Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

26 lines
418 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/GameEngine.h"
#include "LyraGameEngine.generated.h"
class IEngineLoop;
class UObject;
UCLASS()
class ULyraGameEngine : public UGameEngine
{
GENERATED_BODY()
public:
ULyraGameEngine(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
protected:
virtual void Init(IEngineLoop* InEngineLoop) override;
};