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Author SHA1 Message Date
7da5c810f4 Merge pull request 'Ne audio setting menu' (#38) from gurkan.erdinc.temp2 into main
Reviewed-on: #38
2025-04-25 11:13:31 +00:00
9dc11a96fe Ne audio setting menu 2025-04-25 14:06:31 +03:00
22 changed files with 23 additions and 0 deletions

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@ -220,6 +220,7 @@ MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
DefaultWindowMode=Fullscreen
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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@ -21,6 +21,9 @@ void ULuckyRobotsGameInstance::Init()
{
Super::Init();
// Set fullscreen mode on startup
DoResolutionChange(true);
auto UISubsystem = GetSubsystem<UUISubsystem>();
if (UISubsystem)
{

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@ -695,4 +695,23 @@ struct FParsedData
UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
FString Quality;
};
USTRUCT(BlueprintType)
struct FSaveGameSettings
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_ambient;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_effect;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_ui;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_music;
};