Noah e750bf0d70 Created Data Transfer Subsystem plugin
- Websocket
- Json conversion both ways
    - Unreal Data Ustructs setup for Evan
- Created data templates with ethan and anuj for the python server
- Created blueprint implementation and example in Test Level
2025-04-28 23:54:12 -04:00

20 lines
637 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LuckyDataTransfer.h"
#define LOCTEXT_NAMESPACE "FLuckyDataTransferModule"
void FLuckyDataTransferModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FLuckyDataTransferModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FLuckyDataTransferModule, LuckyDataTransfer)