martin #14

Merged
martinluckyrobots merged 6 commits from martin into main 2025-04-08 01:55:45 +00:00
22 changed files with 24 additions and 24 deletions
Showing only changes of commit 5d8e225db5 - Show all commits

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsPlayerController.h" #include "Controllers/LuckyRobotsPlayerController.h"

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
#include "LuckyRobotsGameState.h" #include "GameModes/LuckyRobotsGameState.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "GameUserWidget.h" #include "UI/GameUserWidget.h"
void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue) void ULuckyRobotsGameInstance::DoSendMessage(FString SendValue)
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsFunctionLibrary.h" #include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
#include "GameFramework/GameUserSettings.h" #include "GameFramework/GameUserSettings.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "SG_CaptureSetting.h" #include "Settings/SG_CaptureSetting.h"
ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject) ULuckyRobotsGameInstance* ULuckyRobotsFunctionLibrary::GetLuckyRobotsGameInstance(const UObject* WorldContextObject)
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameMode.h" #include "GameModes/LuckyRobotsGameMode.h"
#include "LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
#include "LuckyRobotsFunctionLibrary.h" #include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void ALuckyRobotsGameMode::BeginPlay() void ALuckyRobotsGameMode::BeginPlay()
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LuckyRobotsGameState.h" #include "GameModes/LuckyRobotsGameState.h"
#include "SocketIOClientComponent.h" #include "SocketIOClientComponent.h"
#include "LuckyRobotsFunctionLibrary.h" #include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
ALuckyRobotsGameState::ALuckyRobotsGameState() ALuckyRobotsGameState::ALuckyRobotsGameState()
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LobbyGameMode.h" #include "Lobby/LobbyGameMode.h"
#include "LuckyRobotsFunctionLibrary.h" #include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void ALobbyGameMode::BeginPlay() void ALobbyGameMode::BeginPlay()
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "LobbyPlayerController.h" #include "Lobby/LobbyPlayerController.h"
void ALobbyPlayerController::BeginPlay() void ALobbyPlayerController::BeginPlay()
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "MainScreenUserWidget.h" #include "Menus/MainScreenUserWidget.h"
#include "Engine/DataTable.h" #include "Engine/DataTable.h"
#include "LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
#include "LuckyRobotsFunctionLibrary.h" #include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
void UMainScreenUserWidget::NativeConstruct() void UMainScreenUserWidget::NativeConstruct()
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "SG_CaptureSetting.h" #include "Settings/SG_CaptureSetting.h"

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "GameUserWidget.h" #include "UI/GameUserWidget.h"
#include "LuckyRobotsFunctionLibrary.h" #include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "LuckyRobotsGameInstance.h" #include "Core/LuckyRobotsGameInstance.h"
void UGameUserWidget::NativeConstruct() void UGameUserWidget::NativeConstruct()
{ {

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// Fill out your copyright notice in the Description page of Project Settings. // Fill out your copyright notice in the Description page of Project Settings.
#include "CaptureSettingsUserWidget.h" #include "UI/Settings/CaptureSettingsUserWidget.h"