martin #15
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@ -645,3 +645,29 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool RandomTexture;
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};
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USTRUCT(BlueprintType)
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struct FAllTransformCapture
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FTransform Position;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FString Name;
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};
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USTRUCT(BlueprintType)
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struct FPipeType
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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bool IsOpen;
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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FTransform Transform;
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};
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