Compare commits
2 Commits
main
...
brian.perf
Author | SHA1 | Date | |
---|---|---|---|
|
d1aa8a5b2d | ||
|
f44fac7871 |
@ -220,7 +220,6 @@ MinSampleRate=8000.000000
|
||||
CompressionQualityModifier=1.000000
|
||||
AutoStreamingThreshold=0.000000
|
||||
SoundCueCookQualityIndex=-1
|
||||
DefaultWindowMode=Fullscreen
|
||||
|
||||
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
|
||||
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
|
||||
|
8
Config/DefaultGameUserSettings.ini
Normal file
8
Config/DefaultGameUserSettings.ini
Normal file
@ -0,0 +1,8 @@
|
||||
[/Script/Engine.GameUserSettings]
|
||||
Version=5
|
||||
FullscreenMode=2
|
||||
LastConfirmedFullscreenMode=2
|
||||
ResolutionSizeX=1280
|
||||
ResolutionSizeY=720
|
||||
LastUserConfirmedResolutionSizeX=1280
|
||||
LastUserConfirmedResolutionSizeY=720
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -21,9 +21,6 @@ void ULuckyRobotsGameInstance::Init()
|
||||
{
|
||||
Super::Init();
|
||||
|
||||
// Set fullscreen mode on startup
|
||||
DoResolutionChange(true);
|
||||
|
||||
auto UISubsystem = GetSubsystem<UUISubsystem>();
|
||||
if (UISubsystem)
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ void UMainScreenUserWidget::NativeConstruct()
|
||||
if (GameInstance)
|
||||
{
|
||||
GameInstance->bIsFirstOpenGame = false;
|
||||
GameInstance->DoResolutionChange(bIsFullScreen);
|
||||
//GameInstance->DoResolutionChange(bIsFullScreen);
|
||||
|
||||
GameInstance->OnMessageDispatched.AddDynamic(this, &UMainScreenUserWidget::OnMessageDispatchedHandler);
|
||||
}
|
||||
|
@ -695,23 +695,4 @@ struct FParsedData
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
|
||||
FString Quality;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FSaveGameSettings
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float f_ambient;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float f_effect;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float f_ui;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float f_music;
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user