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2025-03-20 11:06:26 +01:00
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameplayMessageRuntime : ModuleRules
{
public GameplayMessageRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"GameplayTags"
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
});
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
});
}
}