martin #24
BIN
Binaries/Win64/mujoco.dll
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Binaries/Win64/mujoco.dll
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{
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"BuildId": "37670630",
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"Modules":
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{
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"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen.dylib"
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}
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}
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{
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"BuildId": "37670630",
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"Modules":
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{
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"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen-Win64-DebugGame.dll"
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}
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}
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{
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"BuildId": "37670630",
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"Modules":
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{
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"AsyncLoadingScreen": "UnrealEditor-AsyncLoadingScreen.dll"
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}
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}
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74
Plugins/AsyncLoadingScreen/.gitignore
vendored
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74
Plugins/AsyncLoadingScreen/.gitignore
vendored
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/*/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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@ -2,6 +2,7 @@
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"FileVersion": 3,
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"FileVersion": 3,
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"Version": 8,
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"Version": 8,
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"VersionName": "1.5.1",
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"VersionName": "1.5.1",
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"EngineVersion": "5.5.0",
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"FriendlyName": "Async Loading Screen",
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"FriendlyName": "Async Loading Screen",
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"Description": "Allows you to configure a Loading Screen system in the project settings easily and automatically add a Loading Screen in your game whenever you open a new level.",
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"Description": "Allows you to configure a Loading Screen system in the project settings easily and automatically add a Loading Screen in your game whenever you open a new level.",
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"Category": "Loading Screen",
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"Category": "Loading Screen",
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@ -10,7 +11,6 @@
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"DocsURL": "https://github.com/truong-bui/AsyncLoadingScreen",
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"DocsURL": "https://github.com/truong-bui/AsyncLoadingScreen",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8",
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"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/01f39767dc6b4290877f38365787cbf8",
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"SupportURL": "https://github.com/truong-bui/AsyncLoadingScreen/issues",
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"SupportURL": "https://github.com/truong-bui/AsyncLoadingScreen/issues",
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"EngineVersion": "5.5.0",
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"CanContainContent": true,
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"CanContainContent": true,
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"Installed": true,
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"Installed": true,
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"Modules": [
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"Modules": [
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10
Plugins/AsyncLoadingScreen/Config/FilterPlugin.ini
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10
Plugins/AsyncLoadingScreen/Config/FilterPlugin.ini
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[FilterPlugin]
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; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
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; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
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;
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; Examples:
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; /README.txt
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; /Extras/...
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; /Binaries/ThirdParty/*.dll
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/README.md
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/LICENSE
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Block a user