38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "GameModes/LuckyRobotsGameMode.h"
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#include "Core/LuckyRobotsGameInstance.h"
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#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
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void ALuckyRobotsGameMode::BeginPlay()
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{
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Super::BeginPlay();
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ULuckyRobotsFunctionLibrary::UpdateQualitySettings(this);
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}
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UClass* ALuckyRobotsGameMode::GetDefaultPawnClassForController_Implementation(AController* InController)
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{
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UClass* RobotClass = Super::GetDefaultPawnClassForController_Implementation(InController);
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ERobotsName CurrentRobot = ERobotsName::None;
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ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
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if (GameInstance)
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{
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CurrentRobot = GameInstance->CurrentSelectRobot;
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}
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if (CurrentRobot != ERobotsName::None)
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{
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TArray<FRobotData> ActiveRobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this);
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for (const FRobotData& RobotData : ActiveRobotDataList)
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{
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if (RobotData.Name == CurrentRobot)
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{
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RobotClass = RobotData.RobotClass;
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break;
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}
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}
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}
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return RobotClass;
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}
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