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2025-03-20 11:06:26 +01:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameplayEffectExecutionCalculation.h"
#include "LyraDamageExecution.generated.h"
class UObject;
/**
* ULyraDamageExecution
*
* Execution used by gameplay effects to apply damage to the health attributes.
*/
UCLASS()
class ULyraDamageExecution : public UGameplayEffectExecutionCalculation
{
GENERATED_BODY()
public:
ULyraDamageExecution();
protected:
virtual void Execute_Implementation(const FGameplayEffectCustomExecutionParameters& ExecutionParams, FGameplayEffectCustomExecutionOutput& OutExecutionOutput) const override;
};