Fix Folder Structure

This commit is contained in:
martinluckyrobots 2025-04-07 10:28:47 +08:00
parent 5931bc7e84
commit 5d8e225db5
22 changed files with 24 additions and 24 deletions

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@ -1,5 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsPlayerController.h"
#include "Controllers/LuckyRobotsPlayerController.h"

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@ -1,10 +1,10 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameInstance.h"
#include "LuckyRobotsGameState.h"
#include "Core/LuckyRobotsGameInstance.h"
#include "GameModes/LuckyRobotsGameState.h"
#include "Kismet/GameplayStatics.h"
#include "GameUserWidget.h"
#include "UI/GameUserWidget.h"
void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue)
{

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@ -1,11 +1,11 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsFunctionLibrary.h"
#include "LuckyRobotsGameInstance.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "Core/LuckyRobotsGameInstance.h"
#include "GameFramework/GameUserSettings.h"
#include "Kismet/GameplayStatics.h"
#include "SG_CaptureSetting.h"
#include "Settings/SG_CaptureSetting.h"
ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject)
{

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@ -1,9 +1,9 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameMode.h"
#include "LuckyRobotsGameInstance.h"
#include "LuckyRobotsFunctionLibrary.h"
#include "GameModes/LuckyRobotsGameMode.h"
#include "Core/LuckyRobotsGameInstance.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void ALuckyRobotsGameMode::BeginPlay()
{

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@ -1,10 +1,10 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameState.h"
#include "GameModes/LuckyRobotsGameState.h"
#include "SocketIOClientComponent.h"
#include "LuckyRobotsFunctionLibrary.h"
#include "LuckyRobotsGameInstance.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "Core/LuckyRobotsGameInstance.h"
ALuckyRobotsGameState::ALuckyRobotsGameState()
{

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@ -1,8 +1,8 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LobbyGameMode.h"
#include "LuckyRobotsFunctionLibrary.h"
#include "Lobby/LobbyGameMode.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void ALobbyGameMode::BeginPlay()
{

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@ -1,7 +1,7 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "LobbyPlayerController.h"
#include "Lobby/LobbyPlayerController.h"
void ALobbyPlayerController::BeginPlay()
{

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@ -1,10 +1,10 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "MainScreenUserWidget.h"
#include "Menus/MainScreenUserWidget.h"
#include "Engine/DataTable.h"
#include "LuckyRobotsGameInstance.h"
#include "LuckyRobotsFunctionLibrary.h"
#include "Core/LuckyRobotsGameInstance.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void UMainScreenUserWidget::NativeConstruct()
{

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@ -1,4 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "SG_CaptureSetting.h"
#include "Settings/SG_CaptureSetting.h"

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@ -1,9 +1,9 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "GameUserWidget.h"
#include "LuckyRobotsFunctionLibrary.h"
#include "LuckyRobotsGameInstance.h"
#include "UI/GameUserWidget.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "Core/LuckyRobotsGameInstance.h"
void UGameUserWidget::NativeConstruct()
{

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@ -1,5 +1,5 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "CaptureSettingsUserWidget.h"
#include "UI/Settings/CaptureSettingsUserWidget.h"