V1 -> V2 migrations
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@ -148,3 +148,6 @@ LOD3ColorPointHashWidth=10000.000000
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ActiveColorPointHashWidth=500.000000
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ActiveColorPointHashUpdateTimeSeconds=1.000000
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[/Script/LuckyWorld.LuckyWorldSettings]
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GameWidgetClass=/Game/GameBP/UI/WB_GameWidget.WB_GameWidget_C
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Content/Blueprint/Core/BP_PickAndPlaceManager.uasset
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Content/Blueprint/Core/BP_PickAndPlaceManager.uasset
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Content/Blueprint/Core/BP_PickAndPlaceTarget.uasset
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Content/Blueprint/Core/BP_PickAndPlaceTarget.uasset
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Content/Blueprint/Core/BP_RobotArmPlacementVolume.uasset
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Content/Blueprint/Core/BP_RobotArmPlacementVolume.uasset
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Content/Blueprint/Core/BP_RobotArmRandomItemsVolume.uasset
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Content/Blueprint/Core/BP_RobotArmRandomItemsVolume.uasset
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Content/Blueprint/RobotPawnActors/BP_mujoco_SOArm100.uasset
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Content/Blueprint/RobotPawnActors/BP_mujoco_SOArm100.uasset
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Content/Developers/Bhrama/DT_LuckyStateTreeTags.uasset
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Content/Developers/Bhrama/DT_LuckyStateTreeTags.uasset
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Content/Maps/House02/Materials/MI_AI_vol8_01_picture_02.uasset
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Content/Maps/House02/Materials/MI_AI_vol8_01_picture_02.uasset
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Content/luckyBot/Luckywidget/ChildItems/LO_CameraSetting.uasset
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Content/luckyBot/Luckywidget/ChildItems/LO_CameraSetting.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_CameraSetting.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_CameraSetting.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_CameraSettings.uasset
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Content/luckyBot/Luckywidget/ChildItems/WB_CameraSettings.uasset
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Content/luckyBot/Luckywidget/menu/WB_CameraList.uasset
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Content/luckyBot/Luckywidget/menu/WB_CameraList.uasset
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@ -1,6 +1,6 @@
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{
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"FileVersion": 3,
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"EngineAssociation": "5.5",
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"EngineAssociation": "{DE82EB6D-473F-1481-4E35-93AB246AA955}",
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"Category": "",
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"Description": "",
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"Modules": [
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@ -68,6 +68,10 @@
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"SupportedTargetPlatforms": [
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"Win64"
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]
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},
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{
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"Name": "GameplayStateTree",
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"Enabled": true
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}
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],
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"TargetPlatforms": [
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@ -1,5 +1,5 @@
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{
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"BuildId": "37670630",
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"BuildId": "827e4aed-aff1-4853-85bd-51def0d581c9",
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"Modules":
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{
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"BlueprintJson": "UnrealEditor-BlueprintJson.dll"
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Plugins/CPathfinding/Binaries/Win64/UnrealEditor.modules
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Plugins/CPathfinding/Binaries/Win64/UnrealEditor.modules
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@ -0,0 +1,7 @@
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{
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"BuildId": "827e4aed-aff1-4853-85bd-51def0d581c9",
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"Modules":
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{
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"CPathfinding": "UnrealEditor-CPathfinding.dll"
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}
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}
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Plugins/CPathfinding/CPathfinding.uplugin
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Plugins/CPathfinding/CPathfinding.uplugin
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "1.03",
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"FriendlyName": "CPathfinding",
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"Description": "This plugin lets you find paths in (not only) 3D space between two points. For detailed info, please refer to the documentation.",
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"Category": "AI",
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"CreatedBy": "Dominik Trautman",
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"CreatedByURL": "https://github.com/NonStaticGH",
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"DocsURL": "https://docs.google.com/document/d/1j3NQCgR5H0Uz8qd1RfNvZPzvJEcxNIapOkz0MESesWY/edit?usp=sharing",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/c533ad0234c540fb81bdfa7bd55d3514",
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"SupportURL": "",
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"EngineVersion": "5.5.0",
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"CanContainContent": true,
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"Installed": true,
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"Modules": [
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{
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"Name": "CPathfinding",
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"Type": "Runtime",
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"LoadingPhase": "Default",
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"PlatformAllowList": [
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"Win64"
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]
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}
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]
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}
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Plugins/CPathfinding/Config/FilterPlugin.ini
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Plugins/CPathfinding/Config/FilterPlugin.ini
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[FilterPlugin]
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; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
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; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
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;
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; Examples:
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; /README.txt
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; /Extras/...
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; /Binaries/ThirdParty/*.dll
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Plugins/CPathfinding/Content/Blueprints/BP_CPathVolume.uasset
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Plugins/CPathfinding/Content/Blueprints/BP_CPathVolume.uasset
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Plugins/CPathfinding/Content/Maps/CPathExample_Dynamic.umap
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Plugins/CPathfinding/Content/Maps/CPathExample_Dynamic.umap
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Plugins/CPathfinding/Content/Materials/MF_ProcGrid.uasset
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Plugins/CPathfinding/Content/Materials/MF_ProcGrid.uasset
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Plugins/CPathfinding/Content/Materials/MI_CPathPawn.uasset
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Plugins/CPathfinding/Content/Materials/MI_CPathPawn.uasset
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Plugins/CPathfinding/Content/Materials/MI_CPathSpawner.uasset
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Plugins/CPathfinding/Content/Materials/MI_CPathSpawner.uasset
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Plugins/CPathfinding/Content/Materials/M_CPathSolid.uasset
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Plugins/CPathfinding/Content/Materials/M_CPathSolid.uasset
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Plugins/CPathfinding/Content/Materials/M_CPathTransparent.uasset
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Plugins/CPathfinding/Content/Materials/M_CPathTransparent.uasset
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Plugins/CPathfinding/Content/Materials/M_PrototypeGrid.uasset
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Plugins/CPathfinding/Content/Materials/M_PrototypeGrid.uasset
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Plugins/CPathfinding/Content/Meshes/SM_ChamferCube.uasset
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Plugins/CPathfinding/Content/Meshes/SM_ChamferCube.uasset
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Plugins/CPathfinding/Content/Meshes/SM_Cube.uasset
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Plugins/CPathfinding/Content/Meshes/SM_Cube.uasset
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Plugins/CPathfinding/Content/Textures/T_GridChecker_A.uasset
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Plugins/CPathfinding/Content/Textures/T_GridChecker_A.uasset
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