+ Base class for RobotPawn -> might be replaced by an Actor instead?
23 lines
540 B
C++
23 lines
540 B
C++
#include "Robot/PilotComponent/RobotPilotSO100Component.h"
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URobotPilotSO100Component::URobotPilotSO100Component()
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{
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}
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void URobotPilotSO100Component::BeginPlay()
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{
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Super::BeginPlay();
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}
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void URobotPilotSO100Component::TickComponent(float DeltaTime, enum ELevelTick TickType,
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FActorComponentTickFunction* ThisTickFunction)
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{
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Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
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}
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void URobotPilotSO100Component::StartAnimation(const FRobotActuators& NewAnimationTarget)
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{
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// Super::StartAnimation(NewAnimationTarget);
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}
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