Forgot to finish implementation for LuckyDataCaptureSubsystem
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@ -3,6 +3,10 @@
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#include "Lib/LuckyDataCaptureSubsystem.h"
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#include "Lib/LuckyWorldFunctions.h"
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void ULuckyDataCaptureSubsystem::WriteImageToDisk(UTextureRenderTarget2D* RenderTarget, int32 Count, const FString& Folder)
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{
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ULuckyWorldFunctions::SaveRenderTargetToDisk(RenderTarget,Folder);
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}
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@ -10,7 +10,7 @@
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*
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*/
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UCLASS()
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class LUCKYWORLD_API UDataCaptureSubsystem : public UWorldSubsystem
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class LUCKYWORLD_API ULuckyDataCaptureSubsystem : public UWorldSubsystem
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{
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GENERATED_BODY()
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