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No commits in common. "e63695a453c35fb4b9caa8f5a62ea0aa6c63850b" and "a5bbfa56ea8b9c8b3e9230a7d7ad876553e89996" have entirely different histories.

6 changed files with 8 additions and 24 deletions

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@ -115,15 +115,9 @@ void AMujocoVolumeActor::BindPostPhysicDelegate(UserClass* Object, void(UserClas
PostPhysicUpdateDelegate.BindUObject(Object, Func);
}
void AMujocoVolumeActor::InitializeMujoco()
void AMujocoVolumeActor::InitializeMujoco(TMap<FString, FString> ContactExclusion)
{
InitializeMujocoScene_WithContactExclusion(TMap<FString, FString>{});
}
void AMujocoVolumeActor::InitializeMujocoScene_WithContactExclusion(const TMap<FString, FString>& ContactExclusion)
{
if (!Options)
if (!Options)
{
return;
}
@ -176,8 +170,6 @@ void AMujocoVolumeActor::InitializeMujocoScene_WithContactExclusion(const TMap<F
return;
}
// TODO Here we should check for mujoco dll if we are on windows and LOG an error if there is not + gently quit the game
std::array<char, 1024> ErrMsg{};
MujocoModel = MakeMujocoModelPtr(mj_loadXML(TCHAR_TO_ANSI(*ExportFilename), nullptr, ErrMsg.data(), ErrMsg.size()));
if (!MujocoModel)

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@ -33,23 +33,15 @@ class LUCKYMUJOCO_API AMujocoVolumeActor : public AActor
public:
AMujocoVolumeActor();
UFUNCTION(BlueprintCallable, Category = "Mujoco")
/**
* Initialize the sim scene in headless mujoco
* @param ContactExclusion a list of pairs that should be patched in the xml file for contact exclusion (no friction, no collision)
* TODO ContactExclusion should be stored as a property of MujocoActor and not passed in the scene init
* TODO This require to cast the Actor in addition to the components list
*/
UFUNCTION(BlueprintCallable, Category = "Mujoco")
void InitializeMujoco();
/**
* Initialize the sim scene in headless mujoco with a list of contact exclusion
* @param ContactExclusion a list of pairs that should be patched in the xml file for contact exclusion (no friction, no collision)
* TODO Can't use a default empty map as parameter in blueprints? We shouldn't need to have 2 functions
* TODO ContactExclusion should be stored as a property of MujocoActor and not passed in the scene init
* TODO This require to cast the Actor in addition to the components list
*/
UFUNCTION(BlueprintCallable, Category = "Mujoco")
void InitializeMujocoScene_WithContactExclusion(const TMap<FString, FString>& ContactExclusion);
void InitializeMujoco(TMap<FString, FString> ContactExclusion);
protected:
virtual void BeginPlay() override;

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@ -307,7 +307,7 @@ struct LUCKYMUJOCO_API FMujocoOptions
{
GENERATED_BODY()
/** Override TimeStep setting. When enabled, the default value (0.001) is applied. */
/** Override TimeStep setting. When enabled, the default value (0.002) is applied. */
UPROPERTY(config, EditAnywhere, BlueprintReadWrite, Category = "Mujoco", meta = (InlineEditConditionToggle))
bool bOverrideTimeStep = false;