luckyrobots/media/Audio/AudioCollisionInfo.xml
Goran Lazarevski 997b97a113 first commit
2025-03-12 11:55:10 +01:00

1789 lines
135 KiB
XML

<CollisionData
MSBetweenDiffCollisions="0.25"
ScrapeToleranceAngle="20.0"
ScrapeUpToleranceAngle="90.0"
ScrapeAttackTime="0.08"
ScrapeWaitTime="0.3"
ScrapeSustainTime="0.07"
ScrapeReleaseTime="0.6"
GlancingFactor="0.85"
RollingMaxContactDelta="0.85"
RollingMinDeltaBetweenRolls="0.25"
BendableHoldTime="0.15">
<!-- Collision event - override the default behaviour
Default behaviour:
car -> car collision - plays both
car -> world object collision plays both
world object -> world object collision - plays the non fixed object collision only
-->
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre_AI" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Null"/>
<!-- AI Collision Detection -->
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Large"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Gate_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Junk"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Mesh"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Furniture"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Rubber_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Snow_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Wood_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Plank"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Null" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Wall_Null"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Ceramic" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Concrete" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Dirt" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Glass" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Grass" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Gravel" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_IceLake" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Barrier" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Container" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Garage" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Compact" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Sand_Deep" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Compact" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Snow_Deep" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Stone" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Tree" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Wood" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Plate" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Pole" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Rubber" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Asphalt" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Bush"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Foliage_Bendable"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Cardboard_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Ceramic_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Concrete_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Fabric_Misc_Flag"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Foliage_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Misc"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Glass_Pane"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Box_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Chainlink"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Corrugated"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Fence_Wire"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Misc_Sml"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Panel_Sml"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Pole_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Metal_Solid"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Box_Sml"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Plastic_Misc_Roadcone"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Med"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Stone_Sml"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Tree_Plant_Lrg"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Lrg"/>
<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml" PlayMaterial="/Master/Collisions/Collisions_Debris/IMP_Debris_Wood_Box_Sml"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Brick" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Metal_Corrugated" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
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<CollisionEvent Material1="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI" Material2="/Master/Collisions/Collisions_Walls/IMP_Wall_Plastic" PlayMaterial="/Master/Collisions/Collisions_Car/IMP_Car_Carbonfibre_AI"/>
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<!--Smashable Markup-->
<!--Woodstock Smashable Events-->
<!--Cardboard-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Cardboard/" Event="IMP_Smash_Cardboard_Break_Med">
<Smashable Name="PRP_ECO_STALL_PINATA_01_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_01_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_02_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_03_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Cardboard/" Event="IMP_Smash_Cardboard_Dense_Med">
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_04_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_05_A"/>
<Smashable Name="PRP_GBL_RUB_CARDBOARD_BOX_01_B"/>
</BreakEvent>
<!--Ceramic-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Break_Med">
<Smashable Name="PRP_GBL_PLANTER_06_A"/>
<Smashable Name="PRP_GBL_PLANTER_03_A"/>
<Smashable Name="PRP_GBL_PLANTER_04_A"/>
<Smashable Name="PRP_GBL_PLANTER_05_A"/>
<Smashable Name="PRP_CTY_PLANTER_01_A"/>
<Smashable Name="PRP_CTY_PLANTER_01_B"/>
<Smashable Name="PRP_CTY_PLANTER_01_C"/>
<Smashable Name="PRP_CTY_PLANTER_03_A"/>
<Smashable Name="PRP_CTY_PLANTER_04_A"/>
<Smashable Name="PRP_CTY_PLANTER_05_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Break_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Dense_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Ceramic/" Event="IMP_Smash_Ceramic_Dense_Sml">
<Smashable Name=""/>
</BreakEvent>
<!--Concrete-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Break_Sml">
<Smashable Name="PRP_ECO_BOLLARD_A"/>
<Smashable Name="PRP_GBL_BOLLARD_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Break_Med">
<Smashable Name="PRP_ECO_BENCH_CONCRETE_A"/>
<Smashable Name="BAR_LDE_URBN_WALL_04_POST_A"/>
<Smashable Name="BAR_CTY_RAILINGS_METAL_01_POST_B"/>
<Smashable Name="BAR_CTY_WALL_BRIDGE_01_A"/>
<Smashable Name="BAR_RUR_WALL_DRYSTONE_01_ENDL_A"/>
<Smashable Name="BAR_RUR_WALL_DRYSTONE_01_ENDR_A"/>
<Smashable Name="BAR_ECO_WALL_DRYSTONE_01_ENDL_A"/>
<Smashable Name="BAR_ECO_WALL_DRYSTONE_01_ENDR_A"/>
<Smashable Name="PRP_RUR_BENCH_02_A"/>
<Smashable Name="PRP_CTY_BOLLARD_01_A"/>
<Smashable Name="prp_lde_traffic_reflector_post_a"/>
<Smashable Name="BAR_RUR_RAILING_CONCRETE_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Break_Lrg">
<Smashable Name="BAR_RUR_WALL_DRYSTONE_01_A"/>
<Smashable Name="BAR_RUR_WALL_DRYSTONE_01_B"/>
<Smashable Name="BAR_RUR_WALL_DRYSTONE_01_C"/>
<Smashable Name="BAR_ECO_WALL_DRYSTONE_01_A"/>
<Smashable Name="BAR_ECO_WALL_DRYSTONE_01_B"/>
<Smashable Name="BAR_ECO_WALL_DRYSTONE_01_C"/>
<Smashable Name="BAR_LDE_WALL_DRYSTONE_01_A"/>
<Smashable Name="BAR_LDE_WALL_DRYSTONE_01_B"/>
<Smashable Name="PRP_RUR_JUNCTIONBOX_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Dense_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Dense_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Dense_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Concrete/" Event="IMP_Smash_Concrete_Pile_Med">
<Smashable Name="PRP_BRN_STACK_BRICKS_01_A"/>
</BreakEvent>
<!--Fabric-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Flag">
<Smashable Name="PRP_WCO_SPORT_VOLLEYNET_A"/>
<Smashable Name="PRP_FST_FLAG_01_A"/>
<Smashable Name="PRP_FST_FLAG_02_A"/>
<Smashable Name="PRP_FST_FLAG_02"/>
<Smashable Name="PRP_FST_FLAG_03_A"/>
<Smashable Name="PRP_FST_FLAG_04_A"/>
<Smashable Name="PRP_FST_FLAG_05"/>
<Smashable Name="PRP_FST_FLAG_05_B"/>
<Smashable Name="PRP_FST_FLAG_05_C"/>
<Smashable Name="GPY_GBL_DriftZone_MarkerFlag_01_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_01_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_02_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_03_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_04_A"/>
<Smashable Name="GPY_GBL_FLAGRUSH_FLAG_05_A"/>
<Smashable Name="PRP_FST_FLAG_03_B"/>
<Smashable Name="PRP_FST_FLAG_03_C"/>
<Smashable Name="PRP_FST_FLAG_04_B"/>
<Smashable Name="PRP_FST_FLAG_04_C"/>
<Smashable Name="PRP_GBL_FLAGS_CAMP_A"/>
<Smashable Name="PRP_GBL_FLAGS_POLE_A"/>
<Smashable Name="FEST_Flag_01"/>
<Smashable Name="FEST_Flag_01_A"/>
<Smashable Name="FEST_Flag_02_A"/>
<Smashable Name="GPLY_DriftZone_MarkerFlag"/>
<Smashable Name="PRP_FST_FLAG_01_B"/>
<Smashable Name="PRP_FST_FLAG_01_C"/>
<Smashable Name="PRP_FST_FLAG_02_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Fabric/" Event="IMP_Smash_Fabric_Lrg">
<Smashable Name="PRP_ECO_BEACH_BED_01_A"/>
<Smashable Name="BAR_FST_FENCE_MESH_01_A"/>
</BreakEvent>
<!--Foliage-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Break_Med">
<Smashable Name="TRE_LDE_MESQUITE_B"/>
<Smashable Name="TRE_LDE_MESQUITE_C"/>
<Smashable Name="TRE_LDE_MESQUITE_D"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Break_Sml">
<Smashable Name="TRE_LDE_MESQUITE_E"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Dense_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Pile_Med">
<Smashable Name="PRP_GBL_RUB_BINBAG_01_A"/>
<Smashable Name="PRP_RUR_FRM_HAYBALE_CONE_A"/>
<Smashable Name="GEN_OBJ_Prop_Leafpile"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Flattenable_Hard">
<Smashable Name="Bush_Flattenable_Crop"/>
<Smashable Name="Bush_Flattenable_Hard"/>
<Smashable Name="Bush_Flattenable_Hard_NOWreckageSkill"/>
<Smashable Name="Bush_Flattenable_Gorse"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Foliage/" Event="IMP_Smash_Foliage_Flattenable_Soft">
<Smashable Name="Bush_Flattenable_Soft"/>
<Smashable Name="Bush_Flattenable_Thin"/>
</BreakEvent>
<!--Glass-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Glass/" Event="IMP_Smash_Glass_Pane_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Glass/" Event="IMP_Smash_Glass_Pane_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Glass/" Event="IMP_Smash_Glass_Misc_Sml">
<Smashable Name=""/>
</BreakEvent>
<!--Metal-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Bus_Shelter">
<Smashable Name="PRP_CTY_BUSSTOP_SHELTER_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Box_Lrg">
<Smashable Name="PROP_Bin_Dumpster_01"/>
<Smashable Name="PROP_Bin_Dumpster_01_A"/>
<Smashable Name="PROP_Bin_Dumpster_01_B"/>
<Smashable Name="FEST_Market_Stall_01"/>
<Smashable Name="FEST_Market_Stall_02"/>
<Smashable Name="FEST_Vehicle_Caravan"/>
<Smashable Name="FEST_Vehicle_Car_01"/>
<Smashable Name="FEST_Vehicle_Car_02"/>
<Smashable Name="FEST_Vehicle_Car_03"/>
<Smashable Name="FEST_Vehicle_Trailer"/>
<Smashable Name="PROP_Farm_Silo_01"/>
<Smashable Name="PROP_Farm_Silo_02"/>
<Smashable Name="PROP_Farm_Trailer_01"/>
<Smashable Name="PROP_Industrial_ShippingContainer_01"/>
<Smashable Name="PRP_ECO_GOLF_BUGGY_A"/>
<Smashable Name="PRP_ECO_GOLF_BUGGY_B"/>
<Smashable Name="PRP_GBL_MISC_SOLARPANEL_01_A"/>
<Smashable Name="PRP_RUR_FRM_TRAILER_B"/>
<Smashable Name="PRP_GBL_BOAT_TRAILER_01_B"/>
<Smashable Name="PRP_FST_LIGHT_SPOT_A"/>
<Smashable Name="BLD_RUR_INDU_GREENHOUSE_02_B"/>
<Smashable Name="BLD_RUR_INDU_GREENHOUSE_02_C"/>
<Smashable Name="BLD_RUR_INDU_GREENHOUSE_02_D"/>
<Smashable Name="PRP_GBL_PBW_ENGINE_CRANE_HOIST_01_A"/>
<Smashable Name="PRP_GBL_SPORT_GOLF_BUGGY_A"/>
<Smashable Name="PROP_Boat_Trailer_01"/>
<Smashable Name="PRP_GBL_LIGHT_FLOOD_03"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Bike_Med">
<Smashable Name="PRP_ECO_BIKE_CARGO_A"/>
<Smashable Name="PRP_GBL_MISC_BICYCLE_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Bike_Sml">
<Smashable Name="PRP_ECO_BIKE_A"/>
<Smashable Name="BAR_CTY_BOLLARD_CHAIN_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Break_Med">
<Smashable Name="PRP_RUR_FARM_MACHINERY_01_A"/>
<Smashable Name="PRP_RUR_FARM_MACHINERY_01_B"/>
<Smashable Name="BAR_CTY_RAILINGS_METAL_01_A"/>
<Smashable Name="BAR_CTY_RAILINGS_METAL_01"/>
<Smashable Name="BAR_GBL_IND_METAL_01_RAILING_A"/>
<Smashable Name="BAR_CTY_RAILINGS_METAL_03_A"/>
<Smashable Name="BAR_CAN_RAILING_01_A"/>
<Smashable Name="VEH_GBL_AMBIENT_MOTORBIKE_A"/>
<Smashable Name="PRP_CTY_BENCH_METAL_02_A"/>
<Smashable Name="PRP_CTY_BENCH_METAL_01_A"/>
<Smashable Name="BAR_GBL_RAILING_METAL_01_A"/>
<Smashable Name="BAR_GBL_RAILING_METAL_02_A"/>
<Smashable Name="PRP_RUR_FARM_MACHINERY_02_A"/>
<Smashable Name="PROP_Farm_Machinery_01"/>
<Smashable Name="PRP_GBL_GPLY_BEACON_BOX_02_A"/>
<Smashable Name="PROP_SpeedTrap_Camera_01"/>
<Smashable Name="GPLY_SpeedZone_Camera"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Phonebox">
<Smashable Name="PROP_PhoneBox_01"/>
<Smashable Name="PROP_PhoneBox_02"/>
<Smashable Name="PROP_Golf_Buggy_01"/>
<Smashable Name="PRP_GBL_PHONE_BOOTH_A"/>
<Smashable Name="GPY_GBL_SPEEDTRAP_CAM_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Metal_Fence_Corrugated">
<Smashable Name="BARR_Armco_Box_Beam"/>
<Smashable Name="BARR_Armco_Box_Left"/>
<Smashable Name="BARR_Armco_Box_Right"/>
<Smashable Name="BARR_Armco_Corrugated_Beam"/>
<Smashable Name="BARR_Armco_Corrugated_Left"/>
<Smashable Name="BARR_Armco_Corrugated_Right"/>
<Smashable Name="BARR_Armco_DoubleCorrugated_Beam"/>
<Smashable Name="BARR_Armco_DoubleCorrugated_Left"/>
<Smashable Name="BARR_Armco_DoubleCorrugated_Right"/>
<Smashable Name="BARR_Armco_Reinforced_Beam"/>
<Smashable Name="BARR_Armco_Reinforced_Left"/>
<Smashable Name="BARR_Armco_Reinforced_Right"/>
<Smashable Name="BARR_Armco_Transition_Left"/>
<Smashable Name="BARR_Armco_Transition_Right"/>
<Smashable Name="BAR_RUR_ARMCO_01_A_BEAM"/>
<Smashable Name="BAR_RUR_ARMCO_01_A_LEFT"/>
<Smashable Name="BAR_RUR_ARMCO_01_A_RIGHT"/>
<Smashable Name="BAR_RUR_ARMCO_01_B_BEAM"/>
<Smashable Name="BAR_RUR_ARMCO_02_A_BEAM"/>
<Smashable Name="BAR_RUR_ARMCO_02_A_LEFT"/>
<Smashable Name="BAR_RUR_ARMCO_02_A_RIGHT"/>
<Smashable Name="BAR_RUR_ARMCO_DOUBLECORRUGATED_BEAM_A"/>
<Smashable Name="BAR_RUR_ARMCO_DOUBLECORRUGATED_LEFT_A"/>
<Smashable Name="BAR_RUR_ARMCO_DOUBLECORRUGATED_RIGHT_A"/>
<Smashable Name="BAR_POI_BAL_RAILINGS_METAL_01_A"/>
<Smashable Name="BAR_POI_BAL_RAILINGS_METAL_02_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Corrugated_Med">
<Smashable Name="BAR_RUR_FENCE_CORRUGATED_01_C"/>
<Smashable Name="BAR_RUR_FENCE_CORRUGATED_01_A"/>
<Smashable Name="BAR_RUR_FENCE_CORRUGATED_01_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Dense_Med">
<Smashable Name="PRP_RUR_IND_LADDER_01_A"/>
<Smashable Name="PRP_FST_MISC_FIREMACHINE_01"/>
<Smashable Name="PRP_GBL_MISC_HOPPER_01_A"/>
<Smashable Name="PRP_GBL_MISC_WHEELBARROW_01_A"/>
<Smashable Name="PRP_RUR_BARREL_WATER_A"/>
<Smashable Name="PRP_RUR_FRM_TROUGH_01_A"/>
<Smashable Name="PRP_RUR_IND_BARREL_01_A"/>
<Smashable Name="PRP_GBL_TABLE_PICNIC_02_A"/>
<Smashable Name="PRP_GBL_ATTACH_METER_01_A"/>
<Smashable Name="PRP_GBL_ATTACH_METER_01_B"/>
<Smashable Name="FEST_Equipment_Case_01"/>
<Smashable Name="PLAYBUSINESS_Trolley_Jack"/>
<Smashable Name="FEST_Heater"/>
<Smashable Name="prp_gbl_ind_barrel_01_a"/>
<Smashable Name="PROP_Industrial_Barrel_01"/>
<Smashable Name="VEH_RUR_AIRFLD_CROPDUST_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Dense_Sml">
<Smashable Name="PRP_GBL_FRN_CHAIR_CAFE_03_A"/>
<Smashable Name="PRP_COA_HOTEL_TABLE_A"/>
<Smashable Name="PRP_CTY_JUNCTIONBOX_02_A"/>
<Smashable Name="PRP_GBL_CHAIR_STOOL_01_A"/>
<Smashable Name="PRP_GBL_CHAIR_WICKER_02_A"/>
<Smashable Name="prp_cty_bin_double_01_a"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Misc_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Panel_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Wire_Med">
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_A"/>
<Smashable Name="BAR_GBL_IND_MESH_01_FENCE_A"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_B"/>
<Smashable Name="BAR_SDE_OFFROAD_FENCE_MESHRETAIN_A"/>
<Smashable Name="BAR_SDE_OFFROAD_FENCE_MESHRETAIN_B"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_C"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_D"/>
<Smashable Name="BAR_SDE_OFFROAD_FENCE_MESHRETAIN_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Wire_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Gate_Lrg">
<Smashable Name="BAR_CTY_GATE_METAL_01_A"/>
<Smashable Name="BAR_CTY_GATE_METAL_02_A"/>
<Smashable Name="BAR_GBL_IND_METAL_01_GATE_A"/>
<Smashable Name="BAR_RUR_GATE_FARM_02_A"/>
<Smashable Name="BAR_RUR_GATE_FARM_METAL_A"/>
<Smashable Name="BAR_RUR_GATE_METAL_04_A"/>
<Smashable Name="BAR_RUR_GATE_METAL_06_LEFT_A"/>
<Smashable Name="BAR_RUR_GATE_METAL_06_RIGHT_A"/>
<Smashable Name="BAR_RUR_GATE_METAL_08_A"/>
<Smashable Name="BAR_RUR_GATE_ORNATE_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_01_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_02_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_05_A"/>
<Smashable Name="PRP_GBL_CONSTRUCT_SCAFFOLD_06_A"/>
<Smashable Name="PRP_GBL_MISC_BHOOP_A"/>
<Smashable Name="BAR_RUR_GATE_METAL_01_A"/>
<Smashable Name="PRP_RUR_MISC_GATE_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Gate_Med">
<Smashable Name="BAR_RUR_GATE_METAL_07_A"/>
<Smashable Name="BAR_RUR_GATE_ORNATE_B"/>
<Smashable Name="SGN_CTY_TOURIST_GREEN_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Lrg">
<Smashable Name="PRP_ECO_LIGHT_STREET_A"/>
<Smashable Name="PRP_LDE_LIGHT_SOLAR_A"/>
<Smashable Name="PRP_LDE_LIGHT_STREET_A"/>
<Smashable Name="PRP_RUR_PYLON_METAL_01_A"/>
<Smashable Name="PRP_RUR_PYLON_METAL_01_B"/>
<Smashable Name="PRP_RUR_PYLON_METAL_01_C"/>
<Smashable Name="PRP_GBL_LIGHT_FLOOD_01_A"/>
<Smashable Name="PRP_GBL_LIGHT_FLOOD_01_B"/>
<Smashable Name="PRP_GBL_LIGHT_HIGHWAY_A"/>
<Smashable Name="PRP_GBL_RAIL_GANTRY_01_A"/>
<Smashable Name="BAR_SDE_OFFROAD_FENCE_MESHRETAIN_POST_A"/>
<Smashable Name="PRP_CTY_LIGHT_STREET_01_A"/>
<Smashable Name="PRP_RUR_LIGHT_STREET_02_A"/>
<Smashable Name="BAR_SDE_OFFROAD_MESHRETAIN_POST_A"/>
<Smashable Name="PRP_GBL_LIGHT_HIGHWAY_TALL_A"/>
<Smashable Name="GPY_GBL_SPEEDZONE_CAM_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Med">
<Smashable Name="FEST_Structure_Bar_01"/>
<Smashable Name="PROP_Table_Wooden_02"/>
<Smashable Name="PROP_BusStop_Sign_02"/>
<Smashable Name="PROP_BicycleStand_01"/>
<Smashable Name="PROP_Misc_BicycleStand_01"/>
<Smashable Name="PROP_Shop_DisplayStand_02"/>
<Smashable Name="SIGN_Business_Taxi_03"/>
<Smashable Name="PROP_Misc_Windsock_01"/>
<Smashable Name="BAR_GBL_IND_MESH_01_POST_A"/>
<Smashable Name="PRP_RUR_FARM_SPRINKLER_01_A"/>
<Smashable Name="BAR_CTY_BOLLARD_CHAIN_POST_A"/>
<Smashable Name="BAR_GBL_IND_METAL_01_POST_A"/>
<Smashable Name="BAR_POI_BAL_RAILINGS_METAL_01_POST_A"/>
<Smashable Name="BAR_POI_BAL_RAILINGS_METAL_02_POST_A"/>
<Smashable Name="BAR_RUR_GATE_FARM_POST_LEFT_A"/>
<Smashable Name="BAR_RUR_GATE_FARM_POST_RIGHT_A"/>
<Smashable Name="BAR_GBL_RAILING_METAL_01_POST_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pole_Sml">
<Smashable Name="BARR_Industrial_MetalMesh_01_Post"/>
<Smashable Name="BARR_Industrial_MetalMesh01_Post"/>
<Smashable Name="BARR_Industrial_Metal_01_Post"/>
<Smashable Name="BARR_Park_Chain_01_Post"/>
<Smashable Name="BARR_Urban_Cafe_01_Post"/>
<Smashable Name="PROP_Bollard_Metal_01"/>
<Smashable Name="PROP_Bollard_Metal_02"/>
<Smashable Name="BARR_City_Metal_01_Railing_Post"/>
<Smashable Name="PROP_WindBreaker_01_Post"/>
<Smashable Name="BARR_Urban_Metal_01_Post"/>
<Smashable Name="PROP_Agricultural_Sprinkler_01"/>
<Smashable Name="PROP_Farm_Sprinkler_01"/>
<Smashable Name="PROP_Temporary_support_Beam_01"/>
<Smashable Name="PROP_Temporary_support_Beam_02"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_CHAINLINK_02_POST_B"/>
<Smashable Name="BAR_CTY_RAILINGS_METAL_01_POST_A"/>
<Smashable Name="BAR_FST_TAPE_POST_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Pile_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Rod_Sml">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Sign_Lrg">
<Smashable Name="SIGN_Traffic_Motorway_Entrance"/>
<Smashable Name="SIGN_Traffic_Motorway_Exit"/>
<Smashable Name="SIGN_Direction_TJunctionLarge"/>
<Smashable Name="SIGN_Direction_Approach_01_A"/>
<Smashable Name="SIGN_Direction_Approach_01_B"/>
<Smashable Name="SIGN_Direction_Approach_01_C"/>
<Smashable Name="SIGN_Direction_Approach_01_D"/>
<Smashable Name="SIGN_Direction_Approach_02_A"/>
<Smashable Name="SIGN_Direction_Approach_02_B"/>
<Smashable Name="SIGN_Direction_Approach_02_C"/>
<Smashable Name="SIGN_Direction_Approach_03_A"/>
<Smashable Name="SIGN_Direction_Approach_03_B"/>
<Smashable Name="SIGN_Direction_Approach_04_A"/>
<Smashable Name="SIGN_Direction_Approach_04_B"/>
<Smashable Name="SIGN_Direction_Approach_05_A"/>
<Smashable Name="SIGN_Direction_Approach_05_B"/>
<Smashable Name="SIGN_Direction_Approach_06_A"/>
<Smashable Name="SIGN_Direction_Approach_06_B"/>
<Smashable Name="SIGN_Direction_Approach_06_C"/>
<Smashable Name="SIGN_Direction_Approach_07_A"/>
<Smashable Name="SIGN_Direction_Approach_07_B"/>
<Smashable Name="SIGN_Direction_Approach_08_A"/>
<Smashable Name="SIGN_Direction_Approach_08_B"/>
<Smashable Name="SIGN_Direction_Approach_08_C"/>
<Smashable Name="SIGN_Direction_Approach_09_A"/>
<Smashable Name="SIGN_Direction_Approach_09_B"/>
<Smashable Name="SIGN_Direction_Approach_10_A"/>
<Smashable Name="SIGN_Direction_Approach_10_B"/>
<Smashable Name="SIGN_Direction_Approach_11_A"/>
<Smashable Name="SIGN_Direction_Approach_11_B"/>
<Smashable Name="SIGN_Direction_Approach_11_C"/>
<Smashable Name="SIGN_Direction_Approach_12_A"/>
<Smashable Name="SIGN_Direction_Approach_12_B"/>
<Smashable Name="SIGN_Direction_Approach_12_C"/>
<Smashable Name="SIGN_Direction_Approach_12_D"/>
<Smashable Name="SIGN_Direction_Approach_13_A"/>
<Smashable Name="SIGN_Direction_Approach_13_B"/>
<Smashable Name="SIGN_Direction_Approach_13_C"/>
<Smashable Name="SIGN_Direction_Approach_13_D"/>
<Smashable Name="SIGN_Direction_Approach_13_E"/>
<Smashable Name="SIGN_Direction_Approach_14_A"/>
<Smashable Name="SIGN_Direction_Approach_14_B"/>
<Smashable Name="SIGN_Direction_Approach_14_C"/>
<Smashable Name="SIGN_Direction_Approach_14_D"/>
<Smashable Name="SIGN_Direction_Approach_15_A"/>
<Smashable Name="SIGN_Direction_Approach_15_B"/>
<Smashable Name="SIGN_Direction_Approach_15_C"/>
<Smashable Name="SIGN_Direction_Approach_15_D"/>
<Smashable Name="SIGN_Direction_Approach_16_A"/>
<Smashable Name="SIGN_Direction_Approach_16_B"/>
<Smashable Name="SIGN_Direction_Approach_17_A"/>
<Smashable Name="SIGN_Direction_Approach_17_B"/>
<Smashable Name="SIGN_Direction_Approach_17_C"/>
<Smashable Name="SIGN_Direction_Approach_18_A"/>
<Smashable Name="SIGN_Direction_Approach_18_B"/>
<Smashable Name="SIGN_Direction_Approach_19_A"/>
<Smashable Name="SIGN_Direction_Approach_19_B"/>
<Smashable Name="SIGN_Location_Town_Ambleside"/>
<Smashable Name="SIGN_Location_Town_Ashbrook"/>
<Smashable Name="SIGN_Location_Town_Bamburgh"/>
<Smashable Name="SIGN_Location_Town_Broadway"/>
<Smashable Name="SIGN_Location_Town_Edinburgh"/>
<Smashable Name="SIGN_Location_Town_Elmsdon_On_Sea"/>
<Smashable Name="SGN_CTY_TOURIST_ORANGE_A"/>
<Smashable Name="SGN_CTY_DIRECTION_FIVEWAY_A"/>
<Smashable Name="SGN_CTY_DIRECTION_FIVEWAY_01_B"/>
<Smashable Name="SGN_CTY_DIRECTION_FIVEWAY_01_C"/>
<Smashable Name="SGN_CTY_DIRECTION_FIVEWAY_01_D"/>
<Smashable Name="SGN_CTY_DIRECTION_FIVEWAY_01_E"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_A"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_C"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_E"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_F"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_G"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_H"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_J"/>
<Smashable Name="SGN_CTY_DIRECTION_TWOWAY_K"/>
<Smashable Name="SGN_ECO_BEACH_DIRECTIONS_A"/>
<Smashable Name="SGN_ECO_BEACH_DIRECTIONS_B"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_A"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_C"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_A"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_B"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_D"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_E"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_G"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_H"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_L"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_M"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_O"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_P"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_Q"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_R"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_S"/>
<Smashable Name="SGN_CTY_BUSSTOP_A"/>
<Smashable Name="SGN_CTY_TRAFFIC_GIVEWAY_A"/>
<Smashable Name="SGN_CTY_TRAFFIC_PEDCROSSING_A"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_A"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_B"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_C"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_D"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_E"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_F"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_G"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_I"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_J"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_O"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_P"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_Q"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_S"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_T"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_U"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_V"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_W"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_X"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_Y"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_01_Z"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_A"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_B"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_C"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_D"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_E"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_F"/>
<Smashable Name="SGN_GBL_DIRECTION_TWOWAY_02_G"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Sign_Med">
<Smashable Name="SIGN_Traffic_Roadworks_Diversion_Left"/>
<Smashable Name="SIGN_Traffic_Roadworks_Diversion_Right"/>
<Smashable Name="SIGN_Traffic_Roadworks_Diversion_Forward"/>
<Smashable Name="SIGN_Traffic_Roadworks_FootpathClosed"/>
<Smashable Name="SIGN_Traffic_Roadworks_Keep_Left"/>
<Smashable Name="SIGN_Traffic_Roadworks_Keep_Right"/>
<Smashable Name="SIGN_Traffic_Roadworks_Pedetrains_Left"/>
<Smashable Name="SIGN_Traffic_Roadworks_Pedetrains_Right"/>
<Smashable Name="SIGN_Traffic_Roadworks_RoadClosed"/>
<Smashable Name="SIGN_Traffic_Roadworks_MenAtWork"/>
<Smashable Name="PROP_Traffic_Lights_01"/>
<Smashable Name="PROP_Traffic_Lights_01_A"/>
<Smashable Name="PROP_Traffic_Lights_01_B"/>
<Smashable Name="PROP_Traffic_Lights_01_C"/>
<Smashable Name="PROP_Traffic_Lights_01_D"/>
<Smashable Name="SIGN_Traffic_Lit_Keep_Left"/>
<Smashable Name="SIGN_Traffic_Lit_Turn_Left"/>
<Smashable Name="SIGN_Traffic_Misc_NoEntry"/>
<Smashable Name="SIGN_Traffic_Misc_Stop"/>
<Smashable Name="SIGN_Traffic_Misc_Giveway"/>
<Smashable Name="SIGN_Traffic_Misc_LoadingOnly"/>
<Smashable Name="SIGN_Traffic_Misc_NoLoading"/>
<Smashable Name="SIGN_Traffic_Misc_Parking"/>
<Smashable Name="SIGN_Traffic_Speed_30_40"/>
<Smashable Name="SIGN_Traffic_Speed_30_50"/>
<Smashable Name="SIGN_Traffic_Speed_30_NSL"/>
<Smashable Name="SIGN_Traffic_Speed_40_50"/>
<Smashable Name="SIGN_Traffic_Speed_40_NSL"/>
<Smashable Name="SIGN_Traffic_Speed_50_NSL"/>
<Smashable Name="SIGN_Traffic_Speed_Repeater_30"/>
<Smashable Name="SIGN_Traffic_Speed_Repeater_40"/>
<Smashable Name="SIGN_Traffic_Speed_Repeater_50"/>
<Smashable Name="SIGN_Traffic_Warning_Bend_left"/>
<Smashable Name="SIGN_Traffic_Warning_Bend_Right"/>
<Smashable Name="SIGN_Traffic_Warning_Cattle"/>
<Smashable Name="SIGN_Traffic_Warning_Crossroads"/>
<Smashable Name="SIGN_Traffic_Warning_DoubleBend_Left"/>
<Smashable Name="SIGN_Traffic_Warning_DoubleBend_Right"/>
<Smashable Name="SIGN_Traffic_Warning_FallingRocks"/>
<Smashable Name="SIGN_Traffic_Warning_Ford"/>
<Smashable Name="SIGN_Traffic_Warning_HumpBridge"/>
<Smashable Name="SIGN_Traffic_Warning_Junction_Left"/>
<Smashable Name="SIGN_Traffic_Warning_Junction_Right"/>
<Smashable Name="SIGN_Traffic_Warning_LevelCrossing"/>
<Smashable Name="SIGN_Traffic_Warning_Roundabout"/>
<Smashable Name="SIGN_Traffic_Warning_SlipperyRoad"/>
<Smashable Name="SIGN_Traffic_Warning_Staggered_Left"/>
<Smashable Name="SIGN_Traffic_Warning_Staggered_Right"/>
<Smashable Name="SIGN_Traffic_Warning_Tram"/>
<Smashable Name="SIGN_Traffic_Warning_Tunnel"/>
<Smashable Name="SIGN_Traffic_Warning_WildAnimals"/>
<Smashable Name="SIGN_Traffic_Motorway_Countdown_01"/>
<Smashable Name="SIGN_Traffic_Motorway_Countdown_02"/>
<Smashable Name="SIGN_Traffic_Motorway_Countdown_03"/>
<Smashable Name="GPLY_ChevronLeft"/>
<Smashable Name="GPLY_ChevronRight"/>
<Smashable Name="SIGN_Traffic_Chevron_Left"/>
<Smashable Name="SIGN_Traffic_Chevron_Right"/>
<Smashable Name="SIGN_Traffic_Chevron_Left_Yellow"/>
<Smashable Name="SIGN_Traffic_Chevron_Right_Yellow"/>
<Smashable Name="SIGN_Direction_Junction_01_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_02_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_03_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_04_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_05_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_06_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_07_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_08_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_09_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_10_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_11_Double_Sided"/>
<Smashable Name="SIGN_Direction_Junction_12"/>
<Smashable Name="SIGN_Direction_Junction_13"/>
<Smashable Name="SIGN_Direction_Junction_14"/>
<Smashable Name="SIGN_Direction_Junction_15"/>
<Smashable Name="SIGN_Direction_Junction_16"/>
<Smashable Name="SIGN_Direction_Junction_17"/>
<Smashable Name="SIGN_Direction_Junction_18"/>
<Smashable Name="SIGN_Direction_Junction_19"/>
<Smashable Name="SIGN_Direction_Junction_20"/>
<Smashable Name="SIGN_Direction_Junction_21"/>
<Smashable Name="SIGN_Direction_TJunction_01"/>
<Smashable Name="SIGN_Direction_TJunction_02"/>
<Smashable Name="SIGN_Direction_TJunction_03"/>
<Smashable Name="SIGN_Direction_TJunction_04"/>
<Smashable Name="SIGN_Direction_TJunction_05"/>
<Smashable Name="SIGN_Direction_TJunction_06"/>
<Smashable Name="SIGN_Direction_TJunction_07"/>
<Smashable Name="SIGN_Direction_TJunction_08"/>
<Smashable Name="SIGN_Direction_TJunction_09"/>
<Smashable Name="SIGN_Direction_TJunction_10"/>
<Smashable Name="SIGN_Direction_TJunction_11"/>
<Smashable Name="SIGN_Direction_TJunction_12"/>
<Smashable Name="SIGN_Direction_TJunction_13"/>
<Smashable Name="SIGN_Direction_TJunction_14"/>
<Smashable Name="SIGN_Direction_TJunction_15"/>
<Smashable Name="SIGN_Direction_TJunction_16"/>
<Smashable Name="SIGN_Direction_TJunction_17"/>
<Smashable Name="SIGN_Direction_TJunction_18"/>
<Smashable Name="SIGN_Direction_TJunction_19"/>
<Smashable Name="SIGN_Direction_TJunction_20"/>
<Smashable Name="SIGN_Direction_TJunction_21"/>
<Smashable Name="SIGN_Direction_TJunction_22"/>
<Smashable Name="SIGN_Direction_TJunction_23"/>
<Smashable Name="SIGN_Direction_TJunction_24"/>
<Smashable Name="SIGN_Direction_TJunction_25"/>
<Smashable Name="SIGN_Direction_TJunction_26"/>
<Smashable Name="SIGN_Direction_TJunction_27"/>
<Smashable Name="SIGN_Direction_TJunction_28"/>
<Smashable Name="SIGN_Direction_TJunction_29"/>
<Smashable Name="SIGN_Direction_SignPost"/>
<Smashable Name="SIGN_Direction_SignPost_01"/>
<Smashable Name="SIGN_Direction_SignPost_02"/>
<Smashable Name="SIGN_Direction_SignPost_03"/>
<Smashable Name="SIGN_Direction_SignPost_04"/>
<Smashable Name="SIGN_Direction_SignPost_05"/>
<Smashable Name="SIGN_Direction_SignPost_06"/>
<Smashable Name="SIGN_Direction_SignPost_07"/>
<Smashable Name="SIGN_Direction_SignPost_08"/>
<Smashable Name="SIGN_Direction_SignPost_09"/>
<Smashable Name="SIGN_Direction_SignPost_10"/>
<Smashable Name="SIGN_Direction_SignPost_11"/>
<Smashable Name="SIGN_Direction_SignPost_12"/>
<Smashable Name="SIGN_Direction_SignPost_13"/>
<Smashable Name="SIGN_Direction_SignPost_14"/>
<Smashable Name="SIGN_Direction_SignPost_15"/>
<Smashable Name="PROP_Railway_SignalLights_01"/>
<Smashable Name="Prop_Industrial_LobsterPot_01_Stack"/>
<Smashable Name="PROP_Table_Wooden_04"/>
<Smashable Name="PROP_Table_Wooden_03"/>
<Smashable Name="PROP_Table_Metal_01"/>
<Smashable Name="PROP_Chair_Metal_01"/>
<Smashable Name="GPLY_Trailblazer_Chevron_Right"/>
<Smashable Name="GPLY_Trailblazer_Chevron_Left"/>
<Smashable Name="SGN_GBL_TRAFFIC_CHEVRONLEFT_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_CHEVRONRIGHT_A"/>
<Smashable Name="GPY_RAC_CHEVRON_LEFT_01_A"/>
<Smashable Name="GPY_RAC_CHEVRON_RIGHT_01_A"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_D"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_I"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_J"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_K"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_01_L"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_F"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_H"/>
<Smashable Name="SGN_GBL_DIRECTION_JUNCTION_03_K"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_A"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_B"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_01_A"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_01_B"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_01_C"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_01_D"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_01_E"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_01_F"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_E"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_H"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_J"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_K"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_N"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_O"/>
<Smashable Name="SGN_GBL_DIRECTION_PLACENAME_02_P"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_A"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_B"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_C"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_D"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_E"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_F"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_G"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_H"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_I"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_J"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_K"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_L"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_M"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_N"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_O"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_P"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_Q"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_R"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_S"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_T"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_U"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_V"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_W"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_X"/>
<Smashable Name="SGN_GBL_DIRECTION_THREEWAY_01_Y"/>
<Smashable Name="SGN_GBL_ROADWORK_AHEAD_A"/>
<Smashable Name="SGN_GBL_ROADWORK_SANDBAG_A"/>
<Smashable Name="SGN_GBL_ROADWORK_STRIPE_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_EXITLEFT_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_EXITRIGHT_A"/>
<Smashable Name="GPY_GBL_TRAILBLAZER_CHEVRON_LEFT_01_A"/>
<Smashable Name="SGN_GBL_ROADWORK_DANGER_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Metal/" Event="IMP_Smash_Metal_Sign_Sml">
<Smashable Name="SIGN_Location_Misc_Quarry_01"/>
<Smashable Name="SIGN_Location_Misc_Quarry_02"/>
<Smashable Name="PROP_Chair_Stool_01"/>
<Smashable Name="SIGN_Direction_Road_01"/>
<Smashable Name="SIGN_Direction_Road_02"/>
<Smashable Name="SIGN_Direction_Road_03"/>
<Smashable Name="SIGN_Direction_Road_04"/>
<Smashable Name="SIGN_Direction_Road_05"/>
<Smashable Name="SIGN_Direction_Road_06"/>
<Smashable Name="SIGN_Direction_Road_07"/>
<Smashable Name="SIGN_Direction_Road_08"/>
<Smashable Name="SIGN_Direction_Road_09"/>
<Smashable Name="SIGN_Direction_Road_10"/>
<Smashable Name="SIGN_Direction_Road_11"/>
<Smashable Name="SIGN_Direction_Road_12"/>
<Smashable Name="SIGN_Direction_Road_13"/>
<Smashable Name="SIGN_Direction_Road_14"/>
<Smashable Name="SIGN_Direction_Road_15"/>
<Smashable Name="sgn_gbl_traffic_landslide_a"/>
<Smashable Name="sgn_gbl_roadwork_100m_a"/>
<Smashable Name="sgn_gbl_traffic_curveleft_a"/>
<Smashable Name="sgn_gbl_traffic_curveright_a"/>
<Smashable Name="sgn_gbl_traffic_tjunctright_a"/>
<Smashable Name="sgn_gbl_traffic_tjunctleft_a"/>
<Smashable Name="sgn_gbl_traffic_chevron_a"/>
<Smashable Name="sgn_gbl_traffic_tjunctahead_a"/>
<Smashable Name="SGN_GBL_TRAFFIC_STRIPE_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_STRIPE_B"/>
<Smashable Name="SGN_GBL_SPEED_40_A"/>
<Smashable Name="SGN_GBL_SPEED_50_A"/>
<Smashable Name="SGN_GBL_SPEED_70_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_BENDS_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_CATTLE_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_CROSSROADS_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_DIP_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_GIVEWAY_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_NOPARKING_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_PARKING_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_PEDCROSSING_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_RAILCROSSING_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_ROUNDABOUT_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_SLIPPERY_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_STOP_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_CHEVRON_L_A"/>
<Smashable Name="SGN_GBL_TRAFFIC_CHEVRON_R_A"/>
<Smashable Name="RAC_ChevronLeft"/>
<Smashable Name="Sign_PlayerHomes_ForSale_01"/>
</BreakEvent>
<!--Plastic-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Dense_Lrg">
<Smashable Name="PRP_GBL_BOAT_FISHING_01_A"/>
<Smashable Name="PRP_FST_MISC_PORTALOO_A"/>
<Smashable Name="PRP_GBL_BIN_DUMPSTER_01_A"/>
<Smashable Name="PRP_RUR_MISC_CRATESTACK_01_A"/>
<Smashable Name="FEST_Portaloo"/>
<Smashable Name="PRP_ECO_BOAT_01_A"/>
<Smashable Name="prp_eco_boat_01_a_BOB"/>
<Smashable Name="PRP_ECO_BOAT_02_A"/>
<Smashable Name="PRP_ECO_BOAT_02_A_BOB"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Dense_Med">
<Smashable Name="PRP_GBL_TRAFFIC_CONE_01_A"/>
<Smashable Name="PRP_WCO_BEACH_SURFBOARD_A"/>
<Smashable Name="PRP_CTY_BIN_SINGLE_01_A"/>
<Smashable Name="PRP_GBL_BIN_WHEELIE_01_A"/>
<Smashable Name="PRP_GBL_CON_BOX_PLASTIC_01_A"/>
<Smashable Name="PRP_GBL_CON_BOX_PLASTIC_01_B"/>
<Smashable Name="PRP_GBL_IND_DRUM_PLASTIC_A"/>
<Smashable Name="PRP_GBL_BOLLARD_TRAFFIC_01_A"/>
<Smashable Name="PRP_GBL_WHEELIE_BIN_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Dense_Sml">
<Smashable Name="PRP_WCO_BEACH_BOOGIE_BOARD_A"/>
<Smashable Name="PRP_GBL_TABLE_PLASTIC_01_A"/>
<Smashable Name="PRP_RUR_IND_CONTAINER_01_A"/>
<Smashable Name="PRP_RUR_IND_CONTAINER_02_A"/>
<Smashable Name="PRP_WCO_CHAIR_PLASTIC_A"/>
<Smashable Name="PRP_GBL_CON_BOX_PLASTIC_02_A"/>
<Smashable Name="PRP_GBL_CON_BOX_PLASTIC_02_B"/>
<Smashable Name="PRP_WCO_BEACH_ICEBOX_A"/>
<Smashable Name="PRP_GBL_CON_WATERBOTTLE_01_A"/>
<Smashable Name="PRP_GBL_MISC_CRATE_01_A"/>
<Smashable Name="PROP_Table_Plastic_01_A"/>
<Smashable Name="PROP_Traffic_Cone_Light_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Plastic/" Event="IMP_Smash_Plastic_Rod_Med">
<Smashable Name="PRP_WCO_BEACH_FLAG_A"/>
</BreakEvent>
<!--Rubber-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Rubber/" Event="IMP_Smash_Rubber_Lrg">
<Smashable Name="PRP_WCO_SPORT_BEACHBALL_A"/>
<Smashable Name="PRP_SDE_OFFROAD_INFLATABLE_A"/>
<Smashable Name="PRP_GBL_OFFROAD_TYRESTACK_01_A"/>
<Smashable Name="PRP_GBL_OFFROAD_TYRESTACK_01_B"/>
<Smashable Name="PRP_GBL_RACE_TYRE_STACK_01_A"/>
<Smashable Name="PRP_GBL_OFFROAD_TYRE_01_A"/>
<Smashable Name="PRP_GBL_OFFROAD_TYRE_01_B"/>
<Smashable Name="PROP_Farm_Tyre_01"/>
<Smashable Name="PRP_RUR_FRM_TYRE_01_A"/>
<Smashable Name="PRP_WCO_SPORT_BEACHBALL"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Rubber/" Event="IMP_Smash_Rubber_Med">
<Smashable Name="PRP_WCO_BEACH_BANANABOAT_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Rubber/" Event="IMP_Smash_Rubber_Sml">
<Smashable Name="PRP_WCO_BEACH_INFLATABLE_A"/>
<Smashable Name="PRP_WCO_SPORT_VOLLEYBALL_A"/>
<Smashable Name="PRP_GBL_SPORT_FOOTBALL_01_A"/>
</BreakEvent>
<!--Sand-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Sand/" Event="IMP_Smash_Sand_Pile_Med">
<Smashable Name=""/>
</BreakEvent>
<!--Snow-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Snow/" Event="IMP_Smash_Snow_Pile_Med">
<Smashable Name="GEN_OBJ_Prop_Snowmound"/>
</BreakEvent>
<!--Stone-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Break_Lrg">
<Smashable Name="PROP_LDE_FOUNDATION_STONE_DRY_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Dense_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Dense_Med">
<Smashable Name="roc_lde_boulder_smash_a"/>
<Smashable Name="roc_lde_boulder_smash_b"/>
<Smashable Name="ROC_ECO_BOULDER_SMASH_A"/>
<Smashable Name="ROC_GBL_BOULDER_SMASH_WHITE_BOARDER_A"/>
<Smashable Name="ROC_GBL_BOULDER_SMASH_WHITE_BOARDER_B"/>
<Smashable Name="ROC_GBL_BOULDER_SMASH_WHITE_BOARDER_D"/>
<Smashable Name="ROC_GBL_BOULDER_SMASH_WHITE_BOARDER_E"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_A"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_B"/>
<Smashable Name="ROC_WCO_BOULDER_SMASH_C"/>
<Smashable Name="ROC_WCO_BOULDER_SMASH_D"/>
<Smashable Name="ROC_VOL_DRY_BOULDER_SMASH_A"/>
<Smashable Name="ROC_VOL_DRY_BOULDER_SMASH_B"/>
<Smashable Name="ROC_FAM_BOULDER_SMASH_A"/>
<Smashable Name="ROC_FAM_BOULDER_SMASH_B"/>
<Smashable Name="ROC_GBL_BOULDER_SMASH_D"/>
<Smashable Name="ROC_LDE_BOULDER_SMASH_BOARDER_A"/>
<Smashable Name="ROC_CAN_BOULDER_STATIC_A"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_SNOW_A"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_SNOW_B"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_SNOW_C"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_SNOW_D"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_SNOW_E"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_SNOW_F"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Dense_Sml">
<Smashable Name="roc_lde_boulder_smash_c"/>
<Smashable Name="roc_lde_boulder_smash_d"/>
<Smashable Name="ROC_ECO_BOULDER_SMASH_B"/>
<Smashable Name="roc_gbl_boulder_smash_white_boarder_c"/>
<Smashable Name="roc_gbl_boulder_smash_white_boarder_f"/>
<Smashable Name="ROC_VOL_BOULDER_SMASH_C"/>
<Smashable Name="ROC_WCO_BOULDER_SMASH_A"/>
<Smashable Name="ROC_WCO_BOULDER_SMASH_B"/>
<Smashable Name="ROC_VOL_DRY_BOULDER_SMASH_C"/>
<Smashable Name="ROC_FAM_BOULDER_SMASH_C"/>
<Smashable Name="ROC_FAM_BOULDER_SMASH_D"/>
<Smashable Name="ROC_LDE_BOULDER_SMASH_BOARDER_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Stone/" Event="IMP_Smash_Stone_Pile_Med">
<Smashable Name="ROC_VOL_VENTS"/>
<Smashable Name=""/>
</BreakEvent>
<!--Tree & Plant-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Tree & Plant/" Event="IMP_Smash_Tree_Plant_Lrg">
<Smashable Name="TRE_LDE_CACTUS_ELEPHANT_A"/>
<Smashable Name="TRE_LDE_CACTUS_ELEPHANT_B"/>
<Smashable Name="TRE_LDE_CACTUS_ELEPHANT_C"/>
<Smashable Name="TRE_LDE_CACTUS_ELEPHANT_D"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Tree & Plant/" Event="IMP_Smash_Tree_Plant_Med">
<Smashable Name="TRE_LDE_CACTUS_ELEPHANT_E"/>
<Smashable Name="TRE_HIL_PRICKLYPEAR_A"/>
<Smashable Name="TRE_HIL_PRICKLYPEAR_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Tree & Plant/" Event="IMP_Smash_Tree_Plant_Sml">
<Smashable Name="GCR_LDE_CACTUS_CLAVELLINA_A"/>
<Smashable Name="GCR_LDE_CACTUS_CLAVELLINA_B"/>
<Smashable Name="GCR_LDE_CLAVELLINA_A"/>
<Smashable Name="GCR_LDE_CLAVELLINA_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Tree & Plant/" Event="IMP_Smash_Tree_Wood_Lrg">
<Smashable Name="TRE_LDE_BOOJUM_A"/>
<Smashable Name="TRE_LDE_PALM_FAN_A"/>
<Smashable Name="TRE_LDE_PALM_FAN_C"/>
<Smashable Name="TRE_LDE_BOOJUM_B"/>
<Smashable Name="TRE_LDE_BOOJUM_C"/>
<Smashable Name="TRE_LDE_BOOJUM_D"/>
<Smashable Name="TRE_LDE_BOOJUM_E"/>
<Smashable Name="TRE_ECO_PALM_COCONUT_A"/>
<Smashable Name="TRE_ECO_PALM_COCONUT_B"/>
<Smashable Name="TRE_ECO_PALM_COCONUT_D"/>
<Smashable Name="TRE_SWP_MANGROVE_A"/>
<Smashable Name="TRE_SWP_MANGROVE_B"/>
<Smashable Name="TRE_SWP_MANGROVE_C"/>
<Smashable Name="TRE_JGL_BANANA_B"/>
<Smashable Name="TRE_JGL_BROADLEAF_A"/>
<Smashable Name="TRE_JGL_BROADLEAF_B"/>
<Smashable Name="TRE_JGL_BROADLEAF_C"/>
<Smashable Name="TRE_HIL_OAK_A"/>
<Smashable Name="TRE_HIL_OAK_B"/>
<Smashable Name="TRE_GUA_TOPIARY_B"/>
<Smashable Name="TRE_GUA_GNARL_A"/>
<Smashable Name="TRE_GUA_GNARL_B"/>
<Smashable Name="TRE_CAN_GNARL_A"/>
<Smashable Name="TRE_CAN_GNARL_B"/>
<Smashable Name="TRE_CAN_GNARL_C"/>
<Smashable Name="TRE_CAN_GNARL_D"/>
<Smashable Name="TRE_CAN_GNARL_E"/>
<Smashable Name="TRE_CAN_GNARL_F"/>
<Smashable Name="TRE_CAN_PINE_C"/>
<Smashable Name="TRE_CAN_PINE_E"/>
<Smashable Name="TRE_ECO_MANGROVE_A"/>
<Smashable Name="TRE_ECO_MANGROVE_B"/>
<Smashable Name="TRE_LDE_BOOJUM_A0"/>
<Smashable Name="TRE_LDE_PALM_FAN_F"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Tree & Plant/" Event="IMP_Smash_Tree_Wood_Med">
<Smashable Name="TRE_LDE_PALM_FAN_B"/>
<Smashable Name="TRE_LDE_PALM_FAN_E"/>
<Smashable Name="TRE_ECO_MANGROVE_WHITE_A"/>
<Smashable Name="TRE_ECO_MANGROVE_WHITE_B"/>
<Smashable Name="TRE_ECO_PLANTED_A"/>
<Smashable Name="TRE_SWP_MANGROVE_D"/>
<Smashable Name="TRE_SWP_MANGROVE_E"/>
<Smashable Name="TRE_JGL_BANANA_A"/>
<Smashable Name="TRE_JGL_BROADLEAF_D"/>
<Smashable Name="TRE_JGL_PINNATE_A"/>
<Smashable Name="TRE_JGL_PINNATE_B"/>
<Smashable Name="TRE_HIL_OAK_C"/>
<Smashable Name="TRE_GUA_TOPIARY_A"/>
<Smashable Name="TRE_GUA_TOPIARY_C"/>
<Smashable Name="TRE_GUA_TOPIARY_D"/>
<Smashable Name="TRE_GUA_GNARL_C"/>
<Smashable Name="TRE_GUA_GNARL_D"/>
<Smashable Name="TRE_CAN_PINE_A"/>
<Smashable Name="TRE_CAN_PINE_B"/>
<Smashable Name="TRE_ECO_PALM_COCONUT_C"/>
<Smashable Name="TRE_JGL_BANANA_C"/>
<Smashable Name="TRE_LDE_PALM_FAN_D"/>
<Smashable Name="TRE_HIL_OAK_D"/>
<Smashable Name="PRP_SWP_DEBRIS_TREE_01_A"/>
<Smashable Name="TRE_ECO_MANGROVE_C"/>
<Smashable Name="TRE_SWP_MANGROVE_ROOT_A"/>
<Smashable Name="TRE_SWP_MANGROVE_ROOT_B"/>
<Smashable Name="TRE_SPW_MANGROVE_ROOT_B"/>
<Smashable Name="BAR_RUR_FENCE_CORRUGATED_01_POST_A"/>
<Smashable Name="TRE_CAN_PINE_D"/>
<Smashable Name="PRP_ECO_BEACH_PARASOL_THATCH_01_A"/>
<Smashable Name="PRP_ECO_BEACH_PARASOL_THATCH_01_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Tree & Plant/" Event="IMP_Smash_Tree_Wood_Sml">
<Smashable Name="TRE_LDE_MESQUITE_A"/>
<Smashable Name="TRE_ECO_MANGROVE_WHITE_C"/>
<Smashable Name="TRE_ECO_PLANTED_B"/>
<Smashable Name="TRE_JGL_PINNATE_C"/>
<Smashable Name="PRP_RUR_FRM_CANE_A"/>
<Smashable Name="PRP_SWP_DEBRIS_TREE_02_A"/>
</BreakEvent>
<!--Wood-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Break_Lrg">
<Smashable Name="BLD_ECO_BEACH_CAFE_01_B"/>
<Smashable Name="BARR_Gate_Wodden_01"/>
<Smashable Name="BARR_Gate_Wodden_01_A"/>
<Smashable Name="BARR_Gate_Wooden_01"/>
<Smashable Name="BARR_Gate_Wooden_01_A"/>
<Smashable Name="BARR_Gate_Wooden_02"/>
<Smashable Name="BARR_Gate_Wooden_03"/>
<Smashable Name="BARR_Gate_Wooden_05"/>
<Smashable Name="BARR_Gate_Farm_01_Wooden"/>
<Smashable Name="BARR_Gate_Farm_01_Wooden_A"/>
<Smashable Name="FEST_Structure_VIPChillout"/>
<Smashable Name="PROP_Flower_Planter_01"/>
<Smashable Name="PROP_Industrial_Palette_01_Stack"/>
<Smashable Name="PROP_Industrial_Crate_01"/>
<Smashable Name="PROP_Misc_HayWainCart_01"/>
<Smashable Name="PROP_Misc_InformationBoard_01"/>
<Smashable Name="BLDG_Outbuilding_Shed_01"/>
<Smashable Name="PRP_ECO_STALL_BEACHDIVE_A"/>
<Smashable Name="BLD_WCO_BEACH_HUT_A"/>
<Smashable Name="BAR_RUR_GATE_WOOD_08_A"/>
<Smashable Name="BLD_SDE_BEACH_SHELTER_01_A"/>
<Smashable Name="PRP_CTY_STALL_FLOWERS_A"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_A"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_B"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_C"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_D"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_E"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_F"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_G"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_H"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_I"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_J"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_K"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_L"/>
<Smashable Name="SGN_GBL_BILLBOARD_01_M"/>
<Smashable Name="SGN_GBL_BILLBOARD_WOODEN_01_A"/>
<Smashable Name="SGN_GBL_BILLBOARD_WOODEN_01_B"/>
<Smashable Name="SGN_GBL_BILLBOARD_WOODEN_01_C"/>
<Smashable Name="PRP_RUR_FARM_CART_A"/>
<Smashable Name="PRP_RUR_STALL_CRAFT_02_A"/>
<Smashable Name="BLD_LDE_HUT_THATCH_DRY_A"/>
<Smashable Name="PRP_RUR_STALL_CRAFT_02"/>
<Smashable Name="PRP_RUR_STALL_CRAFT_03"/>
<Smashable Name="GPY_GBL_TREASURE_CHEST_A"/>
<Smashable Name="PRP_GBL_CON_BOX_WOOD_02_A"/>
<Smashable Name="SGN_ECO_SHOP_HOTEL_A"/>
<Smashable Name="SGN_ECO_SHOP_MULTI_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Break_Med">
<Smashable Name="PRP_COA_HOTEL_CHAIR_A"/>
<Smashable Name="PRP_ECO_BEACH_LOUNGER_02_A"/>
<Smashable Name="PRP_ECO_CHAIR_WOOD_01_A"/>
<Smashable Name="PRP_RUR_FRM_LADDER_A"/>
<Smashable Name="PRP_RUR_FRM_LADDER"/>
<Smashable Name="PROP_Bin_Wooden_01"/>
<Smashable Name="PROP_Flower_Planter_02"/>
<Smashable Name="PROP_Industrial_Palette_01_Single"/>
<Smashable Name="PROP_Wire_Drum_01"/>
<Smashable Name="PRP_GBL_CON_BOX_WOOD_01_A"/>
<Smashable Name="PRP_GBL_CON_BOX_WOOD_01_B"/>
<Smashable Name="PRP_GBL_TABLE_WOODEN_01_A"/>
<Smashable Name="PRP_GBL_TABLE_PICNIC_01_A"/>
<Smashable Name="PRP_RUR_IND_WIRESPOOL_01_A"/>
<Smashable Name="PRP_SWP_DEBRIS_LOGS_01_A"/>
<Smashable Name="PRP_SWP_DEBRIS_LOGS_02_A"/>
<Smashable Name="PRP_SWP_DEBRIS_LOGS_01_B"/>
<Smashable Name="PRP_SWP_DEBRIS_LOGS_01_C"/>
<Smashable Name="BAR_RUR_GATE_WOOD_02_A"/>
<Smashable Name="BAR_RUR_GATE_WOOD_05_A"/>
<Smashable Name="PRP_RUR_IND_PALETTE_SINGLE_01_A"/>
<Smashable Name="BAR_LDE_FENCE_STICK_A"/>
<Smashable Name="BAR_LDE_FENCE_STICK_B"/>
<Smashable Name="PRP_RUR_IND_PALETTE_STACK_01_A"/>
<Smashable Name="PRP_RUR_STALL_CRAFT_03_A"/>
<Smashable Name="SGN_ECO_SHOP_MULTI_A"/>
<Smashable Name="PRP_RUR_IND_CRATE_01_A"/>
<Smashable Name="SGN_ECO_SHOP_SIGN_BANNER_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Break_Sml">
<Smashable Name="PRP_GBL_FRN_CHAIR_CAFE_01_A"/>
<Smashable Name="SGN_ECO_SHOP_ABOARD_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_01_A"/>
<Smashable Name="PROP_Shop_ABoard_01"/>
<Smashable Name="PROP_Shop_ABoard_02"/>
<Smashable Name="PROP_Shop_ABoard_03"/>
<Smashable Name="PROP_Sport_Cricket_Wicket_01"/>
<Smashable Name="PRP_GBL_FRN_TABLE_CAFE_03_A"/>
<Smashable Name="PRP_ECO_BIN_WOVEN_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_01_B"/>
<Smashable Name="BAR_RUR_FENCE_CANE_01_C"/>
<Smashable Name="SGN_WCO_SHOP_ABOARD_C"/>
<Smashable Name="BAR_RUR_FENCE_CANE_05_A"/>
<Smashable Name="PRP_GBL_CHAIR_WOODEN_A"/>
<Smashable Name="SGN_LDE_SHOP_SIGN_BANNER_B"/>
<Smashable Name="SGN_LDE_SHOP_SIGN_BANNER_A"/>
<Smashable Name="SGN_LDE_SHOP_SIGN_BANNER_D"/>
<Smashable Name="PRP_GBL_LIGHT_TIKITORCH_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Dense_Med">
<Smashable Name="PRP_ECO_BEACH_LOUNGER_01_A"/>
<Smashable Name="PROP_Bench_Wooden_01"/>
<Smashable Name="PROP_Bench_Wooden_02"/>
<Smashable Name="PROP_Bench_Wooden_03"/>
<Smashable Name="PROP_Bench_Wooden_04"/>
<Smashable Name="PROP_Industrial_WireSpool_01"/>
<Smashable Name="PROP_Table_Wooden_01"/>
<Smashable Name="PROP_BusStop_Shelter_02"/>
<Smashable Name="PROP_Boat_Fishing_01_A"/>
<Smashable Name="PROP_Boat_Fishing_01"/>
<Smashable Name="PROP_Boat_Fishing_02"/>
<Smashable Name="PROP_Boat_Lakes_01"/>
<Smashable Name="PROP_Boat_Rowing_01"/>
<Smashable Name="PRP_GBL_FRN_TABLE_CAFE_01_A"/>
<Smashable Name="SGN_ECO_BEACH_HANGING_A"/>
<Smashable Name="SGN_LDE_SHOP_SIGN_BANNER_C"/>
<Smashable Name="SGN_LDE_SHOP_SIGN_BANNER_E"/>
<Smashable Name="GPL_BOARD_CHECKPOINT_PROXIMITY_01_A"/>
<Smashable Name="PRP_FST_GARAGE_CRATE_A"/>
<Smashable Name="PRP_BRN_PALLET_01_A"/>
<Smashable Name="PRP_GBL_TABLE_WOODEN_03_A"/>
<Smashable Name="SGN_SDE_OFFROAD_BANNER_01_B"/>
<Smashable Name="SGN_SDE_OFFROAD_BANNER_01_C"/>
<Smashable Name="FEST_Box"/>
<Smashable Name="SGN_ECO_SHOP_SIGN_HANGING_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Gate_Lrg">
<Smashable Name="BAR_GBL_CONSTRUCTION_BOARD_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Gate_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Panel_Med">
<Smashable Name="SGN_SWP_TOURIST_INFOBOARD_A"/>
<Smashable Name="FEST_BoxSpeaker_01"/>
<Smashable Name="SGN_ECO_SHOP_SIGN_HANGING_B"/>
<Smashable Name="SGN_ECO_SHOP_SIGN_HANGING_D"/>
<Smashable Name="SGN_ECO_SHOP_SIGN_HANGING_E"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Lrg">
<Smashable Name="BARR_Gate_Farm_01_Post_Left"/>
<Smashable Name="BARR_Gate_Farm_01_Post_Right"/>
<Smashable Name="BARR_Rural_Groyne_01_Post_A"/>
<Smashable Name="BARR_Rural_Groyne_01_Post_B"/>
<Smashable Name="PROP_Pylon_Wooden_01"/>
<Smashable Name="PROP_Pylon_Wooden_01_A"/>
<Smashable Name="PROP_OffroadCentre_Logs"/>
<Smashable Name="PROP_Pylon_TelegraphPole_01"/>
<Smashable Name="PROP_Pylon_TelegraphPole_03"/>
<Smashable Name="PROP_Pylon_TelegraphPole_03_A"/>
<Smashable Name="PROP_Pylon_TelegraphPole_03_B"/>
<Smashable Name="PROP_Pylon_TelegraphPole_03_End"/>
<Smashable Name="PROP_WoodyDebris_Log_01"/>
<Smashable Name="SIGN_Business_Pub_01"/>
<Smashable Name="SIGN_Business_Pub_01b"/>
<Smashable Name="SIGN_Business_Pub_01c"/>
<Smashable Name="INFR_Jetty_Pole_01"/>
<Smashable Name="Prop_VikingShip_Mast_01"/>
<Smashable Name="Prop_VikingRib_01"/>
<Smashable Name="Prop_VikingRib_02"/>
<Smashable Name="Prop_VikingRib_03"/>
<Smashable Name="Prop_VikingRib_04"/>
<Smashable Name="Prop_VikingRib_05"/>
<Smashable Name="Prop_VikingShip_Wreck_03"/>
<Smashable Name="INF_SWP_BANKSUPPORT_02_POST_A"/>
<Smashable Name="INF_SWP_BANKSUPPORT_02_POST_B"/>
<Smashable Name="INF_SWP_BANKSUPPORT_02_POST_C"/>
<Smashable Name="INF_SWP_BANKSUPPORT_02_POST_D"/>
<Smashable Name="PRP_RUR_LIGHT_STREET_01_A"/>
<Smashable Name="PRP_RUR_LIGHT_STREET_01_B"/>
<Smashable Name="prp_gbl_pylon_wood_01_a"/>
<Smashable Name="prp_gbl_pylon_wood_02_b"/>
<Smashable Name="PRP_CTY_PYLON_02_A"/>
<Smashable Name="PRP_GBL_PYLON_WOOD_02_A"/>
<Smashable Name="SGN_ECO_SHOP_SIGN_HANGING_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Med">
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_A"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_B"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_C"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_D"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_E"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_F"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_G"/>
<Smashable Name="BLD_LDE_HUT_THATCH_POST_DRY_H"/>
<Smashable Name="BARR_Rural_Wire_01_Post"/>
<Smashable Name="BARR_Rural_Wire_01_Post_A"/>
<Smashable Name="BARR_Rural_Woodwire_01_Post"/>
<Smashable Name="BARR_Rural_Wooden_01_Post"/>
<Smashable Name="BARR_Rural_Wooden_01_Stile_Post"/>
<Smashable Name="BARR_Rural_Wooden_02_Post"/>
<Smashable Name="GPLY_PlayerHouse_ForSale"/>
<Smashable Name="PROP_Chair_Deck_01"/>
<Smashable Name="PROP_Table_Chairs_01"/>
<Smashable Name="PROP_Bollard_Wooden_01"/>
<Smashable Name="PROP_Bollard_Wooden_02"/>
<Smashable Name="PROP_BusStop_Sign_01"/>
<Smashable Name="BARR_Park_Wooden_01_Post"/>
<Smashable Name="BARR_Park_Wooden_02_Post"/>
<Smashable Name="SIGN_Direction_Pedestrian_01"/>
<Smashable Name="SIGN_Direction_Pedestrian_01_A"/>
<Smashable Name="SIGN_Direction_Pedestrian_01_B"/>
<Smashable Name="SIGN_Direction_Pedestrian_01_C"/>
<Smashable Name="PROP_Misc_Parasol_01"/>
<Smashable Name="PROP_Misc_Parasol_01_Collapsed"/>
<Smashable Name="PROP_Misc_LifeRingStand_01"/>
<Smashable Name="LD_PROP_wire_wheel_01"/>
<Smashable Name="SIGN_Business_Hotel_01"/>
<Smashable Name="SIGN_Business_Hotel_02"/>
<Smashable Name="SIGN_Business_Hotel_03"/>
<Smashable Name="SIGN_Business_Hotel_04"/>
<Smashable Name="SIGN_Business_Hotel_05"/>
<Smashable Name="SIGN_Business_Hotel_06"/>
<Smashable Name="Prop_VikingShip_Wreck_02"/>
<Smashable Name="BARR_Savage_Wooden_01_Post"/>
<Smashable Name="BARR_Fence_Wooden_02_Post"/>
<Smashable Name="SGN_ECO_BEACH_PLAYA_A"/>
<Smashable Name="BAR_RUR_FENCE_WIRE_01_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_WIRE_01_POST_B"/>
<Smashable Name="BAR_ECO_BEACH_POST_01_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_03_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_03_POST_B"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_05_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_05_POST_A"/>
<Smashable Name="bar_eco_beach_fence_01_post_a"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_07_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_WIRE_04_POST_A"/>
<Smashable Name="BAR_ECO_BEACH_FENCE_POST_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Sml">
<Smashable Name="BARR_Park_Wooden_03_Post"/>
<Smashable Name="BARR_Rural_Beach_01_Post"/>
<Smashable Name="BARR_Urban_Wooden_01_Post"/>
<Smashable Name="SIGN_Location_Road_01"/>
<Smashable Name="SIGN_Location_Road_02"/>
<Smashable Name="SIGN_Location_Road_03"/>
<Smashable Name="SIGN_Location_Road_04"/>
<Smashable Name="SIGN_Location_Road_05"/>
<Smashable Name="SIGN_Location_Road_06"/>
<Smashable Name="SIGN_Location_Road_07"/>
<Smashable Name="SIGN_Location_Road_08"/>
<Smashable Name="SIGN_Location_Road_09"/>
<Smashable Name="SIGN_Location_Road_10"/>
<Smashable Name="SIGN_Location_Road_11"/>
<Smashable Name="SIGN_Location_Road_12"/>
<Smashable Name="SIGN_Location_Road_13"/>
<Smashable Name="SIGN_Location_Road_14"/>
<Smashable Name="SIGN_Location_Road_15"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_08_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_09_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_01_POST_A"/>
<Smashable Name="BAR_RUR_FENCE_WIRE_03_POST_A"/>
<Smashable Name="BAR_LDE_FENCE_STICK_POST_A"/>
<Smashable Name="BAR_LDE_FENCE_STICK_POST_B"/>
<Smashable Name="PRP_GBL_MISC_BRUSH_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pile_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Rod_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Sign_Med">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Wire_Med">
<Smashable Name="BAR_RUR_FENCE_WIRE_04_A"/>
<Smashable Name="bar_rur_fence_wire_03_a"/>
<Smashable Name="bar_rur_fence_wire_03_b"/>
<Smashable Name="bar_rur_fence_wire_03_c"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Wire_Sml">
<Smashable Name="BAR_RUR_FENCE_WIRE_01_A"/>
<Smashable Name="BAR_RUR_FENCE_WIRE_01_B"/>
<Smashable Name="BAR_RUR_FENCE_WIRE_01_C"/>
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/" Event="IMP_Smash_Wood_Box_Med_RewardBoard">
<Smashable Name="GPLY_BonusBoard_01"/>
<Smashable Name="GPLY_BonusBoard_02"/>
<Smashable Name="GPLY_BonusBoard_03"/>
<Smashable Name="GPLY_BonusBoard_04"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_A"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_B"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_C"/>
<Smashable Name="GPY_GBL_BONUSBOARD_01_D"/>
<Smashable Name="GPLY_Aboard"/>
<Smashable Name="GPY_GBL_STRY_BONUSBOARD_CAUTION_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fence_Planks">
<Smashable Name="PROP_Misc_TreeGuard_01"/>
<Smashable Name="PROP_Viking_Shield_01"/>
<Smashable Name="PROP_Viking_Shield_02"/>
<Smashable Name="PROP_Viking_Shield_03"/>
<Smashable Name="PROP_Viking_Shield_04"/>
<Smashable Name="PROP_Viking_Shield_05"/>
<Smashable Name="BAR_ECO_BEACH_FENCE_01_A"/>
<Smashable Name="BAR_ECO_BEACH_FENCE_01_B"/>
<Smashable Name="BAR_ECO_BEACH_FENCE_01_C"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_08_A"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_08_B"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_09_A"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_09_B"/>
<Smashable Name="BAR_LDE_URBN_WALL_04_A"/>
<Smashable Name="BAR_LDE_URBN_WALL_04_B"/>
<Smashable Name="BAR_LDE_URBN_WALL_04_C"/>
<Smashable Name="BAR_RUR_FENCE_CANE_03_A"/>
<Smashable Name="BAR_RUR_FENCE_CANE_03_B"/>
<Smashable Name="BAR_RUR_FENCE_CANE_03_C"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_05_A"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_05_B"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_05_C"/>
<Smashable Name="BAR_RUR_FENCE_CANE_05_B"/>
<Smashable Name="BAR_RUR_FENCE_CANE_05_C"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_07_A"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_07_B"/>
<Smashable Name="BAR_RUR_FENCE_WOOD_07_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fence_Planks_Heavy">
<Smashable Name="BARR_Gates_CarPark_01"/>
<Smashable Name="BARR_Rural_Wooden_01_Fence"/>
<Smashable Name="BARR_Rural_Wooden_01_Fence_A"/>
<Smashable Name="BARR_Rural_Wooden_01_Stile"/>
<Smashable Name="BARR_Rural_Wooden_02_Fence"/>
<Smashable Name="BARR_Rural_Wooden_02_Fence_A"/>
<Smashable Name="BARR_Urban_Wooden_01_Fence"/>
<Smashable Name="BARR_Urban_Wooden_01_Fence_A"/>
<Smashable Name="BARR_Urban_Wooden_02_Fence"/>
<Smashable Name="prop_misc_waterwheel_01"/>
<Smashable Name="BARR_Rural_Groyne_01_Fence_A"/>
<Smashable Name="BARR_Rural_Groyne_01_Fence_B"/>
<Smashable Name="BARR_Rural_Groyne_01_Fence_C"/>
<Smashable Name="PROP_Table_Picnic_01"/>
<Smashable Name="PROP_Table_Picnic_02"/>
<Smashable Name="Prop_VikingShip_Debris_01"/>
<Smashable Name="Prop_VikingShip_Wreck_01_Smashable"/>
<Smashable Name="Prop_VikingShip_Wreck_03_Smashable"/>
<Smashable Name="bar_rur_wooden_fence_01_a"/>
<Smashable Name="INF_SWP_BANKSUPPORT_01_A"/>
<Smashable Name="INF_SWP_BANKSUPPORT_01_B"/>
<Smashable Name="BAR_RUR_GATE_WOOD_04_A"/>
<Smashable Name="BAR_RUR_GATE_WOOD_06_A"/>
<Smashable Name="BAR_GBL_TMPL_FENCE_01_A"/>
<Smashable Name="BAR_GBL_TMPL_FENCE_01_B"/>
<Smashable Name="BAR_GBL_TMPL_FENCE_01_C"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Fence_Poles">
<Smashable Name="BARR_Park_Wooden_01_Fence"/>
<Smashable Name="BARR_Park_Wooden_01_Fence_A"/>
<Smashable Name="BARR_Park_Wooden_02_Fence"/>
<Smashable Name="BARR_Park_Wooden_02_Fence_A"/>
<Smashable Name="BARR_Park_Wooden_02_Left"/>
<Smashable Name="BARR_Park_Wooden_02_Right"/>
<Smashable Name="BARR_Park_Wooden_03_Fence"/>
<Smashable Name="BARR_Park_Wooden_03_Fence_A"/>
<Smashable Name="BARR_Park_Wooden_03_Left"/>
<Smashable Name="BARR_Park_Wooden_03_Right"/>
<Smashable Name="BARR_Rural_Beach_01_Fence"/>
<Smashable Name="BARR_Rural_Beach_01_Fence_A"/>
<Smashable Name="BARR_Rural_Beach_01_Fence_B"/>
<Smashable Name="BARR_Gate_Kissing_01"/>
<Smashable Name="BARR_Rural_Woodwire_01_Fence"/>
<Smashable Name="BARR_Rural_Woodwire_01_Fence_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Wood/" Event="IMP_Smash_Wood_Pole_Narrow">
<Smashable Name="PROP_Traffic_SnowPole_01"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_PDLC1/" Event="IMP_Smash_VK_CH">
<Smashable Name="PROP_Viking_Chest_01"/>
</BreakEvent>
<!--Mix Glass-Metal-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_GlassMetal_Mix_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_GlassMetal_Mix_Med">
<Smashable Name="PRP_GBL_LIGHT_ATTACH_03_A"/>
<Smashable Name="PRP_GBL_LIGHT_ATTACH_03_B"/>
<Smashable Name="PRP_GBL_LIGHT_SPOTLIGHT_SPIKE_A"/>
<Smashable Name="PRP_FST_LIGHT_NEON_A"/>
<Smashable Name="GPLY_Drag_StripLight"/>
<Smashable Name="PRP_RUR_LIGHT_GARDEN_01_A"/>
<Smashable Name="FEST_Spotlight_01"/>
</BreakEvent>
<!--Mix Glass-Wood-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_GlassWood_Mix_Lrg">
<Smashable Name=""/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_GlassWood_Mix_Med">
<Smashable Name=""/>
</BreakEvent>
<!--Mix Wood-Metal-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_WoodMetal_Mix_Lrg">
<Smashable Name="PRP_RUR_FARM_TRAILER_01_A"/>
<Smashable Name="PRP_RUR_FRM_TRAILER_02_A"/>
<Smashable Name="PRP_CTY_STALL_FOOD_A"/>
<Smashable Name="PRP_CTY_STALL_TOURIST_A"/>
<Smashable Name="PROP_Farm_Trailer_02"/>
<Smashable Name="PROP_Farm_Trough_01"/>
<Smashable Name="PRP_RUR_FRM_TRAILER_01_A"/>
<Smashable Name="PRP_RUR_FARM_TRAILER_B"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_WoodMetal_Mix_Sml">
<Smashable Name=""/>
</BreakEvent>
<!--Mix Fabric-Metal-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_FabricMetal_Mix_Med">
<Smashable Name="PRP_GBL_FRN_PARASOL_03_A"/>
<Smashable Name="PRP_WCO_CHAIR_LOUNGE_A"/>
<Smashable Name="PROP_Misc_Parasol_02"/>
<Smashable Name="PROP_Misc_Parasol_02_A"/>
<Smashable Name="PROP_Misc_Parasol_03"/>
<Smashable Name="PRP_GBL_SPORT_FOOTBALL_GOAL_01_A"/>
<Smashable Name="PROP_Sport_Football_Goal_01"/>
<Smashable Name="BAR_CTY_URB_FENCE_CAFE_01_A"/>
<Smashable Name="BAR_CTY_URB_FENCE_CAFE_01_B"/>
<Smashable Name="BAR_CTY_URB_FENCE_CAFE_01_C"/>
<Smashable Name="BAR_CTY_URB_FENCE_CAFE_01_POST_A"/>
<Smashable Name="PRP_GBL_FRN_PARASOL_01_A"/>
<Smashable Name="PRP_GBL_FRN_PARASOL_02_A"/>
<Smashable Name="PRP_GBL_FRN_PARASOL_03_B"/>
<Smashable Name="SGN_GBL_BANNER_HFAME_A"/>
<Smashable Name="SGN_SDE_OFFROAD_BANNER_01_A"/>
<Smashable Name="PRP_GBL_FRN_PARASOL_01_B"/>
</BreakEvent>
<!--Mix Fabric-Wood-->
<BreakEvent Group="Master/Collisions/Collisions_Smash/Mixed/" Event="IMP_Smash_FabricWood_Mix_Med">
<Smashable Name="PRP_LDE_SHOP_CLOTHES_A"/>
</BreakEvent>
<!--Gameplay-->
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Pinata_Break">
<Smashable Name="GPY_GBL_PINATA_01_A"/>
<Smashable Name="GPY_GBL_PINATA_02_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_BowlPin_Dense">
<Smashable Name="GPY_RUR_STADIUM_BOWLPIN_01_A"/>
</BreakEvent>
<BreakEvent Group="Master/Collisions/Collisions_Gameplay/" Event="IMP_Smash_Box_Special">
<Smashable Name="prp_gbl_pbs_equipmentcase_02_a"/>
</BreakEvent>
<!--Scrape Markup-->
<!-- Defines the scrape event used when a scrape collision is detected -->
<ScrapeMappings>
<Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_Aluminium" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Aluminium"/>
<Scrape Collision="/Master/Collisions/Collisions_Car/IMP_Car_CarbonFibre" Scrape="/Master/Collisions/Collisions_Car/IMP_Car_Scrape_Carbonfibre"/>
</ScrapeMappings>
</CollisionData>