Meshes and oddle edit WIP

This commit is contained in:
erdncozdmr27 2025-04-16 23:42:46 +03:00
parent 027d4c2e80
commit 8daea6cfe9
61 changed files with 8 additions and 0 deletions

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@ -325,3 +325,11 @@ MaxAgentRadius=100.000000
+ActiveGameNameRedirects=(OldGameName="Luckyrobots",NewGameName="/Script/LuckyWorldV2")
+ActiveGameNameRedirects=(OldGameName="/Script/Luckyrobots",NewGameName="/Script/LuckyWorldV2")
[/Script/Engine.TextureEncodingProjectSettings]
bFinalUsesRDO=True
FinalRDOLambda=100
[AlternateTextureCompression]
TextureCompressionFormat="TextureFormatOodle"
TextureFormatPrefix="OODLE_"
bEnableInEditor=True

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