lyra_game_ue/Source/LyraGame/System/LyraGameInstance.h
Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CommonGameInstance.h"
#include "LyraGameInstance.generated.h"
class ALyraPlayerController;
class UObject;
UCLASS(Config = Game)
class LYRAGAME_API ULyraGameInstance : public UCommonGameInstance
{
GENERATED_BODY()
public:
ULyraGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
ALyraPlayerController* GetPrimaryPlayerController() const;
virtual bool CanJoinRequestedSession() const override;
virtual void HandlerUserInitialized(const UCommonUserInfo* UserInfo, bool bSuccess, FText Error, ECommonUserPrivilege RequestedPrivilege, ECommonUserOnlineContext OnlineContext) override;
virtual void ReceivedNetworkEncryptionToken(const FString& EncryptionToken, const FOnEncryptionKeyResponse& Delegate) override;
virtual void ReceivedNetworkEncryptionAck(const FOnEncryptionKeyResponse& Delegate) override;
protected:
virtual void Init() override;
virtual void Shutdown() override;
void OnPreClientTravelToSession(FString& URL);
/** A hard-coded encryption key used to try out the encryption code. This is NOT SECURE, do not use this technique in production! */
TArray<uint8> DebugTestEncryptionKey;
};