LuckyWorldV2/win_build.bat

73 lines
1.9 KiB
Batchfile

@echo off
setlocal
:: Set paths
set "UE_PATH=C:\Program Files\UE_5.5"
set "PROJECT_PATH=%~dp0"
set "UAT_PATH=%UE_PATH%\Engine\Build\BatchFiles\RunUAT.bat"
:: Check if MuJoCo DLL exists in bin directory
if not exist "%MUJOCO_BIN_PATH%\mujoco.dll" (
echo Error: MuJoCo DLL not found at %MUJOCO_BIN_PATH%\mujoco.dll
echo Please ensure the MuJoCo DLL is properly built and placed in the correct location.
pause
exit /b 1
)
:: Copy MuJoCo DLL to the plugin binaries directory if it doesn't exist there
if not exist "%MUJOCO_DLL_PATH%\mujoco.dll" (
echo Copying MuJoCo DLL to plugin binaries directory...
copy "%MUJOCO_BIN_PATH%\mujoco.dll" "%MUJOCO_DLL_PATH%\"
if errorlevel 1 (
echo Failed to copy MuJoCo DLL
pause
exit /b 1
)
)
:: Add UE and MuJoCo paths to PATH environment variable
set "PATH=%UE_PATH%\Engine\Binaries\Win64;%MUJOCO_DLL_PATH%;%MUJOCO_BIN_PATH%;%PATH%"
:: Set the DLL search path for the current process
set "PATH=%PATH%;%MUJOCO_DLL_PATH%;%MUJOCO_BIN_PATH%"
:: Run the Unreal Editor
:: echo Starting Unreal Editor...
:: start "" "%UE_PATH%\Engine\Binaries\Win64\UnrealEditor.exe" "%PROJECT_PATH%LuckyWorldV2.uproject"
endlocal
:: Build and package command
"%UAT_PATH%" ^
-ScriptsForProject="%PROJECT_PATH%LuckyWorldV2.uproject" ^
BuildCookRun ^
-nop4 ^
-utf8output ^
-nocompileeditor ^
-skipbuildeditor ^
-cook ^
-project="%PROJECT_PATH%LuckyWorldV2.uproject" ^
-target=LuckyWorldV2 ^
-unrealexe="%UE_PATH%\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" ^
-platform=Win64 ^
-installed ^
-stage ^
-archive ^
-package ^
-build ^
-pak ^
-iostore ^
-compressed ^
-prereqs ^
-archivedirectory="%PROJECT_PATH%Build" ^
-CrashReporter ^
-clientconfig=Shipping
if %ERRORLEVEL% NEQ 0 (
echo Build failed!
exit /b 1
) else (
echo Build successful!
exit /b 0
)