21 lines
495 B
C++
21 lines
495 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LyraAbilitySystemGlobals.h"
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#include "LyraGameplayEffectContext.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LyraAbilitySystemGlobals)
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struct FGameplayEffectContext;
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ULyraAbilitySystemGlobals::ULyraAbilitySystemGlobals(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FGameplayEffectContext* ULyraAbilitySystemGlobals::AllocGameplayEffectContext() const
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{
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return new FLyraGameplayEffectContext();
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}
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