Update win_build.bat #55
@ -6,6 +6,38 @@ set "UE_PATH=C:\Program Files\UE_5.5"
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set "PROJECT_PATH=%~dp0"
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set "PROJECT_PATH=%~dp0"
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set "UAT_PATH=%UE_PATH%\Engine\Build\BatchFiles\RunUAT.bat"
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set "UAT_PATH=%UE_PATH%\Engine\Build\BatchFiles\RunUAT.bat"
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:: Check if MuJoCo DLL exists in bin directory
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if not exist "%MUJOCO_BIN_PATH%\mujoco.dll" (
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echo Error: MuJoCo DLL not found at %MUJOCO_BIN_PATH%\mujoco.dll
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echo Please ensure the MuJoCo DLL is properly built and placed in the correct location.
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pause
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exit /b 1
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)
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:: Copy MuJoCo DLL to the plugin binaries directory if it doesn't exist there
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if not exist "%MUJOCO_DLL_PATH%\mujoco.dll" (
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echo Copying MuJoCo DLL to plugin binaries directory...
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copy "%MUJOCO_BIN_PATH%\mujoco.dll" "%MUJOCO_DLL_PATH%\"
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if errorlevel 1 (
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echo Failed to copy MuJoCo DLL
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pause
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exit /b 1
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)
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)
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:: Add UE and MuJoCo paths to PATH environment variable
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set "PATH=%UE_PATH%\Engine\Binaries\Win64;%MUJOCO_DLL_PATH%;%MUJOCO_BIN_PATH%;%PATH%"
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:: Set the DLL search path for the current process
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set "PATH=%PATH%;%MUJOCO_DLL_PATH%;%MUJOCO_BIN_PATH%"
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:: Run the Unreal Editor
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:: echo Starting Unreal Editor...
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:: start "" "%UE_PATH%\Engine\Binaries\Win64\UnrealEditor.exe" "%PROJECT_PATH%LuckyWorldV2.uproject"
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endlocal
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:: Build and package command
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:: Build and package command
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"%UAT_PATH%" ^
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"%UAT_PATH%" ^
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-ScriptsForProject="%PROJECT_PATH%LuckyWorldV2.uproject" ^
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-ScriptsForProject="%PROJECT_PATH%LuckyWorldV2.uproject" ^
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