Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "InteractionStatics.generated.h"
template <typename InterfaceType> class TScriptInterface;
class AActor;
class IInteractableTarget;
class UObject;
struct FFrame;
struct FHitResult;
struct FOverlapResult;
/** */
UCLASS()
class UInteractionStatics : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UInteractionStatics();
public:
UFUNCTION(BlueprintCallable)
static AActor* GetActorFromInteractableTarget(TScriptInterface<IInteractableTarget> InteractableTarget);
UFUNCTION(BlueprintCallable)
static void GetInteractableTargetsFromActor(AActor* Actor, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
static void AppendInteractableTargetsFromOverlapResults(const TArray<FOverlapResult>& OverlapResults, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
static void AppendInteractableTargetsFromHitResult(const FHitResult& HitResult, TArray<TScriptInterface<IInteractableTarget>>& OutInteractableTargets);
};