30 lines
615 B
C++
30 lines
615 B
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "TargetSelector.generated.h"
|
|
|
|
UCLASS()
|
|
class LUCKYWORLDV2_API ATargetSelector : public AActor
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// Sets default values for this actor's properties
|
|
ATargetSelector();
|
|
|
|
protected:
|
|
// Called when the game starts or when spawned
|
|
virtual void BeginPlay() override;
|
|
|
|
public:
|
|
// Called every frame
|
|
virtual void Tick(float DeltaTime) override;
|
|
|
|
public:
|
|
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
|
bool bIsTracing = true;
|
|
};
|