Optimize CaptureSetting, GoalTask, etc.
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Content
Blueprint
Core
DATA
Savegame
datatables
structures
Game
RobotPawnActors
BP_DroneRobot.uassetBP_MujocoBostonDynamicsSpotWithArm.uassetBP_MujocoUnitreeGo2.uassetBP_WheeledRobot.uassetBP_mujokoArm.uassetBP_mujokoStretch.uasset
oldRobotsBP
robotAccessoriesSensors
Cinematic/MapScanningSequences
Istanbul_Scanning_Sequence.uassetMarseille_Scanning_Sequence.uassetParis_Scanning_Sequence.uassetRome_Scanning_Sequence.uasset
GameBP/Datatable
IanDevFolder
Maps/House03/Cinematics/Sequences/Sequence/shots
shot0010
shot0020
shot0030
shot0040
shot0050
shot0060
shot0070
shot0080
shot0090
luckyBot
Luckywidget
BPI_IngameWidget.uasset
ChildItems
BPI_GoolInterface.uassetBP_listviewObject.uassetListBoxItemUIMoveTo.uassetWB_GrabAndPull.uassetWB_NavigateSimpleEnvironments.uassetWB_ObjectListBox1.uassetWB_ObjectsListBox.uassetWB_PickAndPlace.uassetWB_SimplePick.uassetWB_SimplePlace.uassetWB_TaskListBox.uasset
menu
SkeletalMesh/staticArm
blueprint
Source/Luckyrobots
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BIN
Content/GameBP/Datatable/DT_AllGoalListData.uasset
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BIN
Content/GameBP/Datatable/DT_AllGoalListData.uasset
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Source/Luckyrobots/Private/SG_CaptureSetting.cpp
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Source/Luckyrobots/Private/SG_CaptureSetting.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "SG_CaptureSetting.h"
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Source/Luckyrobots/Public/SG_CaptureSetting.h
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Source/Luckyrobots/Public/SG_CaptureSetting.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/SaveGame.h"
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#include "SharedDef.h"
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#include "SG_CaptureSetting.generated.h"
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/**
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*
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*/
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UCLASS()
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class LUCKYROBOTS_API USG_CaptureSetting : public USaveGame
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FCaptureSettingsData CaptureSetting;
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};
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