Merge pull request 'FIX - include broke code' (#59) from fix-remove-physic-scene-reference into main
Reviewed-on: #59
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commit
dd26c58e6b
@ -59,20 +59,6 @@ void URobotPilotSO100Component::DisableAnim()
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AnimationStartTime = 0;
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}
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void URobotPilotSO100Component::DebugUpdatePos()
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{
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const int JointId = RobotOwner->PhysicsSceneProxy->GetJointId("MujocoBody_6");
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auto MjData = RobotOwner->PhysicsSceneProxy->GetMujocoData();
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auto MjModel = RobotOwner->PhysicsSceneProxy->GetMujocoModel();
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// mj_name2id(MjModel, mjOBJ_JOINT, "");
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if (JointId)
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{
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auto adx = MjModel.jnt_qposadr[JointId];
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mjtNum* body_pos = MjData.xpos + 3 * JointId;
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UE_LOG(LogTemp, Log, TEXT("JointId %i - pos.x %f - pos.y %f - pos.z %f"), JointId, body_pos[0], body_pos[1], body_pos[2]);
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}
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}
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FSo100Actuators URobotPilotSO100Component::GetCurrentControlsFromPhysicScene() const
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{
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@ -53,9 +53,6 @@ public:
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UFUNCTION(BlueprintCallable)
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void DisableAnim();
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UFUNCTION(BlueprintCallable)
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void DebugUpdatePos();
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private:
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// SO100 Controls by name
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FString Actuator_Rotation = FString("Rotation");
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