Merge pull request 'FIX - include broke code' (#59) from fix-remove-physic-scene-reference into main

Reviewed-on: #59
This commit is contained in:
Devrim Yasar 2025-05-01 20:05:36 +00:00
commit dd26c58e6b
2 changed files with 0 additions and 17 deletions

View File

@ -59,20 +59,6 @@ void URobotPilotSO100Component::DisableAnim()
AnimationStartTime = 0;
}
void URobotPilotSO100Component::DebugUpdatePos()
{
const int JointId = RobotOwner->PhysicsSceneProxy->GetJointId("MujocoBody_6");
auto MjData = RobotOwner->PhysicsSceneProxy->GetMujocoData();
auto MjModel = RobotOwner->PhysicsSceneProxy->GetMujocoModel();
// mj_name2id(MjModel, mjOBJ_JOINT, "");
if (JointId)
{
auto adx = MjModel.jnt_qposadr[JointId];
mjtNum* body_pos = MjData.xpos + 3 * JointId;
UE_LOG(LogTemp, Log, TEXT("JointId %i - pos.x %f - pos.y %f - pos.z %f"), JointId, body_pos[0], body_pos[1], body_pos[2]);
}
}
FSo100Actuators URobotPilotSO100Component::GetCurrentControlsFromPhysicScene() const
{

View File

@ -53,9 +53,6 @@ public:
UFUNCTION(BlueprintCallable)
void DisableAnim();
UFUNCTION(BlueprintCallable)
void DebugUpdatePos();
private:
// SO100 Controls by name
FString Actuator_Rotation = FString("Rotation");