LuckyWorldV2/Source/LuckyWorldV2Editor.Target.cs

16 lines
419 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class LuckyWorldV2EditorTarget : TargetRules
{
public LuckyWorldV2EditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_5;
ExtraModuleNames.Add("LuckyWorldV2");
}
}