30 lines
615 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "TargetSelector.generated.h"
UCLASS()
class LUCKYWORLDV2_API ATargetSelector : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
ATargetSelector();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bIsTracing = true;
};