martin #14
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@ -603,4 +603,45 @@ public:
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, Transform(FTransform::Identity)
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{
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}
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};
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};
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USTRUCT(BlueprintType)
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struct FStretchRobotActuator
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
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FString Name;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
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float Min;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
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float Max;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actuator")
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int32 Index;
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};
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USTRUCT(BlueprintType)
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struct FRandomMaterialTexture
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<TSoftObjectPtr<UStaticMesh>> Meshs;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<TSoftObjectPtr<UMaterialInstance>> Materials;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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TArray<TSoftObjectPtr<UTexture>> Textures;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool RandomMaterial;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool RandomTexture;
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};
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