optimization CaptureSettingsUserWidget GameUserWidget

This commit is contained in:
martinluckyrobots 2025-04-14 13:01:18 +08:00
parent 8339202ff4
commit 6a50b86363
7 changed files with 27 additions and 0 deletions

View File

@ -9,6 +9,8 @@ void UCaptureSettingsUserWidget::NativeConstruct()
{
Super::NativeConstruct();
SetVisibility(ESlateVisibility::Hidden);
BPRefreshTaskList();
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)

View File

@ -7,6 +7,9 @@
#include "SharedDef.h"
#include "GameUserWidget.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnReset);
class UCaptureSettingsUserWidget;
/**
*
*/
@ -36,6 +39,11 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString DownCountStr;
public:
UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
FOnReset OnReset;
public:
UFUNCTION(BlueprintCallable)
void DoWaitSecond();
@ -50,4 +58,7 @@ public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoAutoConfirm();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UCaptureSettingsUserWidget* GetCaptureSettingsUserWidget();
};

View File

@ -8,6 +8,8 @@
#include "CaptureSettingsUserWidget.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnOpenMenuStateChanged, bool, Open);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStartCapture);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnStopCapture);
/**
*
@ -26,6 +28,12 @@ public:
UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
FOnOpenMenuStateChanged OnOpenMenuStateChanged;
UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
FOnStartCapture OnStartCapture;
UPROPERTY(BlueprintCallable, BlueprintAssignable, Category = "Event")
FOnStopCapture OnStopCapture;
public:
UFUNCTION(BlueprintCallable)
void ToggleMenu();
@ -37,9 +45,15 @@ public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPOnRandomMeshesUpdated();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPSaveSettings();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPLoadSettings();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ToggleMenuDisplay();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPChangeCaptureState();
};