LuckyWorldV2/Source/Luckyrobots/Private/Menus/MainScreenUserWidget.cpp
martinluckyrobots e670c690ce Optimizing WB_CaptureSettings
2025-04-11 13:33:10 +08:00

243 lines
6.5 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#include "Menus/MainScreenUserWidget.h"
#include "Engine/DataTable.h"
#include "Core/LuckyRobotsGameInstance.h"
#include "FunctionLibraries/LuckyRobotsFunctionLibrary.h"
#include "Subsystems/SubsystemBlueprintLibrary.h"
#include "VaRestSubsystem.h"
#include "Kismet/GameplayStatics.h"
void UMainScreenUserWidget::NativeConstruct()
{
Super::NativeConstruct();
InitData();
DoSendReadyJson();
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
GameInstance->bIsFirstOpenGame = false;
GameInstance->DoResolutionChange(bIsFullScreen);
GameInstance->OnMessageDispatched.AddDynamic(this, &UMainScreenUserWidget::OnMessageDispatchedHandler);
}
}
void UMainScreenUserWidget::InitData()
{
InitRobotData();
InitLevelData();
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
CurrentQualityIndex = static_cast<int32>(GameInstance->CurrentSelectQuality);
}
}
void UMainScreenUserWidget::InitRobotData()
{
RobotDataList = ULuckyRobotsFunctionLibrary::GetActiveRobotDataList(this);
CurrentRobotIndex = 0;
UpdateSelectRobot();
}
void UMainScreenUserWidget::InitLevelData()
{
LevelDataList = ULuckyRobotsFunctionLibrary::GetActiveLevelDataList(this);
FRobotData CurrentRobotData = GetCurrentRobotData();
if (CurrentRobotData.Name != ERobotsName::None)
{
TArray<FLevelData> FilteredLevels;
for (const FLevelData& LevelData : LevelDataList)
{
if (LevelData.RobotTypeList.Contains(CurrentRobotData.RobotType))
{
FilteredLevels.Add(LevelData);
}
}
LevelDataList = FilteredLevels;
}
CurrentLevelIndex = 0;
UpdateSelectLevel();
}
FRobotData UMainScreenUserWidget::GetCurrentRobotData() const
{
if (RobotDataList.IsValidIndex(CurrentRobotIndex))
{
return RobotDataList[CurrentRobotIndex];
}
return FRobotData();
}
FLevelData UMainScreenUserWidget::GetCurrentLevelData() const
{
if (LevelDataList.IsValidIndex(CurrentLevelIndex))
{
return LevelDataList[CurrentLevelIndex];
}
return FLevelData();
}
void UMainScreenUserWidget::SelectNextRobot()
{
CurrentRobotIndex = FMath::Clamp(CurrentRobotIndex + 1, 0, RobotDataList.Num() - 1);
UpdateSelectRobot();
}
void UMainScreenUserWidget::SelectPreviousRobot()
{
CurrentRobotIndex = FMath::Clamp(CurrentRobotIndex - 1, 0, RobotDataList.Num() - 1);
UpdateSelectRobot();
}
void UMainScreenUserWidget::SelectNextLevel()
{
CurrentLevelIndex = FMath::Clamp(CurrentLevelIndex + 1, 0, LevelDataList.Num() - 1);
UpdateSelectLevel();
}
void UMainScreenUserWidget::SelectPreviousLevel()
{
CurrentLevelIndex = FMath::Clamp(CurrentLevelIndex - 1, 0, LevelDataList.Num() - 1);
UpdateSelectLevel();
}
void UMainScreenUserWidget::SelectNextQuality()
{
UEnum* QualityEnum = StaticEnum<EQualityEnum>();
int32 EnumCount = QualityEnum->NumEnums() - 1;
CurrentQualityIndex = FMath::Clamp(CurrentQualityIndex - 1, 0, EnumCount - 1);
UpdateSelectQuality();
}
void UMainScreenUserWidget::SelectPreviousQuality()
{
UEnum* QualityEnum = StaticEnum<EQualityEnum>();
int32 EnumCount = QualityEnum->NumEnums() - 1;
CurrentQualityIndex = FMath::Clamp(CurrentQualityIndex + 1, 0, EnumCount - 1);
UpdateSelectQuality();
}
void UMainScreenUserWidget::DoResolutionChange()
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
bIsFullScreen = !bIsFullScreen;
GameInstance->DoResolutionChange(bIsFullScreen);
}
}
void UMainScreenUserWidget::GameStart()
{
if (UKismetSystemLibrary::IsValidSoftObjectReference(CurrentSelectLevelObject))
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
GameInstance->bIsFirstOpenGame = true;
UGameplayStatics::OpenLevelBySoftObjectPtr(this, CurrentSelectLevelObject);
}
}
}
void UMainScreenUserWidget::UpdateSelectRobot()
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
GameInstance->CurrentSelectRobot = GetCurrentRobotData().Name;
}
BPUpdateSelectRobot();
InitLevelData();
}
void UMainScreenUserWidget::UpdateSelectLevel()
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
GameInstance->CurrentSelectLevel = GetCurrentLevelData().LevelEnum;
}
BPUpdateSelectLevel();
}
void UMainScreenUserWidget::UpdateSelectQuality()
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
GameInstance->CurrentSelectQuality = static_cast<EQualityEnum>(CurrentQualityIndex);
}
BPUpdateSelectQuality();
}
void UMainScreenUserWidget::OnMessageDispatchedHandler(const FString& Message)
{
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
FParsedData ParsedData = GameInstance->DoJsonParse(Message);
if (ParsedData.CharacterName == "DRONE")
{
GameInstance->CurrentSelectRobot = ERobotsName::LuckyDrone;
}else if(ParsedData.CharacterName == "Stretch Robot V1")
{
GameInstance->CurrentSelectRobot = ERobotsName::StretchRobotV1;
}
GameInstance->bIsFirstOpenGame = true;
ELevelEnum TempLevelEnum = ELevelEnum::None;
if (ParsedData.LevelName == "LOFT")
{
TempLevelEnum = ELevelEnum::Loft;
}else if(ParsedData.LevelName == "ISTANBUL")
{
TempLevelEnum = ELevelEnum::Istanbul;
}
if (TempLevelEnum != ELevelEnum::None)
{
TArray<FLevelData> TempLevelDataList = ULuckyRobotsFunctionLibrary::GetActiveLevelDataList(this);
for (const FLevelData& LevelData : TempLevelDataList)
{
if (LevelData.LevelEnum == TempLevelEnum && LevelData.LevelObject)
{
UGameplayStatics::OpenLevelBySoftObjectPtr(this, LevelData.LevelObject);
break;
}
}
}
}
}
void UMainScreenUserWidget::DoSendReadyJson()
{
auto VaRestSubsystem = CastChecked<UVaRestSubsystem>(USubsystemBlueprintLibrary::GetEngineSubsystem(UVaRestSubsystem::StaticClass()), ECastCheckedType::NullChecked);
if (!VaRestSubsystem)
{
return;
}
UVaRestJsonObject* VaRestJsonObject = VaRestSubsystem->ConstructVaRestJsonObject();
if (!VaRestJsonObject)
{
return;
}
VaRestJsonObject->SetStringField("name", "game_is_loaded");
ULuckyRobotsGameInstance* GameInstance = Cast<ULuckyRobotsGameInstance>(GetGameInstance());
if (GameInstance)
{
FString SendedString = VaRestJsonObject->EncodeJsonToSingleString();
GameInstance->DoSendMessage(SendedString);
UE_LOG(LogTemp, Log, TEXT("Sended: %s"), *SendedString);
}
}