Fix Folder Structure
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LuckyRobotsPlayerController.h"
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#include "Controllers/LuckyRobotsPlayerController.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LuckyRobotsGameInstance.h"
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#include "LuckyRobotsGameState.h"
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#include "Core/LuckyRobotsGameInstance.h"
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#include "GameModes/LuckyRobotsGameState.h"
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#include "Kismet/GameplayStatics.h"
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#include "GameUserWidget.h"
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#include "UI/GameUserWidget.h"
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void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue)
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LuckyRobotsFunctionLibrary.h"
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#include "LuckyRobotsGameInstance.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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#include "Core/LuckyRobotsGameInstance.h"
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#include "GameFramework/GameUserSettings.h"
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#include "Kismet/GameplayStatics.h"
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#include "SG_CaptureSetting.h"
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#include "Settings/SG_CaptureSetting.h"
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ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject)
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LuckyRobotsGameMode.h"
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#include "LuckyRobotsGameInstance.h"
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#include "LuckyRobotsFunctionLibrary.h"
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#include "GameModes/LuckyRobotsGameMode.h"
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#include "Core/LuckyRobotsGameInstance.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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void ALuckyRobotsGameMode::BeginPlay()
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LuckyRobotsGameState.h"
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#include "GameModes/LuckyRobotsGameState.h"
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#include "SocketIOClientComponent.h"
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#include "LuckyRobotsFunctionLibrary.h"
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#include "LuckyRobotsGameInstance.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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#include "Core/LuckyRobotsGameInstance.h"
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ALuckyRobotsGameState::ALuckyRobotsGameState()
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LobbyGameMode.h"
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#include "LuckyRobotsFunctionLibrary.h"
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#include "Lobby/LobbyGameMode.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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void ALobbyGameMode::BeginPlay()
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "LobbyPlayerController.h"
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#include "Lobby/LobbyPlayerController.h"
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void ALobbyPlayerController::BeginPlay()
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "MainScreenUserWidget.h"
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#include "Menus/MainScreenUserWidget.h"
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#include "Engine/DataTable.h"
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#include "LuckyRobotsGameInstance.h"
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#include "LuckyRobotsFunctionLibrary.h"
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#include "Core/LuckyRobotsGameInstance.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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void UMainScreenUserWidget::NativeConstruct()
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "SG_CaptureSetting.h"
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#include "Settings/SG_CaptureSetting.h"
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "GameUserWidget.h"
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#include "LuckyRobotsFunctionLibrary.h"
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#include "LuckyRobotsGameInstance.h"
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#include "UI/GameUserWidget.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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#include "Core/LuckyRobotsGameInstance.h"
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void UGameUserWidget::NativeConstruct()
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{
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "CaptureSettingsUserWidget.h"
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#include "UI/Settings/CaptureSettingsUserWidget.h"
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