devrim.winfix #36
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@ -701,8 +701,16 @@ EUnrealBuildType ULuckyRobotsGameInstance::CheckBuildConfiguration() const
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}
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#else
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{
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UE_LOG(LogTemp, Warning, TEXT("Unknown build configuration"));
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return EUnrealBuildType::None;
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if (GIsEditor)
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{
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UE_LOG(LogTemp, Warning, TEXT("In Editor Play"));
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return EUnrealBuildType::Development;
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}
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else
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{
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UE_LOG(LogTemp, Warning, TEXT("Unknown build configuration"));
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return EUnrealBuildType::None;
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}
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}
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#endif
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}
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12
mac_build.sh
12
mac_build.sh
@ -13,6 +13,18 @@ PROJECT_ROOT="$(pwd)"
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PROJECT_FILE="$PROJECT_ROOT/LuckyWorldV2.uproject"
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ARCHIVE_DIR="$PROJECT_ROOT/Builds"
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# patch UE 5.5 https://github.com/EpicGames/UnrealEngine/pull/13132/commits/578ccdb82c78fbfcab8c1e3a21301893f22a9f64
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PATCH_FILE_DST="$UE_ROOT/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContext.h"
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# Backup the destination file before modifying
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if [ ! -f "${PATCH_FILE_DST}.bak" ]; then cp "$PATCH_FILE_DST" "${PATCH_FILE_DST}.bak"; fi
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# Fix line 227
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sed -i '' '227s/.*$/\tEventQueue->template ForEachEvent<FStateTreeSharedEvent>(Function);/' "$PATCH_FILE_DST"
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# Fix line 242
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sed -i '' '242s/.*$/\tEventQueue->template ForEachEvent<FStateTreeSharedEvent>([Function](const FStateTreeSharedEvent& Event)/' "$PATCH_FILE_DST"
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# Print confirmation
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echo "Patched $PATCH_FILE_DST successfully"
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rm -rf DerivedDataCache Intermediate Binaries Saved
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"$UE_ROOT/Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh" -project="$PROJECT_FILE" -game -engine
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@ -1,187 +0,0 @@
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{
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"ActuatorData": [
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]
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}
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