Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

25 lines
716 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Modules/ModuleManager.h"
class FAsyncMixinModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
void FAsyncMixinModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FAsyncMixinModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
IMPLEMENT_MODULE(FAsyncMixinModule, AsyncMixin)