47 lines
938 B
C#
47 lines
938 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShooterTestsRuntime : ModuleRules
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{
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public ShooterTestsRuntime(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"LyraGame",
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"GameplayTags",
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"GameplayAbilities",
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"ModularGameplay"
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// ... add other public dependencies that you statically link with here ...
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"CQTest",
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"CQTestEnhancedInput",
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// ... add private dependencies that you statically link with here ...
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EngineSettings",
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"LevelEditor",
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"UnrealEd"
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});
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}
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}
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}
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