lyra_game_ue/Source/LyraGame/Teams/LyraTeamPublicInfo.h
Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

36 lines
790 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "LyraTeamInfoBase.h"
#include "LyraTeamPublicInfo.generated.h"
class ULyraTeamCreationComponent;
class ULyraTeamDisplayAsset;
class UObject;
struct FFrame;
UCLASS()
class ALyraTeamPublicInfo : public ALyraTeamInfoBase
{
GENERATED_BODY()
friend ULyraTeamCreationComponent;
public:
ALyraTeamPublicInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
ULyraTeamDisplayAsset* GetTeamDisplayAsset() const { return TeamDisplayAsset; }
private:
UFUNCTION()
void OnRep_TeamDisplayAsset();
void SetTeamDisplayAsset(TObjectPtr<ULyraTeamDisplayAsset> NewDisplayAsset);
private:
UPROPERTY(ReplicatedUsing=OnRep_TeamDisplayAsset)
TObjectPtr<ULyraTeamDisplayAsset> TeamDisplayAsset;
};