Ne audio setting menu #38

Merged
gurkan merged 1 commits from gurkan.erdinc.temp2 into main 2025-04-25 11:13:32 +00:00
22 changed files with 23 additions and 0 deletions
Showing only changes of commit 9dc11a96fe - Show all commits

View File

@ -220,6 +220,7 @@ MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
DefaultWindowMode=Fullscreen
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -21,6 +21,9 @@ void ULuckyRobotsGameInstance::Init()
{
Super::Init();
// Set fullscreen mode on startup
DoResolutionChange(true);
auto UISubsystem = GetSubsystem<UUISubsystem>();
if (UISubsystem)
{

View File

@ -696,3 +696,22 @@ struct FParsedData
UPROPERTY(BlueprintReadWrite, Category = "Parsed Data")
FString Quality;
};
USTRUCT(BlueprintType)
struct FSaveGameSettings
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_ambient;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_effect;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_ui;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float f_music;
};