lyra_game_ue/Config/DefaultEditor.ini
Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

95 lines
28 KiB
INI

; This sets the default classes that appear in the new blueprint dialogue
[/Script/UnrealEd.UnrealEdOptions]
!NewAssetDefaultClasses=ClearArray
+NewAssetDefaultClasses=(ClassName="/Script/LyraGame.LyraCharacter", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/LyraGame.LyraGameMode", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/LyraGame.LyraGameplayAbility", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayEffect", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayCueNotify_Burst", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayCueNotify_BurstLatent", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/GameplayAbilities.GameplayCueNotify_Looping", AssetClass="/Script/Engine.Blueprint")
; Clears out the list of UI folders to always cook, which is a backward compatibility feature
[UI]
!ContentDirectories=ClearArray
[/Script/CommonUI.CommonUIEditorSettings]
TemplateTextStyle=/Game/UI/Foundation/Text/TextStyle-Regular.TextStyle-Regular_C
TemplateButtonStyle=/Game/UI/Foundation/Buttons/ButtonStyle-Primary-M.ButtonStyle-Primary-M_C
; These settings hide some of the engine default widgets so the common UI ones are chosen instead
[/Script/UMGEditor.UMGEditorProjectSettings]
DefaultCompilerOptions=(bAllowBlueprintTick=True,bAllowBlueprintPaint=True,PropertyBindingRule=Prevent,Rules=)
bShowWidgetsFromEngineContent=False
bShowWidgetsFromDeveloperContent=True
+WidgetClassesToHide=/Script/UMG.WidgetSwitcher
+WidgetClassesToHide=/Script/UMG.TextBlock
bUseWidgetTemplateSelector=False
DefaultRootWidget=None
+DebugResolutions=(Width=3840,Height=2160,Description="",Color=(R=0.745404,G=0.904661,B=1.000000,A=1.000000))
+DebugResolutions=(Width=3440,Height=1440,Description="",Color=(R=0.439657,G=0.783538,B=0.982251,A=1.000000))
+DebugResolutions=(Width=2560,Height=1440,Description="",Color=(R=0.208637,G=0.644480,B=0.973445,A=1.000000))
+DebugResolutions=(Width=1440,Height=2560,Description="",Color=(R=0.215861,G=0.651406,B=0.973445,A=1.000000))
+DebugResolutions=(Width=2560,Height=1080,Description="",Color=(R=0.064803,G=0.539479,B=0.955973,A=1.000000))
+DebugResolutions=(Width=2048,Height=1536,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
+DebugResolutions=(Width=1536,Height=2048,Description="",Color=(R=0.009134,G=0.462077,B=0.947307,A=1.000000))
+DebugResolutions=(Width=1920,Height=1080,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
+DebugResolutions=(Width=1080,Height=1920,Description="",Color=(R=0.000000,G=0.386429,B=0.930111,A=1.000000))
+DebugResolutions=(Width=1280,Height=720,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
+DebugResolutions=(Width=720,Height=1280,Description="",Color=(R=0.000000,G=0.318547,B=0.806952,A=1.000000))
+DebugResolutions=(Width=1136,Height=640,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
+DebugResolutions=(Width=640,Height=1136,Description="",Color=(R=0.000000,G=0.238398,B=0.658375,A=1.000000))
[/Script/UnrealEd.BlueprintEditorProjectSettings]
+BaseClassesToAllowRecompilingDuringPlayInEditor=/Script/GameplayAbilities.GameplayCueNotify_Actor
+BaseClassesToAllowRecompilingDuringPlayInEditor=/Script/GameplayAbilities.GameplayCueNotify_Static
[/Script/Localization.LocalizationSettings]
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+GameTargetsSettings=(Name="EngineOverrides",Guid=5C65B52E4F69C2CF62360A9D4F62BC6E,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((PathRoot=Engine,Path="Source/Runtime/RHI"),(PathRoot=Engine,Path="Source/Runtime/InputCore"),(PathRoot=Engine,Path="Source/Runtime/Online/BuildPatchServices/Private"),(PathRoot=Engine,Path="Source/Runtime/Core/Private/GenericPlatform")),ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini")),ShouldGatherFromEditorOnlyData=False),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=((Pattern="Content/L10N/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),Collections=,ExcludeClasses=,ShouldExcludeDerivedClasses=False,ShouldGatherFromEditorOnlyData=False,SkipGatherCache=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),ExportSettings=(CollapseMode=IdenticalTextIdAndSource,POFormat=Unreal,ShouldPersistCommentsOnExport=False,ShouldAddSourceLocationsAsComments=True),CompileSettings=(SkipSourceCheck=False,ValidateFormatPatterns=True,ValidateSafeWhitespace=False),ImportDialogueSettings=(RawAudioPath=(Path=""),ImportedDialogueFolder="ImportedDialogue",bImportNativeAsSource=False),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="ar"),(CultureName="zh-Hans"),(CultureName="fr"),(CultureName="de"),(CultureName="it"),(CultureName="ja"),(CultureName="ko"),(CultureName="pl"),(CultureName="tr"),(CultureName="ru"),(CultureName="es"),(CultureName="es-419"),(CultureName="pt-BR")))
[/Script/SourceControl.SourceControlPreferences]
+CollectionChangelistTags=#jira none
SpecificCollectionChangelistTags=(("Audit_InCook", "#robomerge[all] #ignore"))
[/Script/UnrealEd.EditorProjectAppearanceSettings]
ShowSearchableNames=ShowByDefault
[/Script/GameFeaturesEditor.GameFeaturesEditorSettings]
-PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginContentOnly"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "E17DB7E94A2C0F5968A52E89959864C0", "Game Feature (Content Only)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "CB5136B64AFAFBA5EDEA078FCAC7BCC9", "Create a new Game Feature Plugin."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="")
-PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginWithCode"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "90D6FD2A455176CEC42DD79A23AEC3B0", "Game Feature (with C++)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "2B00A0E7415C8CEAA6DA609A141237F0", "Create a new Game Feature Plugin with a minimal amount of code."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="")
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+PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginWithCode"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "90D6FD2A455176CEC42DD79A23AEC3B0", "Game Feature (with C++)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "2B00A0E7415C8CEAA6DA609A141237F0", "Create a new Game Feature Plugin with a minimal amount of code."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="",bIsEnabledByDefault=True)
[TargetDomain]
+IterativeClassScriptPackageAllowList=Allow,<ProjectRoot>
[EditorPerformance.Profile.Lyra_Default]
ProfileName=Lyra_Default
Editor_Boot=50.0
Editor_Total_Time_To_Editor=50.0
Editor_Load_Map=10.0
Cache_Local_Efficiency=90.0
PIE_First_Transition=2.0
PIE_Total_Time_To_PIE=60.0
PIE_Iterative_Transition=1.0
PIE_Shutdown=1.0