martinluckyrobots 0e2a4de877 fix Constant ensure error when launching editor
2025-04-22 23:34:27 +08:00

93 lines
2.0 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SharedDef.h"
#include "GameUserWidget.generated.h"
class UCaptureSettingsUserWidget;
class USelectGoalUserWidget;
class UAllRandomUserWidget;
/**
*
*/
UCLASS()
class LUCKYWORLDV2_API UGameUserWidget : public UUserWidget
{
GENERATED_BODY()
protected:
virtual void NativeConstruct() override;
public:
FTimerHandle UpdateDownCountTimerHandle;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsCrash;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsGoalMenuVis;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsTracing;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 DownCount = 0;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString DownCountStr;
public:
UFUNCTION(BlueprintCallable)
void DoWaitSecond();
UFUNCTION(BlueprintCallable)
void ToggleHide();
UFUNCTION(BlueprintCallable)
void ToggleTestMode();
UFUNCTION(BlueprintCallable)
void DoCapture();
UFUNCTION(BlueprintCallable)
void DoAutoConfirm();
UFUNCTION(BlueprintCallable)
void DoReset();
UFUNCTION(BlueprintCallable)
void DoExit();
UFUNCTION(BlueprintCallable)
void SwitchGamePaused();
UFUNCTION(BlueprintCallable)
void ToggleShowPath();
void UpdateDownCount();
UFUNCTION()
void OnStartTracing();
UFUNCTION()
void OnEndTracing();
public:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void DoLogItemAdd(const FString& Topic, const FString& MsgText, ELogItemType LogItemType);
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UCaptureSettingsUserWidget* GetCaptureSettingsUserWidget();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
USelectGoalUserWidget* GetSelectGoalUserWidget();
UFUNCTION(BlueprintPure, BlueprintImplementableEvent)
UAllRandomUserWidget* GetAllRandomUserWidget();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void BPPlayShowTipAnimation();
};