300 lines
41 KiB
XML
300 lines
41 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<placeable_events>
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<event_ids>
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<event_id index="1" name="EMT_3D_Music_Festival_Sml" inUse="True" />
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<event_id index="2" name="EMT_3D_Music_Festival_Med" inUse="True" />
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<event_id index="3" name="EMT_3D_Music_Festival_Lrg" inUse="True" />
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<event_id index="4" name="EMT_Crowd_Sml_Excited" inUse="True" />
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<event_id index="5" name="EMT_Water_Waves" inUse="True" />
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<event_id index="6" name="EMT_Water_Pier" inUse="True" />
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<event_id index="7" name="EMT_Water_Still" inUse="True" />
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<event_id index="8" name="EMT_Waterfall_Lrg" inUse="True" />
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<event_id index="9" name="EMT_Waterfall_Med" inUse="True" />
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<event_id index="10" name="EMT_Waterfall_Run" inUse="True" />
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<event_id index="11" name="EMT_Water_Wheel" inUse="True" />
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<event_id index="12" name="EMT_Water_Surf" inUse="True" />
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<event_id index="13" name="EMT_3D_Music_Gantry_PreRace" inUse="True" />
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<event_id index="14" name="EMT_Water_Still_Tunnel" inUse="True" />
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<event_id index="15" name="EMT_Water_Waves_Small" inUse="True" />
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<event_id index="16" name="EMT_Festival_1" inUse="True" />
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<event_id index="17" name="EMT_Festival_2" inUse="True" />
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<event_id index="18" name="EMT_Festival_3" inUse="True" />
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<event_id index="19" name="EMT_Festival_4" inUse="True" />
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<event_id index="20" name="EMT_Festival_5" inUse="True" />
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<event_id index="21" name="VFX_Fireworks_Bang" inUse="True" />
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<event_id index="22" name="EMT_3D_Music_Gantry_PostRace" inUse="True" />
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<event_id index="23" name="EMT_SkiLift" inUse="True" />
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<event_id index="24" name="EMT_IceLake" inUse="True" />
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<event_id index="25" name="EMT_Water_Pond" inUse="True" />
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<event_id index="26" name="EMT_Festival_Drums_Dist" inUse="True" />
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<event_id index="27" name="EMT_Water_River" inUse="True" />
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<event_id index="28" name="EMT_Water_River_Sml" inUse="True" />
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<event_id index="29" name="EMT_Barn_Cockerel" inUse="True" />
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<event_id index="30" name="EMT_Barn_Cows" inUse="True" />
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<event_id index="31" name="EMT_Water_Shore" inUse="True" />
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<event_id index="32" name="EMT_Island" inUse="True" />
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<event_id index="33" name="EMT_Castle_Cannon" inUse="True" />
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<event_id index="34" name="EMT_City_Train_Station" inUse="True" />
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<event_id index="35" name="EMT_Construction_Site_1" inUse="True" />
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<event_id index="36" name="EMT_Construction_Site_2" inUse="True" />
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<event_id index="37" name="EMT_Generator_Small" inUse="True" />
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<event_id index="38" name="EMT_Air_Vent" inUse="True" />
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<event_id index="39" name="EMT_Windmill" inUse="True" />
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<event_id index="40" name="EMT_Wind_Turbine" inUse="True" />
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<event_id index="41" name="EMT_Barn_Chickens" inUse="True" />
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<event_id index="42" name="EMT_Lawnmower" inUse="True" />
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<event_id index="43" name="EMT_Dovecote" inUse="True" />
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<event_id index="44" name="EMT_Water_Seagulls" inUse="True" />
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<event_id index="45" name="EMT_Birds_Rooftop" inUse="True" />
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<event_id index="46" name="EMT_Speedboats" inUse="True" />
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<event_id index="47" name="EMT_Tree_Large_01" inUse="True" />
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<event_id index="48" name="EMT_Tree_Large_02" inUse="True" />
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<event_id index="49" name="EMT_Tree_Small_01" inUse="True" />
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<event_id index="50" name="EMT_Tree_Small_02" inUse="True" />
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<event_id index="51" name="EMT_Tree_Bush_01" inUse="True" />
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<event_id index="52" name="EMT_Tree_Bush_02" inUse="True" />
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<event_id index="53" name="EMT_IceRiver" inUse="True" />
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<event_id index="54" name="EMT_3D_Music_Gantry_Racification" inUse="True" />
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<event_id index="55" name="EMT_Creaks_Wood" inUse="True" />
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<event_id index="56" name="EMT_Creaks_Metal_Low" inUse="True" />
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<event_id index="57" name="EMT_Creaks_Metal_High" inUse="True" />
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<event_id index="58" name="EMT_Level_Crossing" inUse="True" />
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<event_id index="59" name="EMT_Crops" inUse="True" />
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<event_id index="60" name="EMT_Pub" inUse="True" />
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<event_id index="61" name="EMT_Church_Bells_01" inUse="True" />
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<event_id index="62" name="EMT_Church_Bells_02" inUse="True" />
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<event_id index="63" name="EMT_Church_Bells_03" inUse="True" />
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<event_id index="64" name="EMT_Level_Crossing" inUse="True" />
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<event_id index="65" name="EMT_Sprinklers" inUse="True" />
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<event_id index="66" name="EMT_City_Distant" inUse="True" />
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<event_id index="67" name="EMT_Wind_Blades" inUse="True" />
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<event_id index="68" name="EMT_Wind_Peak_Lrg" inUse="True" />
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<event_id index="69" name="EMT_Wind_Peak_Sml" inUse="True" />
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<event_id index="70" name="EMT_BarnFind" inUse="True" />
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<event_id index="71" name="EMT_Traffic_Lights" inUse="True" />
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<event_id index="72" name="EMT_Bird_Prey_01" inUse="True" />
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<event_id index="73" name="EMT_Bird_Prey_02" inUse="True" />
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<event_id index="74" name="EMT_Bird_Prey_03" inUse="True" />
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<event_id index="75" name="EMT_Campsite" inUse="True" />
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<event_id index="76" name="EMT_Water_Still_Seasonal" inUse="True" />
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<event_id index="77" name="EMT_Festival_Distant" inUse="True" />
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<event_id index="78" name="EMT_Crowd_Festival" inUse="True" />
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<event_id index="79" name="EMT_Waterfall_Sml" inUse="True" />
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<event_id index="80" name="IE_Fireworks" inUse="True" />
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<event_id index="81" name="EMT_Waterfall_Dam" inUse="True" />
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<event_id index="82" name="EMT_Crowd_IE" inUse="True" />
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<event_id index="83" name="EMT_Water_River_SummerDry" inUse="True" />
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<event_id index="84" name="EMT_Water_Pools_Freezable_SummerDry" inUse="True" />
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<event_id index="85" name="EMT_Creaks_Wood_Large" inUse="True" />
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<event_id index="86" name="EMT_Water_Waves_Heavy" inUse="True" />
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<event_id index="87" name="EMT_Festival_Distant_02" inUse="True" />
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<event_id index="88" name="AMB_THN_F" inUse="True" />
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<event_id index="89" name="AMB_THN_NF" inUse="True" />
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<event_id index="90" name="EMT_Seabirds" inUse="True" />
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<event_id index="91" name="EMT_Rockfall" inUse="True" />
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<event_id index="92" name="AMB_THN_IE_1" inUse="True" />
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<event_id index="93" name="AMB_THN_IE_2" inUse="True" />
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<event_id index="94" name="AMB_THN_IE_3" inUse="True" />
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<event_id index="95" name="EMT_Island_Sea_Sml" inUse="True" />
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<event_id index="96" name="EMT_Island_Sea_Lrg" inUse="True" />
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<event_id index="97" name="EMT_Bell_Distant" inUse="True" />
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<event_id index="98" name="LeftReflection" inUse="True" />
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<event_id index="99" name="RightReflection" inUse="True" />
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<event_id index="100" name="HeightReflection" inUse="True" />
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<event_id index="101" name="AreaReverbTest" inUse="True" />
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<event_id index="102" name="EMT_Water_River_Sml_Storm" inUse="True" />
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<event_id index="103" name="EMT_Water_Fountain" inUse="True" />
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<event_id index="104" name="EMT_City_Music" inUse="True" />
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<event_id index="108" name="EMT_City_Music_Radio_01" inUse="True" />
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<event_id index="111" name="EMT_Street_Merchant" inUse="True" />
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<event_id index="112" name="EMT_Crowd_Playing_Dist" inUse="True" />
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<event_id index="113" name="EMT_Pub_01" inUse="True" />
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<event_id index="114" name="EMT_Pub_02" inUse="True" />
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<event_id index="115" name="EMT_Pub_03" inUse="True" />
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<event_id index="116" name="EMT_Gameplay_Locator_Boards" inUse="True" />
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<event_id index="117" name="EMT_Coyote_Howl" inUse="True" />
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<event_id index="118" name="EMT_Volcano" inUse="True" />
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<event_id index="119" name="EMT_Jaguar_Growl" inUse="True" />
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<event_id index="120" name="EMT_Tree_Large_Palm" inUse="True" />
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<event_id index="121" name="EMT_Water_River_Lrg" inUse="True" />
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<event_id index="122" name="EMT_Dog" inUse="True" />
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<event_id index="123" name="EMT_Comms_Tower" inUse="True" />
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<event_id index="124" name="EMT_Telescope" inUse="True" />
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<event_id index="125" name="EMT_Volcano_Area" inUse="True" />
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<event_id index="126" name="EMT_Howler_Monkeys" inUse="True" />
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<event_id index="127" name="EMT_Tree_Large_Palm" inUse="True" />
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<event_id index="128" name="EMT_Water_River_Lrg" inUse="True" />
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<event_id index="129" name="EMT_Water_River_Seasonal" inUse="True" />
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<event_id index="130" name="EMT_Water_River_Lrg_Seasonal" inUse="True" />
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<event_id index="131" name="EMT_Water_River_Sml_Seasonal" inUse="True" />
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<event_id index="132" name="EMT_Waterfall_Cenote" inUse="True" />
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<event_id index="134" name="EMT_Water_Still_Seasonal_Inverted" inUse="True" />
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<event_id index="135" name="EMT_Waterfall_Dam_Seasonal" inUse="True" />
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<event_id index="136" name="EMT_Hangar_Activity" inUse="True" />
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<event_id index="137" name="EMT_Crocodile" inUse="True" />
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<event_id index="138" name="EMT_Distant_Scooters" inUse="True" />
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<event_id index="139" name="EMT_Volcano_Lava_IE" inUse="True" />
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<event_id index="140" name="EMT_BajaCircuit_IE" inUse="True" />
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<event_id index="141" name="EMT_Dust_Storm_IE" inUse="True" />
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<event_id index="142" name="EMT_Dust_Storm_Enter_IE" inUse="True" />
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<event_id index="143" name="EMT_Dust_Storm_Exterior" inUse="True" />
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<event_id index="144" name="EMT_Water_River_Seasonal_Storm" inUse="True" />
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<event_id index="145" name="EMT_Water_River_Sml_Seasonal_Storm" inUse="True" />
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<event_id index="146" name="EMT_Water_Still_Seasonal_Storm" inUse="True" />
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<event_id index="147" name="EMT_Waterfall_Run_Seasonal" inUse="True" />
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<event_id index="148" name="EMT_Waterfall_Sml_Seasonal" inUse="True" />
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<event_id index="149" name="EMT_Howler_Monkeys_Exp" inUse="True" />
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<event_id index="150" name="EMT_Gameplay_FlightCase" inUse="True" />
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<event_id index="151" name="EMT_Birds_Jungle" inUse="True" />
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<event_id index="152" name="EMT_Crowd_Stadium" inUse="True" />
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<event_id index="153" name="EMT_Water_Fountain_Large" inUse="True" />
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<event_id index="154" name="EMT_Distant_Cars" inUse="True" />
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</event_ids>
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<events>
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<event name="EMT_3D_Music_Festival_Sml" minDistance="6" maxDistance="80" path="Master/Radio_3D" bankFile="GLB_Radio_3D" oneshot="False" />
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<event name="EMT_3D_Music_Festival_Med" minDistance="20" maxDistance="200" path="Master/Radio_3D" bankFile="GLB_Radio_3D" oneshot="False" />
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<event name="EMT_3D_Music_Festival_Lrg" minDistance="50" maxDistance="700" path="Master/Radio_3D" bankFile="GLB_Radio_3D" oneshot="False" />
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<event name="EMT_Crowd_Sml_Excited" minDistance="0" maxDistance="100" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="EMT_Water_Waves" minDistance="40" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_Pier" minDistance="5" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_Still" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Waterfall_Lrg" minDistance="40" maxDistance="400" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Waterfall_Med" minDistance="15" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Waterfall_Run" minDistance="15" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Waterfall_Run_Seasonal" minDistance="15" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Wind_Peak_Lrg" minDistance="0" maxDistance="400" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Wind_Peak_Sml" minDistance="0" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_Surf" minDistance="0" maxDistance="40" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_3D_Music_Gantry_PreRace" minDistance="6" maxDistance="300" path="Master/Radio_3D" bankFile="GLB_Radio_3D" oneshot="False" />
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<event name="EMT_Water_Still_Tunnel" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_Waves_Small" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Festival_1" minDistance="50" maxDistance="250" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="EMT_Festival_2" minDistance="50" maxDistance="250" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="EMT_Festival_3" minDistance="50" maxDistance="250" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="EMT_Festival_4" minDistance="50" maxDistance="250" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="EMT_Festival_5" minDistance="50" maxDistance="250" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="VFX_Fireworks_Bang" minDistance="200" maxDistance="1300" path="Master/VFX" bankFile="GLB_VFX" oneshot="False" />
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<event name="EMT_3D_Music_Gantry_PostRace" minDistance="20" maxDistance="200" path="Master/Radio_3D" bankFile="GLB_Radio_3D" oneshot="False" />
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<event name="EMT_SkiLift" minDistance="5" maxDistance="30" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_IceLake" minDistance="5" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_Pond" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Festival_Drums_Dist" minDistance="30" maxDistance="400" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
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<event name="EMT_Water_River" minDistance="15" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Lrg" minDistance="30" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Sml" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Seasonal" minDistance="15" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Seasonal_Storm" minDistance="15" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Lrg_Seasonal" minDistance="30" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Sml_Seasonal" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_River_Sml_Seasonal_Storm" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Waterfall_Cenote" minDistance="15" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Barn_Cockerel" minDistance="10" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Barn_Cows" minDistance="10" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Water_Shore" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Island" minDistance="0" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Castle_Cannon" minDistance="0" maxDistance="1500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_City_Train_Station" minDistance="0" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Construction_Site_1" minDistance="0" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Construction_Site_2" minDistance="0" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Generator_Small" minDistance="0" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Air_Vent" minDistance="10" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Windmill" minDistance="0" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Wind_Turbine" minDistance="0" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Barn_Chickens" minDistance="5" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
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<event name="EMT_Lawnmower" minDistance="30" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
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<event name="EMT_Dovecote" minDistance="5" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
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<event name="EMT_Water_Seagulls" minDistance="30" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
|
|
<event name="EMT_Birds_Rooftop" minDistance="5" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
|
|
<event name="EMT_Speedboats" minDistance="5" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_3D_Music_Gantry_Racification" minDistance="6" maxDistance="80" path="Master/Radio_3D" bankFile="GLB_Radio_3D" oneshot="False" />
|
|
<event name="EMT_Tree_Large_Deciduous" minDistance="5" maxDistance="60" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Tree_Large_Corniferous" minDistance="5" maxDistance="60" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Tree_Large_Palm" minDistance="5" maxDistance="60" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Tree_Small_Generic" minDistance="5" maxDistance="35" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Tree_Small_Palm" minDistance="5" maxDistance="35" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Tree_Bush_BroadLeaf" minDistance="5" maxDistance="35" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Tree_Bush_Deciduous" minDistance="5" maxDistance="35" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_IceRiver" minDistance="15" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Creaks_Wood" minDistance="5" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Creaks_Metal_Low" minDistance="5" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Creaks_Metal_High" minDistance="5" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Level_Crossing" minDistance="5" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Crops" minDistance="30" maxDistance="80" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Pub_01" minDistance="5" maxDistance="30" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Church_Bells_01" minDistance="5" maxDistance="1500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Church_Bells_02" minDistance="5" maxDistance="1500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Church_Bells_03" minDistance="5" maxDistance="1500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Level_Crossing" minDistance="5" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Sprinklers" minDistance="5" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_City_Distant" minDistance="5" maxDistance="1300" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Wind_Blades" minDistance="5" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Wheel" minDistance="5" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_BarnFind" minDistance="5" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Traffic_Lights" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Bird_Prey_01" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
|
|
<event name="EMT_Bird_Prey_02" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
|
|
<event name="EMT_Bird_Prey_03" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience" oneshot="False" />
|
|
<event name="EMT_Campsite" minDistance="5" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Still_Seasonal" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Still_Seasonal_Inverted" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Still_Seasonal_Storm" minDistance="0" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Festival_Distant" minDistance="5" maxDistance="1100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Crowd_Festival" minDistance="0" maxDistance="70" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
|
|
<event name="EMT_Waterfall_Sml" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Waterfall_Sml_Seasonal" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="IE_Fireworks" minDistance="200" maxDistance="1300" path="Master/VFX" bankFile="GLB_VFX" oneshot="False" />
|
|
<event name="EMT_Waterfall_Dam" minDistance="15" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Waterfall_Dam_Seasonal" minDistance="15" maxDistance="200" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Crowd_IE" minDistance="0" maxDistance="200" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
|
|
<event name="EMT_Water_River_SummerDry" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Pools_Freezable_SummerDry" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Creaks_Wood_Large" minDistance="5" maxDistance="200" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="EMT_Water_Waves_Heavy" minDistance="40" maxDistance="1000" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="EMT_Festival_Distant_02" minDistance="5" maxDistance="500" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="AMB_THN_F" minDistance="50" maxDistance="3000" path="Master/Weather" bankFile="GLB_PDLC1_Weather" oneshot="False" />
|
|
<event name="AMB_THN_NF" minDistance="50" maxDistance="3000" path="Master/Weather" bankFile="GLB_PDLC1_Weather" oneshot="False" />
|
|
<event name="EMT_Seabirds" minDistance="5" maxDistance="500" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="EMT_Rockfall" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="AMB_THN_IE_1" minDistance="50" maxDistance="3000" path="Master/Weather" bankFile="GLB_PDLC1_Weather" oneshot="False" />
|
|
<event name="AMB_THN_IE_2" minDistance="50" maxDistance="3000" path="Master/Weather" bankFile="GLB_PDLC1_Weather" oneshot="False" />
|
|
<event name="AMB_THN_IE_3" minDistance="50" maxDistance="3000" path="Master/Weather" bankFile="GLB_PDLC1_Weather" oneshot="False" />
|
|
<event name="EMT_Island_Sea_Sml" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="EMT_Island_Sea_Lrg" minDistance="0" maxDistance="100" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="EMT_Bell_Distant" minDistance="0" maxDistance="1000" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="LeftReflection" minDistance="0" maxDistance="1000" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="RightReflection" minDistance="0" maxDistance="1000" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="HeightReflection" minDistance="0" maxDistance="1000" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="AreaReverbTest" minDistance="0" maxDistance="1000" path="Master/Ambience" bankFile="GLB_PDLC1_Ambience_Emitters" oneshot="False" />
|
|
<event name="EMT_Water_River_Sml_Storm" minDistance="0" maxDistance="20" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Fountain" minDistance="0" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Water_Fountain_Large" minDistance="10" maxDistance="100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_City_Music" minDistance="5" maxDistance="150" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_City_Music_Radio_01" minDistance="5" maxDistance="45" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Street_Merchant" minDistance="5" maxDistance="40" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Crowd_Playing_Dist" minDistance="10" maxDistance="40" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
|
|
<event name="EMT_Gameplay_Locator_Boards" minDistance="5" maxDistance="40" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Coyote_Howl" minDistance="30" maxDistance="450" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Volcano" minDistance="30" maxDistance="500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Jaguar_Growl" minDistance="30" maxDistance="450" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Dog" minDistance="20" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Comms_Tower" minDistance="20" maxDistance="75" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Telescope" minDistance="35" maxDistance="275" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Volcano_Area" minDistance="40" maxDistance="1500" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Howler_Monkeys" minDistance="5" maxDistance="180" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Hangar_Activity" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Expeditions" oneshot="False" />
|
|
<event name="EMT_Crocodile" minDistance="30" maxDistance="250" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Distant_Scooters" minDistance="20" maxDistance="180" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Volcano_Lava_IE" minDistance="10" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_BajaCircuit_IE" minDistance="5" maxDistance="1100" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Dust_Storm_IE" minDistance="100" maxDistance="1800" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Dust_Storm_Exterior" minDistance="100" maxDistance="1800" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Dust_Storm_Enter_IE" minDistance="5" maxDistance="500" path="Master/Ambience" bankFile="GLB_Cutscenes_IE" oneshot="False" />
|
|
<event name="EMT_Howler_Monkeys_Exp" minDistance="5" maxDistance="180" path="Master/Ambience" bankFile="GLB_Expeditions" oneshot="False" />
|
|
<event name="EMT_Gameplay_FlightCase" minDistance="5" maxDistance="100" path="Master/Ambience" bankFile="GLB_Expeditions" oneshot="False" />
|
|
<event name="EMT_Birds_Jungle" minDistance="5" maxDistance="50" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
<event name="EMT_Crowd_Stadium" minDistance="5" maxDistance="800" path="Master/Crowd" bankFile="GLB_Crowd" oneshot="False" />
|
|
<event name="EMT_Distant_Cars" minDistance="5" maxDistance="300" path="Master/Ambience" bankFile="GLB_Ambience_Emitters_NonPersistent" oneshot="False" />
|
|
|
|
</events>
|
|
</placeable_events> |