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Unreal Engine Build / windows-build (push) Failing after 7m3s
165 lines
6.2 KiB
YAML
165 lines
6.2 KiB
YAML
name: Unreal Engine Build
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on:
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push:
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branches: [ main, develop ]
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pull_request:
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branches: [ main, develop ]
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jobs:
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windows-build:
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runs-on: windows
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steps:
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- name: Checkout repository
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uses: actions/checkout@v3
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with:
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lfs: true
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fetch-depth: 0
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- name: Set Unreal Engine Path
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run: |
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echo "UE_ROOT=F:\LuckyRobots\LuckyRobots\Engine" >> $Env:GITHUB_ENV
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echo "DOTNET_CLI_HOME=$env:TEMP" >> $Env:GITHUB_ENV
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echo "MSBUILDDISABLENODEREUSE=1" >> $Env:GITHUB_ENV
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echo "DOTNET_SKIP_FIRST_TIME_EXPERIENCE=1" >> $Env:GITHUB_ENV
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echo "DOTNET_CLI_TELEMETRY_OPTOUT=1" >> $Env:GITHUB_ENV
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echo "DOTNET_BUILD_OUTPUT_DIR=$env:TEMP\dotnet-build" >> $Env:GITHUB_ENV
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- name: Set up build environment
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run: |
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# Create build directories with proper permissions
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New-Item -ItemType Directory -Force -Path "$env:TEMP\dotnet-build"
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icacls "$env:TEMP\dotnet-build" /grant Everyone:F
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# Set permissions on Engine directories
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$engineDirs = @(
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"$env:UE_ROOT\Source\Programs\Shared\EpicGames.Core",
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"$env:UE_ROOT\Source\Programs\Shared\EpicGames.OIDC",
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"$env:UE_ROOT\Source\Programs\Shared\EpicGames.Oodle",
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"$env:UE_ROOT\Source\Programs\Shared\EpicGames.UBA"
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)
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foreach ($dir in $engineDirs) {
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if (Test-Path $dir) {
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icacls $dir /grant Everyone:F /T
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}
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}
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# Clean .NET build cache
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dotnet nuget locals all --clear
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# Remove any existing build artifacts
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Remove-Item -Path "$env:TEMP\dotnet-build\*" -Recurse -Force -ErrorAction SilentlyContinue
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- name: Locate .uproject file
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run: |
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$UPROJECT_PATH = Get-ChildItem -Path "UNREAL_PROJECTS" -Filter "*.uproject" -Recurse | Select-Object -First 1 -ExpandProperty FullName
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echo "UPROJECT_PATH=$UPROJECT_PATH" >> $Env:GITHUB_ENV
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Write-Host "Found project file: $UPROJECT_PATH"
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- name: Build Unreal Project
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run: |
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# Create and set permissions for build output directory
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New-Item -ItemType Directory -Force -Path "$PWD\BuildOutput"
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icacls "$PWD\BuildOutput" /grant Everyone:F
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# Run the build with elevated permissions
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$uatPath = Join-Path $Env:UE_ROOT "Build\BatchFiles\RunUAT.bat"
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$arguments = "BuildCookRun -project=`"$Env:UPROJECT_PATH`" -noP4 -platform=Win64 -clientconfig=Development -cook -build -stage -pak -archive -archivedirectory=`"$PWD\BuildOutput`""
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# Use ProcessStartInfo for more control over the process
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$processInfo = New-Object System.Diagnostics.ProcessStartInfo
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$processInfo.FileName = $uatPath
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$processInfo.Arguments = $arguments
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$processInfo.UseShellExecute = $true
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$processInfo.Verb = "runas"
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$processInfo.WindowStyle = [System.Diagnostics.ProcessWindowStyle]::Normal
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$processInfo.CreateNoWindow = $false
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$process = [System.Diagnostics.Process]::Start($processInfo)
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$process.WaitForExit()
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- name: Upload build artifacts
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uses: actions/upload-artifact@v3
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with:
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name: windows-build
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path: BuildOutput/
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retention-days: 7
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# macos-build:
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# runs-on: macos
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# steps:
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# - name: Checkout repository
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# uses: actions/checkout@v3
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# with:
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# lfs: true
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# fetch-depth: 0
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# - name: Setup Unreal Engine
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# run: |
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# # Use the correct path where Unreal Engine is installed
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# UE_PATH="/Users/Shared/Epic Games/UE_5.5"
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# if [ ! -d "$UE_PATH" ]; then
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# echo "Error: Unreal Engine is not installed in the expected location"
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# echo "Please ensure Unreal Engine is installed at $UE_PATH"
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# exit 1
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# fi
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# # Set environment variable with the correct Engine path
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# echo "UE_ROOT=$UE_PATH/Engine" >> $GITHUB_ENV
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# echo "Using Unreal Engine 5.5"
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# - name: Build Unreal Project
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# run: |
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# # Debug information
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# echo "=== Environment Information ==="
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# echo "macOS Version:"
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# sw_vers
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# echo "Current working directory: $(pwd)"
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# ls -la # List all files in current directory
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# echo "=== Unreal Engine Information ==="
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# ls -la "$UE_ROOT/Build/BatchFiles"
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# echo "=== Project Information ==="
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# # Detailed search for the project file
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# echo "Searching for .uproject files:"
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# find . -name "*.uproject" -type f
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# # Get the absolute path of the project file
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# UPROJECT_PATH=$(find . -name "*.uproject" -type f | head -1)
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# if [ -z "$UPROJECT_PATH" ]; then
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# echo "Error: Could not find .uproject file"
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# exit 1
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# fi
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# # Convert to absolute path and verify file exists
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# UPROJECT_ABSOLUTE_PATH=$(realpath "$UPROJECT_PATH")
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# echo "Project absolute path: $UPROJECT_ABSOLUTE_PATH"
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# if [ ! -f "$UPROJECT_ABSOLUTE_PATH" ]; then
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# echo "Error: Project file does not exist at: $UPROJECT_ABSOLUTE_PATH"
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# exit 1
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# fi
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# echo "Using Unreal Engine at: $UE_ROOT"
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# # Make the project file readable and executable
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# chmod 755 "$UPROJECT_ABSOLUTE_PATH"
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# # Run the build using absolute paths
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# chmod +x "$UE_ROOT/Build/BatchFiles/RunUAT.sh"
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# "$UE_ROOT/Build/BatchFiles/RunUAT.sh" BuildCookRun \
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# -project="$UPROJECT_ABSOLUTE_PATH" \
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# -noP4 \
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# -platform=Mac \
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# -clientconfig=Development \
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# -cook -build -stage -pak -archive \
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# -archivedirectory="$(pwd)/Build"
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# - name: Upload build artifacts
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# uses: actions/upload-artifact@v3
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# with:
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# name: macos-build
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# path: Build/
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# retention-days: 7 |