
{ {
UEnum* QualityEnum = StaticEnum<EQualityEnum>(); UEnum* QualityEnum = StaticEnum<EQualityEnum>();
int QualityEnumNum = QualityEnum->NumEnums() - 1; int32 EnumCount = QualityEnum->NumEnums() - 1;
iCurrentSelectQuality = FMath::Clamp(iCurrentSelectQuality - 1, 0, QualityEnumNum - 1); CurrentQualityIndex = FMath::Clamp(CurrentQualityIndex - 1, 0, EnumCount - 1);
UpdateSelectQuality(); UpdateSelectQuality();
} }
void UMainScreenUserWidget::SelectPreviousQuality() void UMainScreenUserWidget::SelectPreviousQuality()
{ {
UEnum* QualityEnum = StaticEnum<EQualityEnum>(); UEnum* QualityEnum = StaticEnum<EQualityEnum>();
int QualityEnumNum = QualityEnum->NumEnums() - 1; int32 EnumCount = QualityEnum->NumEnums() - 1;
iCurrentSelectQuality = FMath::Clamp(iCurrentSelectQuality + 1, 0, QualityEnumNum - 1); CurrentQualityIndex = FMath::Clamp(CurrentQualityIndex + 1, 0, EnumCount - 1);
UpdateSelectQuality(); UpdateSelectQuality();
} }
void UMainScreenUserWidget::UpdateSelectRobot() void UMainScreenUserWidget::UpdateSelectRobot()
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()); if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->CurrentSelectRobot = GetCurrentRobotData().Name; GameInstance->CurrentSelectRobot = GetCurrentRobotData().Name;
} }
BPUpdateSelectRobot(); BPUpdateSelectRobot();
InitLevelData(); InitLevelData();
} }
void UMainScreenUserWidget::UpdateSelectLevel() void UMainScreenUserWidget::UpdateSelectLevel()
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()); if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->CurrentSelectLevel = GetCurrentLevelData().LevelEnum; GameInstance->CurrentSelectLevel = GetCurrentLevelData().LevelEnum;
} }
BPUpdateSelectLevel(); BPUpdateSelectLevel();
} }
void UMainScreenUserWidget::UpdateSelectQuality() void UMainScreenUserWidget::UpdateSelectQuality()
{ {
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()); if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->CurrentSelectQuality = static_cast<EQualityEnum>(iCurrentSelectQuality); GameInstance->CurrentSelectQuality = static_cast<EQualityEnum>(CurrentQualityIndex);
} }
BPUpdateSelectQuality(); BPUpdateSelectQuality();
} }

View File

@ -2,16 +2,13 @@
#include "UI/GameUserWidget.h" #include "UI/GameUserWidget.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "Core/LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
void UGameUserWidget::NativeConstruct() void UGameUserWidget::NativeConstruct()
{ {
Super::NativeConstruct(); Super::NativeConstruct();
if (ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance()))
ULuckyRobotsGameInstance* LuckyRobotsGameInstance = ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(this);
if (LuckyRobotsGameInstance)
{ {
LuckyRobotsGameInstance->GameUserWidget = this; GameInstance->GameUserWidget = this;
} }
} }

View File

@ -26,7 +26,6 @@ public:
public: public:
bool bIsFirstOpenGame; bool bIsFirstOpenGame;
bool bIsDebug; bool bIsDebug;
bool bIsWidgetTestMode; bool bIsWidgetTestMode;
bool bIsShowPath; bool bIsShowPath;
@ -48,10 +47,10 @@ public:
bool bIsMouseOpen; bool bIsMouseOpen;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
bool bIschange; bool bIsChanged;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
int FolderCount; int32 FolderCount;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture") UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Capture")
FTransform TargetPosition; FTransform TargetPosition;
@ -90,10 +89,10 @@ public:
public: public:
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void DoSendMessage(FString SendValue); void DoSendMessage(const FString& SendValue);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void DoLogItemAdd(FString Topic, FString MsgText, ELogItemType LogItemType); void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SwitchGamePaused(); void SwitchGamePaused();
@ -103,41 +102,41 @@ public:
void ClearTaskList(); void ClearTaskList();
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void AddTask(FGoalsTaskData TaskData); void AddTask(const FGoalsTaskData& TaskData);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void RemoveTask(FGoalsTaskData TaskData); void RemoveTask(const FGoalsTaskData& TaskData);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void RemoveTaskByGoalType(EGoalType GoalType); void RemoveTaskByGoalType(EGoalType GoalType);
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
int GetTaskNum(); int32 GetTaskNum() const;
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetTask(int Index, FGoalsTaskData TaskData); void SetTask(int32 Index, const FGoalsTaskData& TaskData);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
bool GetTask(int Index, FGoalsTaskData& TaskData); bool GetTask(int32 Index, FGoalsTaskData& OutTaskData) const;
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void ReSetTaskList(); void ReSetTaskList();
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
TArray<FGoalsTaskData> GetTaskList(); TArray<FGoalsTaskData> GetTaskList() const;
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void DoSetTempTaskValueChange(bool IsClear); void DoSetTempTaskValueChange(bool bIsClear);
public: public:
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentFolderName(FString FolderName); void SetCurrentFolderName(const FString& FolderName);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentFileName(FString FileName); void SetCurrentFileName(const FString& FileName);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentWritesPerSec(int WritesPerSec); void SetCurrentWritesPerSec(int32 WritesPerSec);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentIsScenario(bool IsScenario); void SetCurrentIsScenario(bool IsScenario);
@ -155,77 +154,77 @@ public:
void SetCurrentIsRandomPets(bool bPets); void SetCurrentIsRandomPets(bool bPets);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentPetsNumber(int PetsNumber); void SetCurrentPetsNumber(int32 PetsNumber);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentIsRandomPeople(bool bPeople); void SetCurrentIsRandomPeople(bool bPeople);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentPeopleNumber(int PeopleNumber); void SetCurrentPeopleNumber(int32 PeopleNumber);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentIsRandomObjects(bool bObjects); void SetCurrentIsRandomObjects(bool bObjects);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentObjectsNumber(int ObjectsNumber); void SetCurrentObjectsNumber(int32 ObjectsNumber);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentRandomMeshes(TArray<TSoftObjectPtr<UStaticMeshComponent>> RandomMeshes); void SetCurrentRandomMeshes(const TArray<TSoftObjectPtr<UStaticMeshComponent>>& RandomMeshes);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentIsInfiniteCapture(bool bInfiniteCapture); void SetCurrentIsInfiniteCapture(bool bInfiniteCapture);
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SetCurrentCaptureNumber(int CaptureNumber); void SetCurrentCaptureNumber(int32 CaptureNumber);
public: public:
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
FString GetCurrentFolderName(); FString GetCurrentFolderName() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
FString GetCurrentFileName(); FString GetCurrentFileName() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
int GetCurrentWritesPerSec(); int32 GetCurrentWritesPerSec() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsScenario(); bool GetCurrentIsScenario() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsRandomLight(); bool GetCurrentIsRandomLight() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsRandomMaterials(); bool GetCurrentIsRandomMaterials() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsRandomRobotPosition(); bool GetCurrentIsRandomRobotPosition() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsRandomPets(); bool GetCurrentIsRandomPets() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
int GetCurrentPetsNumber(); int32 GetCurrentPetsNumber() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsRandomPeople(); bool GetCurrentIsRandomPeople() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
int GetCurrentPeopleNumber(); int32 GetCurrentPeopleNumber() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsRandomObjects(); bool GetCurrentIsRandomObjects() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
int GetCurrentObjectsNumber(); int32 GetCurrentObjectsNumber() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
TArray<TSoftObjectPtr<UStaticMeshComponent>> GetCurrentRandomMeshes(); TArray<TSoftObjectPtr<UStaticMeshComponent>> GetCurrentRandomMeshes() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
bool GetCurrentIsInfiniteCapture(); bool GetCurrentIsInfiniteCapture() const;
UFUNCTION(BlueprintPure) UFUNCTION(BlueprintPure)
int GetCurrentCaptureNumber(); int32 GetCurrentCaptureNumber() const;
public: public:
UFUNCTION(BlueprintImplementableEvent) UFUNCTION(BlueprintImplementableEvent)

View File

@ -1,5 +1,3 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
@ -7,16 +5,12 @@
#include "SharedDef.h" #include "SharedDef.h"
#include "MainScreenUserWidget.generated.h" #include "MainScreenUserWidget.generated.h"
class UDataTable;
/**
*
*/
UCLASS() UCLASS()
class LUCKYROBOTS_API UMainScreenUserWidget : public UUserWidget class LUCKYROBOTS_API UMainScreenUserWidget : public UUserWidget
{ {
GENERATED_BODY() GENERATED_BODY()
protected: protected:
virtual void NativeConstruct(); virtual void NativeConstruct() override;
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
@ -26,24 +20,29 @@ public:
TArray<FLevelData> LevelDataList; TArray<FLevelData> LevelDataList;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
int iCurrentSelectRobot; int32 CurrentRobotIndex;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int iCurrentSelectLevel;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
int iCurrentSelectQuality; int32 CurrentLevelIndex;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 CurrentQualityIndex;
public: public:
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void InitData(); void InitData();
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void InitRobotData(); void InitRobotData();
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void InitLevelData(); void InitLevelData();
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
FRobotData GetCurrentRobotData(); FRobotData GetCurrentRobotData() const;
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
FLevelData GetCurrentLevelData(); FLevelData GetCurrentLevelData() const;
UFUNCTION(BlueprintCallable) UFUNCTION(BlueprintCallable)
void SelectNextRobot(); void SelectNextRobot();

View File

@ -2,7 +2,6 @@
#include "SharedDef.generated.h" #include "SharedDef.generated.h"
UENUM(BlueprintType) UENUM(BlueprintType)
enum class ERobotsCategories : uint8 enum class ERobotsCategories : uint8
{ {
@ -116,10 +115,12 @@ enum class ELogItemType : uint8
Error UMETA(DisplayName = "Error"), Error UMETA(DisplayName = "Error"),
Consol UMETA(DisplayName = "Consol") Consol UMETA(DisplayName = "Consol")
}; };
USTRUCT(BlueprintType) USTRUCT(BlueprintType)
struct FRobotData : public FTableRowBase struct FRobotData : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
ERobotsName Name; ERobotsName Name;
@ -147,9 +148,10 @@ USTRUCT(BlueprintType)
struct FLevelData : public FTableRowBase struct FLevelData : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
int ID; int32 ID;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
ELevelEnum LevelEnum; ELevelEnum LevelEnum;
@ -157,7 +159,6 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
ELevelType LevelType; ELevelType LevelType;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
TSoftObjectPtr<UWorld> LevelObject; TSoftObjectPtr<UWorld> LevelObject;
@ -201,6 +202,7 @@ USTRUCT(BlueprintType)
struct FGoalsTaskData : public FTableRowBase struct FGoalsTaskData : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
EGoalType GoalType; EGoalType GoalType;
@ -215,7 +217,7 @@ public:
TSoftObjectPtr<UObject> TargetActor; TSoftObjectPtr<UObject> TargetActor;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsComplate; bool bIsComplete;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
FVector DropOffLocation; FVector DropOffLocation;
@ -232,7 +234,7 @@ public:
bIsStart == Other.bIsStart && bIsStart == Other.bIsStart &&
TargetLocation.Equals(Other.TargetLocation, 0.01f) && TargetLocation.Equals(Other.TargetLocation, 0.01f) &&
TargetActor == Other.TargetActor && TargetActor == Other.TargetActor &&
bIsComplate == Other.bIsComplate && bIsComplete == Other.bIsComplete &&
DropOffLocation.Equals(Other.DropOffLocation, 0.01f) && DropOffLocation.Equals(Other.DropOffLocation, 0.01f) &&
ObjectName == Other.ObjectName && ObjectName == Other.ObjectName &&
bActive == Other.bActive; bActive == Other.bActive;
@ -246,7 +248,7 @@ public:
bIsStart = Other.bIsStart; bIsStart = Other.bIsStart;
TargetLocation = Other.TargetLocation; TargetLocation = Other.TargetLocation;
TargetActor = Other.TargetActor; TargetActor = Other.TargetActor;
bIsComplate = Other.bIsComplate; bIsComplete = Other.bIsComplete;
DropOffLocation = Other.DropOffLocation; DropOffLocation = Other.DropOffLocation;
ObjectName = Other.ObjectName; ObjectName = Other.ObjectName;
bActive = Other.bActive; bActive = Other.bActive;
@ -259,6 +261,7 @@ USTRUCT(BlueprintType)
struct FCaptureSettingsData : public FTableRowBase struct FCaptureSettingsData : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText FolderName = FText::FromString("robotdata"); FText FolderName = FText::FromString("robotdata");
@ -362,6 +365,7 @@ USTRUCT(BlueprintType)
struct FAllGoalListData : public FTableRowBase struct FAllGoalListData : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
EGoalType GoalType; EGoalType GoalType;
@ -380,9 +384,10 @@ USTRUCT(BlueprintType)
struct FLuckyCode : public FTableRowBase struct FLuckyCode : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
public: public:
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
int ID; int32 ID;
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString Code; FString Code;

View File

@ -16,7 +16,7 @@ class LUCKYROBOTS_API UGameUserWidget : public UUserWidget
GENERATED_BODY() GENERATED_BODY()
protected: protected:
virtual void NativeConstruct(); virtual void NativeConstruct() override;
public: public:
UFUNCTION(BlueprintImplementableEvent) UFUNCTION(BlueprintImplementableEvent)