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2025-03-20 11:06:26 +01:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameSettingFilterState.h"
class ULocalPlayer;
class GAMESETTINGS_API FWhenPlayingAsPrimaryPlayer : public FGameSettingEditCondition
{
public:
static TSharedRef<FWhenPlayingAsPrimaryPlayer> Get();
virtual void GatherEditState(const ULocalPlayer* InLocalPlayer, FGameSettingEditableState& InOutEditState) const override;
};