lyra_game_ue/Source/LyraGame/Interaction/LyraInteractionDurationMessage.h
Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

25 lines
501 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "NativeGameplayTags.h"
#include "LyraInteractionDurationMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_INTERACTION_DURATION_MESSAGE);
USTRUCT(BlueprintType)
struct FLyraInteractionDurationMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
TObjectPtr<AActor> Instigator = nullptr;
UPROPERTY(BlueprintReadWrite)
float Duration = 0;
};