lyra_game_ue/Source/LyraGame/AbilitySystem/Abilities/LyraAbilitySimpleFailureMessage.h
Goran Lazarevski 3bcab085f8 Initial commit
2025-03-20 11:06:26 +01:00

28 lines
593 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameplayTagContainer.h"
#include "NativeGameplayTags.h"
#include "LyraAbilitySimpleFailureMessage.generated.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(TAG_ABILITY_SIMPLE_FAILURE_MESSAGE);
USTRUCT(BlueprintType)
struct FLyraAbilitySimpleFailureMessage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite)
TObjectPtr<APlayerController> PlayerController = nullptr;
UPROPERTY(BlueprintReadWrite)
FGameplayTagContainer FailureTags;
UPROPERTY(BlueprintReadWrite)
FText UserFacingReason;
};