fixed build issues, added binaries, and updated the AsyncLoadingScreen plugin directory
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12
.gitignore
vendored
12
.gitignore
vendored
@ -49,7 +49,7 @@ SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/**/Binaries/*
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# Plugins/**/Binaries/* -- don't exclude this, it's needed for the build
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# Builds
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Build/*
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@ -89,10 +89,10 @@ DerivedDataCache/*
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Compiled Dynamic libraries
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# *.so -- don't exclude this, it's needed for the build
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# *.dylib -- don't exclude this, it's needed for the build
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# *.dll -- don't exclude this, it's needed for the build
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# Fortran module files
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*.mod
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@ -512,3 +512,5 @@ FodyWeavers.xsd
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*.sln.iml
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.vsconfig
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.DS_Store
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**/.DS_Store
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@ -10,7 +10,7 @@
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"DocsURL": "https://github.com/truong-bui/AsyncLoadingScreen",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8",
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"SupportURL": "https://github.com/truong-bui/AsyncLoadingScreen/issues",
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"EngineVersion": "5.5.0+",
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"EngineVersion": "5.5.0",
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"CanContainContent": true,
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"Installed": true,
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"Modules": [
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@ -0,0 +1,7 @@
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{
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"BuildId": "37670630",
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"Modules":
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{
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"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen.dylib"
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}
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}
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@ -0,0 +1,7 @@
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{
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"BuildId": "37670630",
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"Modules":
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{
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"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dll"
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}
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}
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@ -0,0 +1,7 @@
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{
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"BuildId": "37670630",
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"Modules":
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{
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"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen.dll"
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}
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}
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